Forum posts

Posted 11 years ago2013-10-18 11:05:33 UTC
in Halloween community map? :D Post #316337
wicked!
Now that the compo is over i can do this :D
I dusted off goldsource and remembered that hammer doesn't like the new videocards. Time to give Sledge a proper test drive.
Yeah!

So, tell me, Tet: What do you think about my current work for the moment? Since is my first ever released GoldSRC work and the first you've ever played? :)

Be honest. :P A simple "review" could be of help. :3
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-10-16 13:42:17 UTC
in Vluczan VHLT v31 Post #316293
Nice one! I'll try that out soon.

Thanks for the info, Loulimi! :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-10-14 19:03:20 UTC
in Halloween community map? :D Post #316234
Ok guys, here I am. Sorry for the long wait but I had got some problems and I was a bit busy with other things at home.
But I got something for you!
For the moment I provide you with a pack with a .BSP, a custom WAD, detail textures, models, sprites, and a momentary custom skybox (already found a better one, I have to change it).

As for "the hill" thing, I'm not feeling so comfortable to make it by myself, so for the moment the map is "flat" and it need more work.
Optimization wise is pretty much done on this map, I only need to remove some models for performance purposes, and down't worry about the fireplace lighting, I know I have to fix it because it's too bright.

Ok, here's the pack:

http://www.mediafire.com/?j0cghdv2gvzxg11

I hope you like it, and I wish you can start creating something (don't worry about the "sections" thing, do whatever you want, we'll think later on how to implement your piece).

And I decided to move the deadline 15/20 days later, so we have more time. :)

Cya!
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-10-06 13:50:36 UTC
in Half-Life: The Core Post #316112
Dat shadows... <3
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-29 15:31:48 UTC
in Halloween community map? :D Post #315989
Hey guys! My pc was crashed so I had to reconnect Steam to test my maps and such. I hope I can provide you some screenshots and an RMF to work on asap!
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-26 12:00:56 UTC
in Steam's knocking it up a notch Post #315945
@Sajo:
I know how to quote lol, that's just something somehow "funny" I always do on forums! :D

Anyway, I agree with Archie.
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-25 14:10:24 UTC
in Steam's knocking it up a notch Post #315930
why have a shit load of operating systems when you can have just one for games? So thats a big plus.
This.
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-25 14:02:18 UTC
in Post your screenshots! WIP thread Post #315929
Striker wins.

Flawless victory!

xD Anyway, I would like to see a 3D view of your work, Striker. Seems interesting. :3
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-25 13:54:48 UTC
in Halloween community map? :D Post #315928
@Mr.Terror:

Wow! :o I'm wondering how did I miss this! Outstanding! :3
I'll certainly give it a try. But, how about giving to YOU the "honor" to create the hill, since you seems to be the best candidate to use this technique? :) Could you create a simple or "informative" hill to make us know how much things we can place on it? :P I've already built a "Inn" for the map. I'll post some screenshots later (I didn't yesterday because I was really tired and I fell asleep at 11.30 lol).
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-24 15:54:04 UTC
in Halloween community map? :D Post #315915
@Mr.Terror:

Don't worry pal. The hill is fantastic, but not so easy to reproduce in GSRC (for me at least). If you could teach me how to do it, or if you want to provide me and RMF that tells how much detailed must be the hill. Could we create the hill with Twister using the "Dome" structure maybe? Anyway, I really like this idea! ;)
This evening I'm gonna post some pics of my "section" (re-usable even if the layout changes). You gonna like it. ;) And I also wish an opinion by Rimrook. :3
Oh, and thank you for the splash/logo compliments, I'll finish it as soon as the map starts to have a full theme. :P And the bats, they're from They Hunger or PVK, don't remember. D: Btw I didn't created the model. :3
@Tet:
The deadline is Halloween!
Just because Halloween is not like the "Xmas period". We have only 2-3 days to upload it once is finished. And so we have at least to release the map in these 2-3 days (31st October, 1st and 2nd November). If you think that this date is too much short for a deadline from now, we can postpone it later by 10-20 days , but only if we certainly know that we can't finish the map in time. Is it cool? :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-24 15:32:37 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315913
@SugarMan:
Ma cosa dici! xD

