Forum posts

Posted 20 years ago2004-07-07 18:19:14 UTC
in rotating doors. Post #39504
Try taking a look at the tutorials page...
Posted 20 years ago2004-07-07 17:41:54 UTC
in rotating doors. Post #39493
Did you include the origin brush?
Posted 20 years ago2004-07-06 19:34:50 UTC
in Custom door sounds Post #39321
The invisible, fast moving button may work too

Thanks 4 your help

I may be submiting my map 007temple soon so stay alert
Posted 20 years ago2004-07-06 19:31:10 UTC
in Custom door sounds Post #39320
The thing is i want it to be triggered only by the use key, and theres nothing triggering the doors

I think I got it, ill make an invisible door inside the door, since func_door can be invisible and passable, and with the appropiate lip, it wont move :D
Posted 20 years ago2004-07-06 19:17:59 UTC
in Custom door sounds Post #39313
nope
Posted 20 years ago2004-07-06 19:16:02 UTC
in Custom door sounds Post #39311
triggerable only with ur use key?
Posted 20 years ago2004-07-06 19:10:57 UTC
in Custom door sounds Post #39306
Had tought about that, the problem is that im making the old 007goldeneye multiplayer map "temple", so there are no buttons involved.

I was thinkin about a passable, invisible button inside the door, is this possible?
Posted 20 years ago2004-07-06 19:00:51 UTC
in Custom door sounds Post #39303
Im working on a map for CS :
Posted 20 years ago2004-07-06 18:53:12 UTC
in Custom door sounds Post #39300
I tried targeting an ambient generic or a multi_manager, but it would only trigger after the door stops moving

I didnt get it about the speak global or speak AP
Posted 20 years ago2004-07-06 18:38:05 UTC
in Custom door sounds Post #39293
Is there any way to make doors play a custom sound when moving whithout having to replace any original sound?