Forum posts

Posted 18 years ago2005-08-22 18:06:49 UTC
in The SnarkPit Post #129122
thx for fixing those :)
Posted 18 years ago2005-08-22 13:01:50 UTC
in The SnarkPit Post #129066
It seems that ppl that have links to maps and such to snarkpit.com need to update it to snarkpit.net The biggest problem with this is under map vault were the remote download wont ever let you download, cuz you never get the link to even change it to net.
Posted 19 years ago2005-03-08 02:32:00 UTC
in tfc, cant build a sg Post #95790
Make sure you are not running a hull file. If you dont know what im talking about then thats not it. I had a simmiler problem when i was mapping for NS and TFC and found out that you shouldnt run the hull file on any other map but for NS maps. Also make sure you dont have any func_nobuild in there.
Posted 19 years ago2004-08-11 21:29:13 UTC
in Custom Texture Sounds Post #50264
// Half-Life Texture Types. Modify this file only if texture names are changed!
// 'M' metal, 'V' ventillation, 'D' dirt, 'S' slosh liquid
// 'T' tile, 'G' grate (Concrete is the default), 'W' wood, 'P' computer, 'Y' glass
// NOTE: only the first 12 characters of the texture name are used
// NOTE: a maximum of 512 textures may be tagged in this file
Thats from the materials.txt located in sound of the valve folder (you well need to get it from the .pak file or the .gcf)

Im not sure but I looks like it works like sentences.txt were you cant modify it unless its your mod DONT REPLACE THE EXISTING FILES so just add your textures firest 12 letters in its name and what sound you wont it to make. The default is 'M' metal.
Posted 19 years ago2004-08-11 00:46:49 UTC
in fog! Post #49992
A wile beack I saw one on some site, but I cant find it on any of the sites I read, but some were there is a tut for this. :|
Posted 19 years ago2004-08-11 00:27:32 UTC
in super admin powers!!!! Post #49986
amx has some fun stuff, but it well lag your server. admin_mod works good, stable, and well is just plane good. I say this sence I have use / admined on both of them. But if you run NS its too bad that NSAdmin isnt public cus its realy cool, but sence you cant get it I would go with admin_mod for a server.
/me admin on g4b2s.com servers :D
Posted 19 years ago2004-08-09 22:55:11 UTC
in Brush Outside world Post #49504
what it looks like is your map is outside of the grid area. im not sure on how your map is layed out (sence I cant see it) but select everything and move it into the middle of the grid area keeping all your stuff as it was before. Its kinda hard to explane
Posted 19 years ago2004-08-09 22:33:40 UTC
in Science and Industry Post #49498
Set up you HL path to: "C:Program FilesSteamSteam.exe"

Then on extra peramiters for HL add: "-applaunch 70 -game Science and Industry" (or what ever the mod folder is)

Also im not sure but if you compile with VHE (the bactch compile thing built in) then you may have to add "-map $mapname" not sure if thats right but you well need that if its not there to have your map go.
Posted 19 years ago2004-08-08 19:53:39 UTC
in can't end the game Post #49150
you know 5 days ago there was some one asking the same question. Man search is swee ;)
http://www.cariad.co.za/twhl/forums.php?action=viewthread&str=game_end&type=1&pg=1&id=3994
Posted 19 years ago2004-08-08 19:49:13 UTC
in Hammer 3.5 Beta Post #49149
How are you running it? are you extracting it from a zip each time (hope not). But if you havent just do an install of 3.4 and then repace the 3.4 exe with the new one. And then it should keep the settings if thats what it is.
Posted 19 years ago2004-08-05 20:47:09 UTC
in ending a svencoop lvl Post #48265
If you have a "End Point" or something that once completed is done the game ends you well need to have it set to a multi_manager (or this url) that has your env_fade, game_text, and game_end. The game_end (or this url) well tell the server the game is over and it should show the scores and the screen would be blacked out from your env_fade.
Posted 19 years ago2004-08-05 20:17:24 UTC
in light emitting textures Post #48246
you just add the name of the texter to your "lights.rad" file like this...

<Name> <R> <G> <B> <brightness>
~LIGHT3A 255 128 128 2000

if you dont have a lights.rad then just make a text file add the settings and save it as "lights.rad" then put it in the same location as your compile tools and it gets run automaticly when you compile. (aka C:Program FilesZHLTlights.rad)
Posted 19 years ago2004-06-26 16:49:25 UTC
in Page num at bottom Post #36663
You know probily the only thing that bugs me, is that the page numbers is at the top of the page. So when you get the the bottome you must go all the way to the top to get to the next page. This applys to map vault, forum, users, and probily some other things i havent discoverd about the site.