Only me and you are able to spam in every thread uh? lol

Stop! xD Back to IT (In Topic, not ITalian, meh)... NAO! u.u

IT: I'm gonna wait some days before downloading the SP3 because upstairs is a bit messed up so I can't place the PC in any part of the rooms atm...
So, PB, if you have to do Sledge updates, forget about me for the moment. :P
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-24 05:27:23 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315904
@Sugarman:
Yeah... sure... Tell this to my family, I dare you! :P It's like telling them "IGNORANTS!" lol. xD Italian parents may differ from normal ones lol.

Anyway, I'm gonna try the SP3 asap and then I'll provide all possible informations to you, and especially to PB. :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-23 18:21:25 UTC
in Halloween community map? :D Post #315889
@Rimrook:
This was my first idea! I hate you! xD But just because I've already seen this on "Sweet Cheese Halloween" mod (very old) I thought that it was bad to recreate a similar thing, so I've decided to involve everyone here at TWHL and see which ideas you got.

@Everyone:

If you find acceptable the Rimrook idea, we can work on it without problems, except one: What about the Deathmatch/Multiplayer side of the map? A trick or treat map means we have to create a neighbourhood, which my pics above represent in a very, very simple way.
Otherwise, I suggest to use both the ideas Rimrook and Tetsu0 suggested, or rather creating a trick or treat type of map, but somehow hunted. If you feel that you want to provide some pics or an RMF of a layout created by one of you, I'll be glad to take a look at it of course! :)

Anyway, do you think you could join the project, Rimrook and Tetsu0? :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-23 18:09:33 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315888
@SugarMan & Tet:
Alright then, I'll try to download the SP3.
The only problem is that I have to move my PC upsairs because I have it in my tavern, and the USB stick doesn't take any friggin' signal down there! <.< I have the renewal on the 8th of October. And I have to be sure that anyone of my family doesn't have to download something big before the renewal, so I can spend all the GB at the end of the month. :3
Sorry for all this shit but, you know, when you have familiars that doesn't know any fucking thing about PC/connections they keep saying: "DON'T CONSUME ALL THE USB STICK!" every single time I use it... even now... like I'm an idiot... and I'm 23 years old... capable of discernment... I feel ashamed. <.<
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-23 06:38:57 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315879
@Tet:
As I said, I'm using an USB internet stick, so I can't download things with it just because, if I download too much, I become unable to connect more often in case my maximum allowed download size finishes. I only have 4 GB left approx, and I need this connection till the the end of the month before renewing the contract. That's my problem, not the connection speed. I actually download at 250 kb/s, so that's not a big problem, the problem is "how much I can download". That's the real problem with USB internet sticks unfortunately. :(

EDIT: And also, I'm not the only one in my family that uses the USB stick, my dad and my brother NEED to look at the emails for work every day, so if I expire the whole stick they'll kill me, lol.
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-23 06:29:30 UTC
in Halloween community map? :D Post #315878
@Rimrook:
Hey Rimrook! Glad you're here with us!
As I said:

"If you think that this idea could not work for you, please let me/us know that by writing a post with the motivation(s) and suggesting me/us an alternative idea we could use to make people work toghether on this map as best as possible."

So post your suggestions! :D That was just MY idea, since this project involve everyone who want to participate, you can suggest different ideas if you think it's better! :) Creating an alternative layout is not that hard (or at least not for me). I'll be happy to read different ideas and suggestions. Especially from experienced mappers like you, Rimrook. :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-22 19:04:52 UTC
in Halloween community map? :D Post #315874
Mr.Terror:
Oh so you didn't seen the screens already? :o
Anyway, good to know you're in! :D Now we are 2! xD Let's wait for the others :3 What about Tetsu0 and Stojke? <.<
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-22 18:41:19 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315872
@Tet & ciba:
Now I remember! I actually can't play Terraria on my PC (requires NET Framework 4), and I can't run Crafty (requires NET Framework but don't remember which version)!. Both pops up a critic error related to the NET Framework when I try to start them. So, seems that my problem IS actually the NET Framework. D:
Well... seems I'm fucked until my connection comes back again! ç_ç
Making PB works more for my issues is not a good thing though... :(
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-22 17:54:48 UTC
in Halloween community map? :D Post #315871
@Bertooo:
Oh, really? xD Interesting. lol.

