Forum posts

Posted 20 years ago2004-09-03 08:18:29 UTC
in cs de_train texture Post #56122
hey thanks mate worked!! thank you for you're team and help :) :)
Posted 20 years ago2004-09-03 07:57:16 UTC
in cs de_train texture Post #56116
hey thinking off making a map with a couple off cargo trains and some tracks! i have looked through my textures and could not find n e i been to coutermap couln't c n e! woundering if n e 1 know where i can find these textures?
Posted 20 years ago2004-09-02 17:43:32 UTC
in Textures Post #56036
ta mate u saved my map lol thank you sorry bout the question wasn't meant for you! thank you bey much :D :D
Posted 20 years ago2004-09-02 17:10:43 UTC
in Textures Post #56017
hey thanks it worked, eerrmm wha would happen if i was to reliase the map ? how would they see the texture would they have to do the same thing i done ??
Posted 20 years ago2004-09-02 16:51:34 UTC
in Textures Post #56002
hey i've read the tutorial on textures http://cariad.co.za/twhl/tutorial.php?id=29 managed to get so far but when i go to play map says "WARNING : couldn't open coma_swat.wad" and exits. when i compile map i have written "-dev -console -wadinclude coma_swat" in addition game parameters just wondering if i done something wrong or my cs playing funny bugger again ?
Posted 20 years ago2004-08-13 15:49:59 UTC
in CS Weapons Post #50729
i don't mind at all mate i'll take it down know so you can put a proper one up all the best mate :) :D
Posted 20 years ago2004-08-13 11:46:40 UTC
in CS Weapons Post #50645
lol that ain't nice lol ta for the comment seventh-monkey u helped me loads ta
Posted 20 years ago2004-08-13 09:17:24 UTC
in Machine gun Post #50623
i given it a sound off the machine gun weapon on cs just wondering would i have to use the multi manger so when i fire the gun the noise is made?
Posted 20 years ago2004-08-13 06:44:50 UTC
in CS Weapons Post #50576
u insert the armoury_entity highlight it click properties it should then say weapon it defualt to mp5 just change tha check out the map i put in the vault for you! http://cariad.co.za/twhl/mapvault_map.php?id=1821 if u just mess around with it on there you should get to grips with it! thas how i leanrde just messing with it :D
Posted 20 years ago2004-08-13 06:22:34 UTC
in CS Weapons Post #50573
hey, first off all insert armoury_entity then go to the properties and selt what gun and how many i have create an example map for you here is the link http://cariad.co.za/twhl/mapvault_map.php?id=1821
Posted 20 years ago2004-08-13 06:15:11 UTC
in Machine gun Post #50572
soz no problems thank you
Posted 20 years ago2004-08-13 06:09:16 UTC
in Machine gun Post #50570
hey thank you, just wondeierg if i wanted to put the noise off the gun firing do i have to compile it in a different way ?
Posted 20 years ago2004-08-13 06:07:30 UTC
in CS Weapons Post #50568
hey, instead off remving the buyzone just put them in a place where the players can't go i.e. floating in the air or something :) (well tha wha i done lol)
Posted 20 years ago2004-08-12 12:30:40 UTC
in Machine gun Post #50421
hi trying to make/create a machine gun like you use in half life know and again! well i run into a few problems. i have look at the Tutorials and found the on about rockets and tried to adapt this but no luck is someone could help would be very gratefull this is a link to the map and how it is know :( http://cariad.co.za/twhl/mapvault_map.php?id=1809 :confused:
Posted 20 years ago2004-08-12 06:34:28 UTC
in Textures Post #50342
hey just wondering where everyone gets their textures? i've seen counter-map and a couple off other! just wondering what other ppl use for textures? please leave a link :cool: :)
Posted 20 years ago2004-08-12 05:01:09 UTC
in Decompiling?? Post #50327
thank for the advice and looking at what you said and some off the problems that you have encounted i think i will start again thank you all
Posted 20 years ago2004-08-11 19:18:05 UTC
in Gun Placement Post #50247
wha do u mean lk ak47 m4a1 ? or something else ?
Posted 20 years ago2004-08-11 18:00:18 UTC
in Decompiling?? Post #50235
soz for the confusion i was going to decople the first map i made it was in the map vault but then wanted to edit it i.e improve it but light in coz it was my first map if i put it back up do u tihnk n e one could decompile it for me ? :roll: i understand the problem that it could infrindge on copyright and therefore understand if this forum closes all the bext sprout!!
Posted 20 years ago2004-08-11 15:10:51 UTC
in Decompiling?? Post #50204
hey, is there n e software tha converts .bsp back so u can edit them edit them?
Posted 20 years ago2004-08-10 14:34:22 UTC
in Guns Post #49790
thank for helping all this time, but the probably still there i done both off u'r tip and nothing could there be somthething wrong with the compiling progress could u check out the log please. many thanks for sticking and help me :) :)
Posted 20 years ago2004-08-10 12:08:13 UTC
in Guns Post #49754
i tried tha soz about all this i uploaded my bsp file with the log wondering if u can check it out c whas appning please ? http://cariad.co.za/twhl/mapvault_map.php?id=1790 thank you
Posted 20 years ago2004-08-10 10:30:00 UTC
in Guns Post #49734
thnak for all you'r help and putting up with me :) . but this is really startin to p*ss me off :zonked: i can compile the map but when i play it it just exit the game ? i can compile other maps that i created just this one ? any idea or any thing?
Posted 20 years ago2004-08-10 08:51:46 UTC
in Guns Post #49708
hey, thank for u'r help and everything! i have tried this put i run into a problem trying to play tha map doesn't load i have upload the map it name is help just wondering if you could download it and tell me wha i'm doing wrong!! soz about all this (note simple map just trying it out) http://cariad.co.za/twhl/mapvault_map.php?id=1787
Posted 20 years ago2004-08-09 18:11:32 UTC
in Guns Post #49455
hey monkey was very gratefull for the map but i incounted a lil problem i could play the .bsp file but then couln't generate my own through hammer for some strage reason n e tips ?
Posted 20 years ago2004-08-09 11:56:07 UTC
in Guns Post #49369
hey, me again lol : ! just wondering if someone couled help yet again ! lol! if i was to create a map with only one gun example "degeal" and want it to have full ammo how would i go about doing this ? thank's to everyone who helps :)
Posted 20 years ago2004-08-09 06:15:42 UTC
in Knife Post #49294
thank you i'm very greatfull good work keep it up :) :)
Posted 20 years ago2004-08-09 05:33:37 UTC
in Knife Post #49280
yer vallian is right! soz about the confusion wondering how to get ride off the starting guns
Posted 20 years ago2004-08-09 05:04:29 UTC
in Knife Post #49274
hey, just wondering how to make a knife map on cs? looked through tutorials couln't find any thing ? any tip ?
Posted 20 years ago2004-08-07 08:21:37 UTC
in Signature Post #48688
hey i managed to create a sort off signature by making a spray them brinign it in has a texture looks well good thanks for the commment tho!!!
Posted 20 years ago2004-08-07 05:13:01 UTC
in Signature Post #48657
soz about the confusion i'm a bit new to it. I mean so you can see it when u play like some graphite on the wall with names or something lk that is there n e way to import the picture in?
Posted 20 years ago2004-08-06 19:38:46 UTC
in Signature Post #48574
map** soz :zonked:
Posted 20 years ago2004-08-06 19:38:06 UTC
in Signature Post #48573
hey, just wondering is there n e way to import a signature and put it onto the amp ??