Forum posts

Posted 10 months ago2024-01-06 23:47:38 UTC
in The Rimpository Post #348413
Yeah so I’ve been conglomerating prefabs and made a huge pack. Also made 48 plants models of different kinds.

I’m no longer able to spend many hours adding to it like I have been, but I got it started with SassyRoss’s help with his contributions.

If you want to help and get credited, make prefabs or share props made (with the default wads only) and I’ll insert them in. Doesn’t take much to copy and paste things.

Areas that need some love are the exterior building parts and various prefabs there, and the machinery section like pumps and generators.

If you decide to contribute, make sure the prefab face right on the top view, that’s 0 degrees.

Let me know what you guys think of this little project.
Rimrook RimrookSince 2003
Posted 2 years ago2022-03-09 11:51:19 UTC
in Model spawning at wrong coordinates Post #346334
Individual sequences can also have an origin set as well for various purposes, often corrective. It was used a lot in some models; it's worth investigating.

Here's a guide with definitions, as well as some examples further down.
https://the303.org/tutorials/gold_qc.htm
Rimrook RimrookSince 2003
Posted 2 years ago2022-03-04 20:23:14 UTC
in Un-existing leak give me error Post #346315
Edit: Stojke beat me to it and is likely more helpful than my advice. ^_^

Does the point file show anything? It can help you trace out where the leak is.

Here is some info about finding and fixing leaks.

I can't look at your map right now, sorry.

Here is a more manual approach if you are still confused about the point file or can't seem to find it somehow.

Do you know how to use the cordon tool?
Basically, it lets you draw a box around a section of your map, and when you compile, it only compiles what is inside that box. It can be very helpful.

So, use the cordon tool and draw a box over half of your map then compile. If the map doesn't compile, the leak is within that box. If the map does compile, it's within the other half of your map.

Just to be sure, cordon exactly the other half of your map. If neither half compiles, you do indeed have a mysterious leak.

But if you find that one half or the other compiles just fine, you can continue to narrow it down. Take the half that has the leak and cordon half of that and compile. Keep doing this until you can isolate a small enough section or a room that may have you leak and investigate that area. Sometimes it's small, sometimes it's a brush entity that is up against the void and a world brush needs to be placed.

Either way, I hope you find and fix your map. Good luck!
Rimrook RimrookSince 2003
Posted 3 years ago2021-09-27 09:59:36 UTC
in HLDM Server! Post #345962
I beg to differ but thanks for the compliment.

I feel I could easily be schooled by a lot of people these days. I’ve never had any real amount of time to sit and map, I have always been rushed. That’s why there are so few textures in each map, had to make the most of each one, and also file size. Hosting was truly terrible back then.

Like Beerfort was made in like 2 hours, I’m more proud of how fast I made it than anything else.
Rimrook RimrookSince 2003
Posted 3 years ago2021-09-25 11:05:23 UTC
in HLDM Server! Post #345959
Just noticed dm_chair was added.

…why?
Rimrook RimrookSince 2003
Link’s House and Can Headcrabs Float are nowhere on any of my PCs. Sorry.
Rimrook RimrookSince 2003
Posted 4 years ago2020-07-25 18:26:03 UTC
in TWHL's Rat Problem Post #344571
Posted on Gamebanana in the rat hunt category. Got some likes already ^_^
Rimrook RimrookSince 2003
Cycler_sprite works like a cycler but is nonsolid.
Rimrook RimrookSince 2003
Posted 4 years ago2020-07-22 20:19:50 UTC
in TWHL's Rat Problem Post #344563
On L4Dmaps.com they started the “Let’s Build” category after I made Let’s Build a Rocket so it wouldn’t be the first time. I love it when people actually use my templates and setups. ^_^
Rimrook RimrookSince 2003
Posted 4 years ago2020-07-21 22:10:11 UTC
in TWHL's Rat Problem Post #344560
Yeah just post it to the vault ^_^
Rimrook RimrookSince 2003
Posted 4 years ago2020-07-15 19:41:18 UTC
in TWHL's Rat Problem Post #344542
Never mind. I won’t have time to update the template again.
Rimrook RimrookSince 2003
Posted 4 years ago2020-07-14 11:46:07 UTC
in TWHL's Rat Problem Post #344534
Glad to hear it! I literally traded blocks for brushes and that why I’m mapping again these days. Figured if I was gonna build something, I’d make a map.
Rimrook RimrookSince 2003
Posted 4 years ago2020-07-13 19:01:13 UTC
in TWHL's Rat Problem Post #344531
Thank you so much for giving it another shot.