Thanks by the way! The layout is now finished, I just polished a bit the whole layout and reduced the polycount for a better performance. Now it's pretty much done! I've just sent a PM to Rimrook asking him if he could help us with this project. His mapping skills could be of BIG help for us since we all know how fantastic Rimrook creations are. <3 As soon as I get an answer from Rimrook (and/or another mapper), I'll release the .RMF to make you modify the sections you've chosen. What about you, Mr.Terror? Did you already selected a section? If so, please tell me, then I'll write the sections relative to each mapper, so we could easily speak toghether while the construction is flowing to prevent misunderstandings and/or common problems with some entities (lights/sounds/etc...) that might interfere with someone elses section, and then fix every issue.
Oh, and be sure to let everyone be updated with our work! For the same reason as the one above. ;)

"In the meantime... this is where I get off." [cit.]
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-22 09:14:44 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315860
@Tet:
The question could be: "Hey don't you have an USB Stick? Why not be fucked?" :D Can't. :P I installed XP with SP2 integrated with the original CD after my internet was disappeared. So yeah, no SP3. :3

And I think there's not that much difference to make Sledge work on my pc with SP3. But sure I'll try asap to upgrade it as soon as my connection returns. ;) Thanks for the interest, Tet. :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-22 02:54:09 UTC
in pushable trick/help Post #315858
@Malle:
I don't know if using a trigger_once (or another entity/brush entity) you can recreate the func_pushable where it was and at the same time time kill the old one. But you should try for a last resource! :P Then give up if it's not possible. ;)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-22 02:41:23 UTC
in Goldsource group? Post #315857
@Sugarman:
Yeah I saw it and I joined lol. So, this could be possible... right? :3
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-22 02:20:11 UTC
in Halloween community map? :D Post #315854
Ok, here I got some screenies to share. Take a look at them and tell me what do you think for the basic layout (may change during development):

I've represented it in a Victorian Age style:
User posted image
User posted image
User posted image
User posted image
Here's a modifyed overview of the map, with numbered sections. Each section can be created by one of you (one section per person):
User posted image
I thought that this was a good idea because anyone of you could create a segment of the map AT YOUR COMPLETE DISCRETION (focusing on the map theme and textures, of course). I've already chosen the section number 5, so 5 more sections are available for 5 different mappers.
If you think that this idea could not work for you, please let me/us know that by writing a post with the motivation(s) and suggesting me/us an alternative idea we could use to make people work toghether on this map as best as possible.

The map's name could be "dm_halloween2013_twhl", or just "dm_halloween_twhl" specifying that we created it for 2013's Halloween on the description/readme.
If you're wondering, the textures I used are from Day of Defeat 1.3 (because they're rusty, old, and much more detailed than the standard HL textures), plus one modifyed by me for the middle of the streets.

And here's a momentary logo (which I'm still working on it), just for the sake of aesthetics when the map becomes available for the download :3 :
User posted image
Last thing: We need few more mappers. And (optional) someone that could create some custom sounds (such as the map ambience, various sounds, etc...), and (optional) a texture artist. The optional things could be useful to create a more personalized and unique map. For a long story short: let's create something that people wont forget so easily! ;)

That's all for now, folks. Generic suggestions are still helpful. :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-22 02:09:17 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315853
@PB:
Reporting bugs:

-I'm still having the same problems with some normal textures unfortunately :( but less than before.
-Also, transparent textures doesn't work (they're white as before) even with ALL the transparent options to disable transparency and a double restart of the program.
-"Light" entity sprite is still strange (same as the clip I sent you few days ago).
-Opening the .RMF with VHE now works, but when I go to compile it, it gives me the same error you pointed previously in the changelog: "* Fix a bug in the RMF writer that was outputting strings greater than 250 characters long, which broke compatibility with Hammer." Let's just say that you changed the error position somehow. :P
-Exporting a .MAP file with Sledge and then compiling it with Muzz's Compilator 3 doesn't work. I got the classic issue "There was a problem compiling the map" in the .log. And, of course, the .RMF is pretty simple (the one I provided you) and I'm sure it doesn't have any errors.

