Once upon a midnight dreary there was 8-bit. It was invented of the technological limitations of its day. As technology grew more powerful and advanced, so did everything around it. Graphics changed and polycounts increased 20% by the year. Yet the diehards stay behind and give their favorite titles the love they deserve before they get buried in the sands of progress.
Along comes the indie developer. Mr. Indie doesnâ€™t have the tools, talent, processing power, or even the man power to compete with AAA title quality. He lives by the only rule he knows; do what you can, with what you have, right here, right now. And thus he studies his 8-bit ancestry. There is a fundamental difference between then and now as he creates his game. He has better tools and far more computing power than his ancestors. With this, he creates with less limits, so his game naturally has less technical limits. He doesnâ€™t have to consider palettes, or color count, z-fighting, or fitting his game into a 2mb cartridge. Out of a lack of necessity, a new style had been created, this is high-bit.
It is time we see what we can do with goldsource with better tools, better computers, and without limits. Itâ€™s come a long way so far, and it still has a long way to go. Letâ€™s high-bit this bitch.