Forum posts

Posted 19 years ago2004-07-30 12:02:48 UTC
in Mod Compiling Post #46749
Thank you! I used advanced and that seems to have cleared the problem up, since I was able to specify '-game modname', which didn't seem to register in 'normal' mode. Everything appears to be working now!
Posted 19 years ago2004-07-30 11:17:33 UTC
in Mod Compiling Post #46736
I was wondering if anyone else has experienced this problem:
When mapping for normal Half-Life and Counter-Strike, it compiles
fine, with the appropriate entities.
However, when mapping for a mod which sits in the Half-Life directory, such as Spirit Of Half-Life or third-party mods, it doesn't seem to like maps compiled in the sub-directory (i.e., Half-Life/Spirit/maps) - it comes up with a 'map change failed, 'X' not found on server' error.
I'm using v2.4 Hammer, and it doesn't seem to matter whether I use the qtools or Zoner's tools. If an older version of the map exists under the Half-Life/valve/maps, it loads that instead, leading me to suspect something fishy's going on.
I've looked at the Spirit tutorial on this site, and my set-up is identical to theirs. Anyone know what might be causing this?