I hope you can solve the transparent textures and the compilation issues more than the other issues, otherwise I can't still map properly with Sledge. :(
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-21 05:54:46 UTC
in Halloween community map? :D Post #315840
@Platoon:
Your idea seems cool, really. But, as you say: "its not about halloween much". So I don't think this could be used as a "selectable" idea for our map : . But it could be used for another future map for sure! :)

@Mr.Terror:

OT: Hahaha! Only my brother calls me "Berto" or "Betto". xD You are the first non-italian person that calls me like that! xD

IT: Anyway, yes. As soon as I have something more understandable, I'll sure post some screens. ;) If anyone of you needs some Halloween GoldSRC ready models, you can download THIS pack, made by Corvalho from GameBanana.

P.S.: Where's Mr.Stojkovic? :o
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-21 05:27:08 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315835
Yeeeeah! :D

Thanks B0$$! ;) Now I'm gonna try it! ;D
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-20 11:28:14 UTC
in Halloween community map? :D Post #315806
@Mr.Terror:

I don't know really... I've never created a rats style map, so I'll certainly mess up with proportions : I could give it a try, but somehow rats style maps look less "professional" than standard sized maps, and they are somehow not so spooky since they not represent reality in its proper form. People like to imagine theirselves projected inside the map (emotionally speaking), having pretty much the same sensations as if they were there in real life. And I've also done a simple layout last night with some roads and lanes between abandoned houses and such, I'll post some screenshots asap, just to make you guys having a momentary idea. :) Let's try to get some ideas on multiple environments and layouts, so we can pick the best of the "list" and then map everything focusing on THAT one. ;) Image editing programs could help drawing a perimeter and so on. :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-20 04:54:57 UTC
in Halloween community map? :D Post #315799
@Mr.Terror:

Ohhh that's what you mean! xD You want to do the work all by yourself eh? :P Haha, just joking. ;) I thought you wanted to port the map and do the same thing toghether. :o Oh well, that's better somehow lol.

Yeeep! Victorian Age style b****es! Can you map something really generic for the layout? I can't find something useful in my stupid mind today... <.< No inspiration whatsoever... :(
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-20 02:45:27 UTC
in Halloween community map? :D Post #315797
@Platoon:
Well, your choice mate. :) Anyway, I've got some really interesting projects for TWHL in the future, so you'd better come back mapping again, my friend. :P

TO ALL:

Victorian Age (1700) style map? Spooky environments, mysterious, foggy, abandoned neighbourhood. What do you think? :3 The "Vampire Slayer" MOD could help you out.

http://www.moddb.com/mods/vampire-slayer
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-20 02:29:50 UTC
in Halloween community map? :D Post #315795
@Stojke:
What do you mean with "One by one for starters, than latter multiple why not"? :o Not even Google Translate could translate me what you've said lol. Sorry for my (sometimes <.<) english ignorance.
Anyway: 5-6 mappers are enough I guess... no? More?
@Platoon:
A lot of mappers still use WON HL and build multiplayer maps too, what's the problem? ;)

@Mr.Terror:

I can't map for CS:GO atm:

I Can't connect Steam and download a half year missed updates (+ CS:GO & SDK updates) with an USB stick until I get a new connection (cash permitting). :( But yeah, if we do this with GoldSRC and then, in the future, port it to CS:GO, it could be awesome! But, if we are gonna make a DeathMatch map for Half-Life, so are we gonna port it to CS:GO as a DeathMatch/Arms Race map, right? It's pretty hard (and not so satisfying, I guess) to play a DeathMatch map on the classic CS:GO mode. Am I right? xD
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-19 17:55:41 UTC
in Halloween community map? :D Post #315780
Great! I'm gonna upload some screens of what I've done for now later. The problem is: I've used some AoM:DC models to make a small forest (brushwork trees, bushes and grass with transparent textures are not good ways to respect VIS :P), but I don't know if I can use ruMpel models. Maybe someone of you have some good spooky environmental models to share? Or making some newer ones can be a good idea...