Yeah its built on a func_breakable so literally anything can kill a rat.
Maybe the difficulty is a tad high but at least its challenging. They should all be able to be found.

I highly recommend someone else make a rat hunt map. Hint hint poke poke.
Rimrook RimrookSince 2003
Posted 4 years ago2020-07-10 13:02:39 UTC
in TWHL's Rat Problem Post #344523
I’ll have to experiment with that counter idea. I frankly didn’t know that relays can kill target like that so I’ll update it.

Also I’ve already updated the old rats map with what I had. It’s not optimal but it works without flaw.

EDIT: Updated the template with the rat optimization, counter system is still the old one though.
I had to resize the env_blood entity size in the FGD just so i could see what I was doing. No idea why it's so large but things were easier to work with after doing so.

If you need to do this yourself, open the halflife.fgd file in notepad and search out the entity you want to resize, then there should be a size and color parameter available to you. I set mine pretty small, like 8 by 8.
Rimrook RimrookSince 2003
Posted 4 years ago2020-07-08 17:17:39 UTC
in TWHL's Rat Problem Post #344517
TWHL has been infested by rats. The COVID19 virus has made public trash spaces thin with food sources for rats, so they sorta moved into our vault to munch on our tasty maps!

Objective:

Create a new map or use an existing map to hide 50 rats. Use this template to get the rat setup.

TIPS:
  • A rats map doesn't have to adhere to the common design conventions of deathmatch maps or singleplayer maps. There can be dead-ends and off-rooms.
  • Creativity is key where and how rats are hidden.
  • Use lots of prefabs and details. Make the player search.
  • Use light and dark areas in moderation. An all dark map isn't as fun as it sounds.
  • Provide adequate ammo and health.
  • Use the unique properties of the weapons, like the Crossbow, Tau Cannon, and Satchel charges.
  • A timer is optional, but you have to make it yourself, and must provide sufficient time to find all the rats.
  • Mind the entity count. The rats template uses quite a few.
This isn't a minicompo yet, it's mostly because Jessie said she wanted more rats maps. :P

GL HF
Rimrook RimrookSince 2003
Posted 4 years ago2020-03-31 23:38:23 UTC
in A Utopia At Stake Post #343995
Ooooh yes please.
Rimrook RimrookSince 2003
Posted 4 years ago2020-03-28 00:44:45 UTC
in TWHL! Sound off! (who are you) Post #343972

About You

Name: Ben Benson, there’s actually a bunch of Ben Bensons throughout my lineage. They were all artists.
Age: 33
Hometown: Coldasfuck Minnesota
Relationships: 2, Married to Lyssa, no kids, will never have kids.
Occupation: Illustrator. I work from home drawing various stuff for private clients.
Current goal(s): Finish another map, actually.
Politics: Fuck Trump.
Religion: Live and let live. I often try not to hurt bugs and spiders if I don’t have to.

Favourite Things

Food: Almost vegetarian. I don’t have much of a taste for meat. Tastes like sand.
Hot drink: Coffee or tea. Anything with caffeine.
Cold drink: strawberry milk, water, cold coffee.
Snacks: Oreos, oatmeal creme pies, cookies.
Movies: Zootopia, Cloud Atlas.
Videogames: Half-life, Minecraft, TF2, L4D2, lots of Mario games, Cuphead, Guitar Hero.
Music: A lot of the electronic variety, DNB (while mapping), chillhop (when arting), video stuff. Zelda and Chill on YouTube.
Other: I’m a non-practicing furry. Also I’m sterile and bisexual.

