Forum posts

Posted 17 years ago2006-08-27 16:19:38 UTC
in Gamingparents.org Post #194827
work on the contrast
Posted 17 years ago2006-08-27 16:18:08 UTC
in Half Life: Global Assault Post #194826
the chair in the last one needs to be fixed.

and for a first pass at a map its rather good, lighting needs to be tweeked and details need to be added in some of the spartan areas
Posted 17 years ago2006-08-27 15:07:16 UTC
in Eve Online Post #194813
don't think so, it doesn't have the 6 million player base to create them
Posted 17 years ago2006-08-27 15:03:27 UTC
in Gamingparents.org Post #194811
I like it, but kick the brightness down. its a nice shot but its to white right now. if you did the thing garrys site does with the blur for the text to sit on it will look good.
Posted 17 years ago2006-08-27 14:55:11 UTC
in Eve Online Post #194809
I play :P

but you know that rabid from handing out with me and the other bms guys.

alas I need to renew my account subscription so I can start playing again
Posted 17 years ago2006-08-27 14:53:54 UTC
in Reviews. Post #194808
snarkpit has them
Posted 17 years ago2006-08-24 00:50:27 UTC
in "In The Beggining"... problems Post #194339
are you sure that your accually seeing the model in hammer? because if its to small in there then you might just have made your level to big.

if you find yourself looking down at the table and seeing its way to small in game, then you have a problem that needs recompling.

screenshots would help if you please
Posted 17 years ago2006-08-23 23:00:43 UTC
in Cybernations. Post #194333
harbors first, then a few factories, then banks and factories.

and join CDS before I kill you
Posted 17 years ago2006-08-22 20:56:43 UTC
in Gamingparents.org Post #194225
ooh, 200Gb monthly, nice price, but I can get unlimited for 6 as well

chris@infanethosting.com

email him. I think the offer is still valid, Im planning on getting one from them myself either way though
Posted 17 years ago2006-08-22 20:25:59 UTC
in New Mod: "Turnstile" Post #194222
build one yourself rim, more power for the price

id even walk you through it
Posted 17 years ago2006-08-22 16:42:37 UTC
in Digital Drug Post #194193
m0p knows first hand the effects of overclocking a computer to oblivion while stoned
Posted 17 years ago2006-08-22 16:41:24 UTC
in Gamingparents.org Post #194192
its going to be a bit hard to run a site off a comp in your home. the bandwidth would be a bit to low
Posted 17 years ago2006-08-22 16:36:23 UTC
in Gamingparents.org Post #194190
ya, consolidated forums = win

maybe just narrow it down to
General Banther
Computer stuff
^ Online gaming
^ Non Online gaming
^ tech
^ etc
Parenting stuff
^ games for your kids
^ effects of gaming
^ general good parenting stuff
^ logical arguments against washinton
^ etc

maybe a bit more subsectioned if 3 fourms are too few.

and I would be a proud content contributor to your site. I can be as mature as any adult when im not in a happy go lucky enviroment that is built for bouts of sillyness
Posted 17 years ago2006-08-22 15:23:05 UTC
in Half-Life: Hostage Situation Post #194183
eh, I might be able to use it in the ending if you want to PM me it
Posted 17 years ago2006-08-22 14:25:54 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #194168
but it will definatly be funner then prey.
Posted 17 years ago2006-08-22 14:24:20 UTC
in Half-Life: Hostage Situation Post #194167
its always been alive, it just festered for a while
Posted 17 years ago2006-08-21 21:55:02 UTC
in CPU Temp Post #194079
I thought you had a phase change?
Posted 17 years ago2006-08-21 21:51:20 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #194078
Posted 17 years ago2006-08-21 21:49:08 UTC
in Half-Life: Hostage Situation Post #194077
WTF is going on lads?
Posted 17 years ago2006-08-21 21:46:32 UTC
in SAD map Post #194076
for a second I was like

MINISTEVE IS BACK MOFO'S! NOW WE CAN GET RID OF THESE MOTHERFUCKING SNAKES FROM THIS MOTHERFUCKING PLANE!

then I realised this was a thread resurection and was sad
Posted 17 years ago2006-08-16 11:14:35 UTC
in Half-Life: Hostage Situation Post #193615
Posted 17 years ago2006-08-14 19:38:45 UTC
in Half Life 2: Episode 1 Critique Post #193438
awesomely done.
Posted 17 years ago2006-08-14 12:29:32 UTC
in "In The Beggining"... problems Post #193401
the glowing square is a entity. It holds all the information of the model, and will be the model once compiled. you need hammer 3.5 for models to appear in the editor.
Posted 17 years ago2006-08-14 12:25:33 UTC
in Transparency Problems Post #193400
I have the latest version and don't get it.

try switching render modes in the options menu.
Posted 17 years ago2006-08-14 11:55:43 UTC
in Crazy Idea! Post #193398
Im still sad my card never made it. stupid postal system
Posted 17 years ago2006-08-12 15:02:12 UTC
in BUMP! Post #193213
this is odddddddddd
Posted 17 years ago2006-08-11 13:19:33 UTC
in Half-Life: Hostage Situation Post #193136
well, maybe we can split Urb's chapter between the team?
Posted 17 years ago2006-08-11 13:10:47 UTC
in Adventure Games Post #193134
FF VIII has me completely.