Anyway, back to mapping. u.u
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-19 04:36:48 UTC
in Halloween community map? :D Post #315762
User posted image
Hey guys!

How about making a good Halloween community map to be released on the 31st of October (which is also my birthday D:)?

I was thinking to create single zones of the map, one for every mapper, doing a similar thing as the ROOMS mod, but just smaller because it's just only a single Half-Life Deathmatch map. And then someone to compile the whole map. Or, if someone have a better idea, who wants to collaborate, feel free to comment! I thought that "dm_halloween2013" could be good for the name, but anyway, we can discuss this later of course.

Every TWHL mapper/modeler/texturer/spriter/etc... can join the project! :D

So, what do you think? :)
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-19 03:58:40 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315761
@PB:
Thank you for everything! And don't worry for the transparent issues, if I have to work with non-transparent textures it'll be good anyway since VHE does the same. :D
And yup, forgot about the CTRL+H doesn't hollow a brush on VHE 4 lol, my fault. Even on the vertex tool, my fault. Sorry. ç_ç

You mean the Selection Tool issue not selecting properly? If yes, here are some examples:

Imagine those 2 as solids, entities or brush faces:
User posted image
Sometimes if I select one of these near the other (the arrow points where I click to select), the Selection Tool selects me the other one. Same thing for textures and entities (objects in the map):
User posted image
That's the issue. Which most the times this is annoying when I have to select multiple brushes, faces or entities that are near or next to each others. :

Hope you've understood. :)
@manionsen:
Yeah, that's the only problem affecting me! ç_ç
@ciba43:
Yeah it works, but it works to you in the same way it works to me? Or am I the only one having these issues?
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-16 15:52:20 UTC
in pushable trick/help Post #315732
Here's my fresh RMF with a pre-compiled BSP.

http://www.mediafire.com/?yopx9u3th4depy4

I suggest you to play the BSP first, for your liking. :3
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-16 15:32:12 UTC
in Goldsource group? Post #315731
Hi Loulimi.

It's a good idea imho. Maybe a Steam Group could be useful too, with Steam group chats it would be easy to communicate, even with microphone (without having to spend money for a Teamspeak/Mumble/Ventrilo server). ;)
I'd like to help you out if you want to. :)

Let me know!
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-16 15:26:40 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315730
@manionsen: hmm... "hide Null textures" works fine for me.
Maybe because you're using the latest OpenGL version in the options. I'm using the 1.0 version because my pc is a crap. :P
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-16 03:34:07 UTC
in pushable trick/help Post #315726
Ok, Malle, I'll give you a taste of this later, providing you a fresh RMF. :3
Now I gotta go, cya later! :D
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-15 19:45:45 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315725
@PB:
Here are the files you asked:

http://www.mediafire.com/?88o8ihwnjm7j0eo

The pack contains a 3D view clip and the .RMF I'm using.