Disliked/Hated Things

Food: mushrooms.
Hot drink: Bad coffee or teas.
Cold drink: Energy drinks.
Snacks: Chips or Crisps.
Movies: action flicks and anything Gory.
Videogames: Mobile games. I can’t seem to find a game I like.
Music: pop music sucks, disco still sucks.
Other: I have depression and ASD.
Rimrook RimrookSince 2003
Posted 4 years ago2020-03-25 23:29:30 UTC
in Fun with Crate Post #343943
https://imgur.com/gallery/2uj4M9R

For some reason it works.
Rimrook RimrookSince 2003
Posted 4 years ago2020-02-24 21:27:41 UTC
in Shameful mapping confessions Post #343780
I wonder how many of these we’re simply not aware of :o
Rimrook RimrookSince 2003
Posted 4 years ago2019-12-19 15:29:47 UTC
in A good tutorials to make TFC maps? Post #343489
If it’s anything like HLDM, team names are set in the map properties. Try it out and see what happens?
Rimrook RimrookSince 2003
Posted 4 years ago2019-12-15 03:05:54 UTC
in Hidden gems / Underrated games? Post #343465
Yeah Westwood made it. I remember using an invisibility cloak for 90% of the game because most things killed you in one or two hits.
Rimrook RimrookSince 2003
Posted 4 years ago2019-12-15 00:21:40 UTC
in Hidden gems / Underrated games? Post #343463
Has anyone ever played Nox? It had a well interweaved world and a lot of things were particularly deadly. It does feel good to beat it since it wasn’t that easy of a game. Kinda short, had a quirky story, and had a really good particle engine for its time.
Rimrook RimrookSince 2003
Posted 5 years ago2019-11-22 20:20:26 UTC
in Half-Life: Alyx Post #343393
It’s hilarious that some of us are willing to do human trafficking for this. :/
Rimrook RimrookSince 2003
Posted 5 years ago2019-11-05 21:35:17 UTC
in half-life still updating with necessary features Post #343312
Woot! Great update!
Rimrook RimrookSince 2003
Posted 5 years ago2019-11-03 21:35:52 UTC
in TWHL Tower 2 Post #343302
Aww.
Rimrook RimrookSince 2003
Posted 5 years ago2019-11-02 17:24:03 UTC
in TWHL Tower 2 Post #343290
Does 1.8 have fog or is that broken? Can anyone confirm? I miss fog.
Rimrook RimrookSince 2003
Posted 5 years ago2019-11-02 15:44:41 UTC
in TWHL Tower 2 Post #343287
It doesn’t even have the phone number for the Sierra hint hotline on it.
Rimrook RimrookSince 2003
Posted 5 years ago2019-11-01 23:33:36 UTC
in TWHL Tower 2 Post #343282
I’ll try to get something in this time. :)
Rimrook RimrookSince 2003
Posted 5 years ago2019-08-17 18:06:36 UTC
in Post your screenshots! WIP thread Post #343039
it's young. nothing exciting so far.
User posted image
Rimrook RimrookSince 2003
Posted 5 years ago2019-07-20 16:13:25 UTC
in Post your screenshots! WIP thread Post #342882
https://imgur.com/gallery/PkW9NyQ

I gotta rebuild it on an new engine update but it should be the last time I need to do that. May still be a while until considerable progress is made. This screenshot shows a test of some hand-made stuff, which also tested some new art programs and a new creation pipeline. Basically things opened up for a large scale for art which was a goal I had for the project. :)
Rimrook RimrookSince 2003
Posted 5 years ago2019-07-04 14:38:44 UTC
in Current Tools for Mapping Post #342839
Cool! Thanks!
Rimrook RimrookSince 2003
Posted 5 years ago2019-07-04 11:52:39 UTC
in Current Tools for Mapping Post #342835
If someone were to get back into mapping from scratch, what would be the best tools they would need? Like which editor, compile tools, batch compiler, etc., would be best?
Rimrook RimrookSince 2003
Posted 5 years ago2019-06-08 12:28:12 UTC
in Post your screenshots! WIP thread Post #342704
Yes that window, and the rest of it is looking really well done!
Rimrook RimrookSince 2003
Posted 5 years ago2019-06-02 13:42:40 UTC
in Post your screenshots! WIP thread Post #342684
Nice work.