I one stumbled onto a discussion as the FF VII vs VIII. VII was winning popularity wise, but the VIII supporters were winning the logic war.

the main arguement was that FFVIII was to complex to be fully enjoyed by some, and that made it more enjoyable to others.

I've played every FF game, discounting 1 - 3. to me VII is excelent, but 8 has 7 in story depth and soundtrack, as well as the battle system.

VII does however have the coolest villin to date, sephiroth.

and Grim Fandango was awesome.
Posted 17 years ago2006-08-11 01:00:47 UTC
in Video Editing Software Post #193088
you ordered it, so its only legal to crack it
Posted 17 years ago2006-08-10 23:35:04 UTC
in Half-Life: Hostage Situation Post #193087
/me slaps tosse around

theres no time of death.

if anyone wants to drop out of the team, gimme your map and i'll finish it.

im 90% done myself, even though I haven't touched it in a while due to lack of time. I just need to tidy up some scripted parts and make an ending.
Posted 17 years ago2006-08-08 18:39:06 UTC
in Competition 21 Post #192871
well, im making it my priority to enter both the next half-life and source compos's
Posted 17 years ago2006-08-07 23:10:02 UTC
in Here We Go Post #192806
worldcraft dude, its an accuall band, and its an accuall music video for their song.

OK go - A million ways came before it, and that got alot of media exposure, so they thought they would make another wacky music video of them doing a stupid dance, but this time, on treadmills.
Posted 17 years ago2006-08-07 15:20:46 UTC
in Here We Go Post #192774
they just got on VH1 for this
Posted 17 years ago2006-08-07 12:55:51 UTC
in help?! Post #192759
none of you have noticed that bsp, vis, and rad all run, but no CSG?

thats the problems right there

nikotino, make sure your setup is correct, we have a tutorial on setting up hammer for cs.
Posted 17 years ago2006-08-06 17:13:05 UTC
in Here We Go Post #192698
this reminds me of my team trip to kentucky.

We were at Denver airport, or whichever one it was thats at least a mile long and needs trains to move people from one end to the other. and every few feet another walkway started, and the entire team just started doing random stuff on them, and it ended being pretty funny when we all started doing the same thing over and over, because we all collectivly got on the same pattern.

kinda like that, but not gey because there were girls on my team.
Posted 17 years ago2006-08-06 16:32:19 UTC
in Where does HL2:EP1 load its materials? Post #192695
how does steam have the materials then?
Posted 17 years ago2006-08-04 21:51:48 UTC
in Advanced Brushwork Mini-Compos Post #192510
I've said I'd enter 2!

and ran out of time on both. 3 days boils down to a few hours at most for those of us working folk. and I always think far to grand to do anything in a matter of hours.

but, I do have this nice, grand, half finished elevator that I will release as a short mini mod after I expand on some parts.
Posted 17 years ago2006-08-04 14:28:04 UTC
in Advanced Brushwork Mini-Compos Post #192454
I was contemplating if (now 5.5 hours) was enough to finish!
Posted 17 years ago2006-08-04 14:13:34 UTC
in Advanced Brushwork Mini-Compos Post #192449
I don't know if im going to finsh, 6 hours left?

im busy, but I wanna finish this, tough choice.
Posted 17 years ago2006-08-03 14:52:43 UTC
in Advanced Brushwork Mini-Compos Post #192356
O_0 23 hours?

/me gets rushing
Posted 17 years ago2006-08-02 21:03:07 UTC
in Advanced Brushwork Mini-Compos Post #192317
im entering the elevator one, so pahhahahaha
Posted 17 years ago2006-08-02 20:41:35 UTC
in HELP!! cant find dm_petrol Post #192315
he's gone for a while Hunter.

and on the note of good maps at TWHL, theres plenty more in the vault to satisfy the need, both while your waiting for petrol, and after you get it.
Posted 17 years ago2006-08-02 20:39:22 UTC
in RAID, is it worth it? Post #192314
RAID isn't bad. nor is it unreliable. raid is good when used properly.

but, even if you don't raid them, get that second 200 anyway, you'll need it eventually.
Posted 17 years ago2006-08-02 16:52:20 UTC
in Advanced Brushwork Mini-Compos Post #192295
it needs to be textured better
Posted 17 years ago2006-08-02 13:15:18 UTC
in Advanced Brushwork Mini-Compos Post #192279
I was going to do a xen vader!

I guess I'll have to make it a better elevator
Posted 17 years ago2006-07-31 13:16:16 UTC
in Cybernations. Post #192105
I like war to, its just were at peace right now.
Posted 17 years ago2006-07-31 13:12:37 UTC
in u know your obsesed with HL when... Post #192104
I get the lambda thing too, and the hammer, crowbar, grunt associations too
Posted 17 years ago2006-07-31 13:07:40 UTC
in Advanced Brushwork Mini-Compos Post #192101
ya, then later do a more advanced lego compo
Posted 17 years ago2006-07-31 11:03:02 UTC
in Cybernations. Post #192096
what alliance are you in 4th?
Posted 17 years ago2006-07-31 10:59:50 UTC
in Advanced Brushwork Mini-Compos Post #192095
I said things here and there, you just didn't get it rowely, my idea was to make an object out of brushes that looked like it was made of legos.

like a lego building, or a lego star destroyer, or a castle, etc.

maybe we can do that another time, right now im doing fine with the remake a HL map out of legos while sticking too the advance brushwork ideas