All the testings are made with both the new OpenGL 1.0 options several times:
  • The "Light" entities issues seems almost fixed now (It fixes after re-opening the .RMF), but I can see the light's sprite disappears the more I go far from it showing me a square-sprite thing as you can see in the clip.
  • For the transparent textures issue, the texture I used in the clip is "{RAIL1B" from halflife.wad. And on the textures browser I am able to see the transparency, but not when applied. The same thing happens if I tie it to a func_wall and set it to "Solid, Texture or Additive" at 255 FX amount, no change, still white. You can see it in the clip.
  • The generic texture viewing in the 3D view seems resolved (double restart of Sledge when applied the other OGL option) as you can see in the clip. But the problem is still visible with textures that's supposed to be transparent (like Bevel, Null, Clip, Origin, etc...).
The textures I used where you see this fading-like effect are, firsly, the BEVEL from the latest version of ZHLT. And secondly, the BEVEL from the latest version of VHLT. It seems to only works properly with the original/standard pink "AAATRIGGER" texture, since I'm able to see it's correct transparency like on Source's Hammer TRIGGER texture (tested several times).
And another strange thing (not able to reproduce it, it just happened once, tried to reproduce it several times with no success) is if I replace that AAATRIGGER texture with another one (HINT for example) the thing that supposed to be a sort of alpha channel for the transparency becomes the previews applied texture (the AAATRIGGER). So if I go far from it, the fade/transparency effect is replaced by viewing the previews applied texture.
  • Decals are not visible (decal below: "{TARGET" from "decals.wad"):
User posted image
  • Opening the same .RMF with VHE results in an "Out of memory" error message (tested several times):
User posted image
  • Opening the same file but exported as a .MAP file with VHE results in this error (tested several times):
User posted image
And then: CRASH!
The program stops working and close by itself after 10-15 secs more or less, displaying a "Loading file" little window with an empty loading bar in the middle of the screen. And since the program has stopped working, I wasn't able to capture a screenshot of it (tested several times).
  • Sometimes, when the texture tab is opened, is impossible to navigate through the 3D view by moving the mouse, WASD only (pressing "Z" several times doesn't work).
  • The compiling process is way too short (even less than 1 second, so that's impossible). The log didn't stay open. No log saving in Sledge directory. I'm not able to set the compiling options, it immediately starts to compile when I click "Run" or hit "F9". Here are my "After Compiling" settings:
User posted image
Also, the final .BSP result loaded in game is not playable (fully void, no lights, no solids, no entities. You can only hear the player footsteps and basic sounds like the HEV).
  • The new Clip Tool is amazing! But sometimes it doesn't cut anything.
  • "Hide mask" option in the textures tab doesn't work (the selection stays red highlighted).
  • Textures browser filters not saving (I have to re-type the filter everytime). And the idea of selecting the wads from the browser in real time is great!
  • "Carve" tool doesn't work properly: If I carve a simple cube, it deletes the carved cube leaving there the solid I used to carve only instead to leave there both.
  • "Make hollow" "CTRL+H" shortcut doesn't work as mentioned in my previeous post, and if I use "CTRL+H" when other solids/entities are visible in the map, it deletes everything but the solid I tried to hollow, without hollowing it.
  • Almost every texture is uncorrectly visible in the 3D view (some exceptions for "GENERIC" labeled ones), mostly textures with symbols like "{, -, +A, +B, scroll" etc.... Some are white and some has that strange fade/transparency effect. To fix this, I need to restart Sledge several times until the problem is solved.
  • With the "Vertex Manipulation Tool", in the 3D view, if one corner of an edge is selected, in the other 2D views it moves the entire edge corners instead of the selected one only.
  • Entity type not showing in the below bar:
User posted image
  • I noticed that the max FPS in the editor are 64. Why? VHE's max FPS has no limit. Working with 64 FPS makes my mouse reaction/movement a bit delayed (like when V-Sync is turned on). If you can change this it'll be better. :) Or maybe add an option?
  • "Hide Null Textures" option doesn't work, they're still visible.
  • "Flip Objects" shortcuts "CTRL+L" and "CTRL+I" doesn't work.
  • The Torus Brush Type is amazing:
User posted image
*O*
  • Sometimes the "Selection Tool" doesn't work properly (somentimes doesn't select and sometimes selects a near or the nearest object or face instead of selecting the one I want to select).
  • "Used textures only" in the textures browser doesn't work.
Final words: I'm actually unable to map with Sledge unfortunately due to all the above things. I hope you can solve these issues. May my help help you help us all! :D xD