That brushwork window though. Couldn’t you make that a texture?
Rimrook RimrookSince 2003
Posted 5 years ago2019-03-08 12:37:38 UTC
in Half-Life: The Core Post #342187
Select your play testers carefully too. Also, pick those that can record there tests in case something breaks, you can see what they did. At least that’s a good tip for indie games, I don’t know about mods, I guess that’s up to you.
Rimrook RimrookSince 2003
Posted 5 years ago2019-03-07 00:58:55 UTC
in Half-Life: The Core Post #342177
Give us back our ball.
Rimrook RimrookSince 2003
Posted 5 years ago2019-03-06 02:36:30 UTC
in Half-Life: The Core Post #342166
You have a chance to, for a brief shining moment, impress upon thousands of people. So few people have the possibility to do this and it is special. This project involves more than you and never forget that.

Finish it.
Rimrook RimrookSince 2003
Posted 5 years ago2019-02-27 21:40:27 UTC
in TWHL Modded Minecraft Server (Final attempt) Post #342093
Nah the hot tub is my first real endeavor with Chisels and Bits. Still thinking about how to decorate my house. :/
Rimrook RimrookSince 2003
Posted 5 years ago2019-02-23 19:30:56 UTC
in TWHL Modded Minecraft Server (Final attempt) Post #342073
User posted image
User posted image
HOT TUB

If you want to copy it for yourselves, go for it,
Rimrook RimrookSince 2003
Posted 5 years ago2019-02-20 00:09:40 UTC
in Post your screenshots! WIP thread Post #342061
That drink machine looks like RTX is on.
Rimrook RimrookSince 2003
Posted 5 years ago2019-02-16 19:43:51 UTC
in TWHL Modded Minecraft Server (Final attempt) Post #342041
It begins. Took me a moment to figure out the Archetectural stuff. Its not glamorous yet, basically its my workshop and I haven't Chiseled or Bitted the outside parts yet.
User posted image
[
Rimrook RimrookSince 2003
Posted 5 years ago2019-02-15 19:48:12 UTC
in TWHL Modded Minecraft Server (Final attempt) Post #342033
No, it’s fine for now, but if the opportunity arises like when I get some custom items going, we’ll see.
Rimrook RimrookSince 2003
Posted 5 years ago2019-02-14 17:41:28 UTC
in TWHL Modded Minecraft Server (Final attempt) Post #342025
Marble could use an emc value of 1 but it’s so common that it’s not necessary. If there’s ever a large update, some emc changes could be made. Also, wool probably should have an emc value tool, ya know, because.
Rimrook RimrookSince 2003
Posted 5 years ago2019-02-04 13:22:57 UTC
in SharpLife - Dot Net Core based modding p Post #341954
I order same-frame game logic by calling functions in the order I want, couldn’t something comparable be done? I do this a lot in SMJ when maps load.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-31 20:59:48 UTC
in TWHL Modded Minecraft Server Post #341897
I’m stoked, gotta round out some things first.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-29 16:38:19 UTC
in TWHL Modded Minecraft Server Post #341886
Here is the config files for ProjectE and the AW skin pack that includes skins for civilizations based on:

Bandits
Bears
Bunnies
Cats
Chickens
Cows
Creepers
Demons
Desert Folk
Elves
Endermen
Forest Folk
Mage Folk
Minions (despicable me)
Natives
Night Elves
Ninjas
Orcs
Peasants
Penguins
Pigs
Pirates
Princesses
Sheep
Slime
Vikings
Warriors
Wolves
Plus the defaults.

We can ALWAYS add more, which in this case, we should add HL characters just for fun.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-29 14:51:47 UTC
in TWHL Modded Minecraft Server Post #341884
If they add a decent amount of gameplay, sure.

If not, sure.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-28 15:34:58 UTC
in TWHL Modded Minecraft Server Post #341874
Those and their dependencies, so yes?
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-27 18:34:45 UTC
in TWHL Modded Minecraft Server Post #341862
31, it’s a good assortment too. ^_^

I’ll have to send you that config file and the skins. Or get long live the King and copy them from that, that’s all I’m doing.
Rimrook RimrookSince 2003
Posted 5 years ago2019-01-27 16:56:32 UTC
in TWHL Modded Minecraft Server Post #341860
Yes to those and also the bookshelf dependency.

How many mods is this so far?
Rimrook RimrookSince 2003