Okay, I put that fgd in, and I tried to fix it on my own but I still can't. I'm sure it's a leak, that's what the log say, but I can't find anything that would suggest this but I'll keep looking.
----COMPILE LOG---hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1hlcsg.exe "c:program filesvalve hammer editortest maps- not workinggoldeneye- aztecgoldeney_aztec 3"
Entering c:program filesvalve hammer editortest maps- not workinggoldeneye- aztecgoldeney_aztec 3.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.09 seconds)
Using Wadfile: wadscstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: wadshalflife.wad
- Contains 4 used textures, 57.14 percent of map (3116 textures in wad)
Using Wadfile: wadscs_assault.wad
- Contains 2 used textures, 28.57 percent of map (22 textures in wad)
Using Wadfile: wadscs_747.wad
- Contains 1 used texture, 14.29 percent of map (143 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.21 mb (of 4.00 mb MAX)
0.17 seconds elapsed
--- END hlcsg
---hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1hlbsp.exe "c:program filesvalve hammer editortest maps- not workinggoldeneye- aztecgoldeney_aztec 3"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-320, 64, 96)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
0.14 seconds elapsed
--- END hlbsp
---hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:PROGRA~1VALVEH~1hlvis.exe "c:program filesvalve hammer editortest maps- not workinggoldeneye- aztecgoldeney_aztec 3"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editortest maps- not workinggoldeneye- aztecgoldeney_aztec 3.log for the cause.
--- END hlvis
---hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: C:PROGRA~1VALVEH~1hlrad.exe "c:program filesvalve hammer editortest maps- not workinggoldeneye- aztecgoldeney_aztec 3"
>> There was a problem compiling the map.
>> Check the file c:program filesvalve hammer editortest maps- not workinggoldeneye- aztecgoldeney_aztec 3.log for the cause.
--- END hlrad
---Sorry it's been so long, but thanks for the help,
-Koozie