P.S.: Sorry for the long post. D:
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-15 04:58:06 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315711
@PB:
Mhh, not sure of this, I've tried to open it only once. Tomorrow I'll make more testings. I'll provide you all the necessary files, even the .RMF if you want to test it by yourself. This afternoon you probably got an update from me. :)
@Archie:
Yeah, Sledge can open VMFs! :D I've opened a my CS:GO WiP map with Sledge, it reads pretty much everything, even displacements, but... infinite? :o Like when you're trying to carve something too detailed and you see your brushes go straight in a direction without a stop point. lol
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-14 16:05:17 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315704
@PB:
Ok so, I tested Sledge. Good news! It works if I select the middle OGL 1.0 option. But I got some strange issues like:
  • No Transparent textures support (I see them white so I can't see its position);
  • For almost every texture I apply to a face, the more I move back to them the more I see a strange view of the texture with a bit of transparency (I actually can see the solids edges like when you are looking at your map in game with gl_wireframe 2);
  • There's no CTRL+H shortcut (Make hollow). I have to test other shortcuts;
  • Adding a "X" to close the textures tab would be better imho;
  • "Light" entities aren't selectable and I can't see them in any of the 4 views. If I select the area where the light entities are and deselect the other non light entities I'm able to move it just by using arrows (the entity is selected in a way where I can't click it in the middle but just on the corner edges, like when you make a blank selection of 0 units);
  • Compiling a simple map with a classic box with a light (and a light spot) and a player start results in a completely black map like I'm looking at the void and no lights.
  • No compiling options: When I click "Run" it goes directly with the compiling process without opening the classic window to set the compiling options. The Sledge options/settings are the same I showed you some time ago for the only exception of the OGL option thet I changed to make it run;
  • Open that same .RMF (box with light etc...) with Hammer, make it pop out the "Out of memory" error message.
That's all for now. I'll provide you with some screenshots/videoclips later, so you can better see by yourself the errors I'm encountering.
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-13 13:50:49 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315689
Yeah! Nice one PB!

I'm gonna try it out as soon as possible, and then I'll give you all the necessary feedback! ;)

Thanks again!
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-11 12:14:22 UTC
in pushable trick/help Post #315629
Hey Malle. :)

For your func_pushable: try to create a path made of 1x1 unit CLIP brushes on the floor with the same size of the entity, so it don't go out of those directions. I usually use 1 unit clip brushes when I don't want the player to push the entity in some specific zones of the map. Since 1 unit floor brushes can barely be noticed by the player I think it's a good alternative, and also the player is free to move his entity as much as he wants back and forth or left and right. :)
Oh and you'd better use "-cliptype precise" in the compiling options. ;)

I guess this is what "stop!" means (maybe?). :o
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-08 17:48:37 UTC
in Random Fact About Yourself Post #315550
@Luke & Sajo:
Well, it was my first work and I was learning how to do it (it was more than 5 years ago, I was 16 if I remember correctly). And since I have been working without a contract, I wasn't able to sue him or denounce him. So my employer, legally, had no commitment towards me. Btw, my boss was a my father's friend. But my father was not in agreement with this story anyway.
And, Luke, instead of judging me badly calling me a stupid (since you don't know me), please ask next time. I'm not retarded, and I was younger and ignorant in the world of work.
@Archie:
I already know that, but despite this, I'm perfectly healthy! :D I only need to do some gym to increase my body mass, but since I don't have money available because I'm unemployed, I can't afford it, and I also suffer from scoliosis and I can't train alone because I could end badly. :P So, I just have to wait. :D Basically, I'm a 23 year old who looks like a 50. xD But I do complicated somersaults without problems, and that makes me look like a 15 years old boy. Those damn school backpacks... :furious:
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-07 18:18:51 UTC
in Random Fact About Yourself Post #315538
My turn! :D

I'm a regular smoker since about 9 years (rolling tobacco). I smoke 20-25 cigarettes per day, and when I'm nervous maybe even 35.

My weight is only 45 kg and I always eat a food quantity of a 60-70 kg person. My body did never saw fat in all its life. And I suffer from gastritis.

For every action break in a video game (reload weapon, animation, cutscene, where possible) I click the left mouse button 3 or 5 times religiously, sometimes I do not have time to do so and unnecessarily waste shots, having to reload the weapon again or repeat the action (if it's possible) of 3-5 clicks until I can do it regularly. Yeah, I know, I got few illnesses.

Last one: I worked as a computer technician for 1 year, and my payment of a year's work was a Logitech G15 V1 gaming keyboard because my boss had debts and after about a month he closed the shop. Basically, I earned 48 euros (keyboard value) instead of about 10,500 more or less.

Ya know... Italian people are crazy. Giusto? :3
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-04 15:28:34 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315475
@Captain Terror:
Whaaat? D: Really?? OMG! I wanna use Sleeeeedge! :(
@PB:
Pleeease make it work on my pc, B0$$! xD
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-09-02 07:14:39 UTC
in Redneck Rampage players? Post #315410
@Urby:
coff Source Remake coff :P

Well... I'm actually searching for people to create a MOD team for a new RR Source, the name will be something like "Hickston: One shithead at a time!".
If someone of you is interested, feel free to ask me whatever you want to ask. I just need very experienced Source mappers, modelers and texturers, and for now I've found a professional GoldSRC & Source mapper and a professional Texture Artist for maps and models. I'm still searching. :3

Unfortunately, this game didn't get a lot of success. This game is a lot, uhm, "dirty?" in terms of sayings and functions (farts, vomit, sex, etc.), but I really liked it, and I still love it. It's one of the first games I played back in 1997/98 thanks to my dad after Duke Nukem 3D. I've got the original boxed game and the GOG.com version with all the expansions. :P
@SugarMan:
Really? Never heard it? :o

"If a tree's good 'nough for muh dawg, is well damn good 'nough for me." [cit. Leonard] :P

P.S.: Sorry for the late post, my usb stick had low money charge! :D
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-08-30 11:55:57 UTC
in Redneck Rampage players? Post #315371
Heya, guys!

I was just wondering: anyone of you have played, or plays Redneck Rampage? Any fan around here like me? Or, any eRampage32, or Meltdown players maybe? :o
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-08-30 11:29:58 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315369
@Sugarman:
I just created a splash screen in case he wants to add it, just for who doesn't look at the readme files and such, they can see who made Sledge, and let us see a sort of "Copyright" disclaimer to let people know who made the program (the last words under the title of the splash). :) I personally like splash screens, even Sony Vegas got one, and basically every famous program has one. Just think this: freelance programmers wants people know who made the program since they may not have the possibility to apply a copyright protection and rely to a creative commons attribution, maybe this could be PB's situation, maybe not, he tells us. :)
they generally get in the way of starting the program for no reason but to shove the program's name and logo in your face for a few seconds before letting you use it
And that's what they have to do. Let you see what you are using for the sake of being informed properly and make some advertising, like: "Don't forget what you're using and remember who made this". ;) :P
@Rimrook:
I thought "Penguinboy Sledge Editor" was a cool name (PSE and VHE is similar, like ZHLT and VHLT). The name you see in the splash is just a test since I don't have ANY permission to modify the original program name, I just tried to give PB an idea of a name concept. Valve is the creator, Hammer is the name of the program, and Editor because it's an editor (of course), so Penguinboy is the creator, Sledge is the name of the program, and Editor for the same reason. So "Penguinboy Sledge Editor" could be a more professional name imho, but PB decides obviously. Mine are just suggestions. :)
@Captain Terror:
Yeah they are 32x32, the previous icons was 48x48. I need to work on them a 'lil bit more, seems that making them 48x48 screws up the icons (visibility issues and serrated images). : I dunno why, I'll have to work on them.
Btw, thank you, Captain. :) I've seen your new Sledge logo image, cool stuff! How about making it red? Red is a more powerful color than blue, it tends to emphasize the Sledge powerfulness, in terms of "program possibility" (look at the splash screen I've made). Since the program is more professional than the basic VHE, the red color could be a good choice to emphasize the logo and the program itself. What do you think? And, of course: What do you think, PB? :)
@Penguinboy:
What about adding the possibility for who works with multiple monitors to let them have the 3D view in one single monitor and the other 3 in the other monitor? :o Just speculating some cool things, eh. xD
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-08-30 11:27:28 UTC
in Post Your Desktops Post #315370
@Tetsu0:
Windows XP Pro SP2 for evah, brother. Amen. :P

@All:

You have such big screens folks! :o I've got a 1280x1024 17" screen only. :(
I want a 24" screen with a proper hardware soooo bad! No, I want two! :D Double monitors FTW! :P
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-08-29 09:35:06 UTC
in Post Your Desktops Post #315339
Here's my desktop. Forget about some italian-named folders and such. :P
User posted image
I live... AGAIN! :ciggie:
Alberto309 Alberto309weapon_spaghetti