Forum posts

Posted 19 years ago2005-04-03 21:23:35 UTC
in Return an item if thrown into a trigger Post #101280
The func_wall will stop people walking there, which they should, but I like the trigger_push idea :) I'll give that a go. Thanks :D
Posted 19 years ago2005-04-02 23:17:01 UTC
in Return an item if thrown into a trigger Post #101008
:bump:

;)
Posted 19 years ago2005-03-26 12:05:14 UTC
in Return an item if thrown into a trigger Post #99189
I have but nobody is replying ;)
Posted 19 years ago2005-03-25 20:32:06 UTC
in Return an item if thrown into a trigger Post #99096
Sorry, I should have mentioned it's TFC I'm mapping for.

It is possible to throw the items your holding on TFC (item_tfgoal), they can be thrown so they are out of reach. Is there a way of stopping the item being thrown there? I hear the i_t_g can do it.
Posted 19 years ago2005-03-25 18:52:40 UTC
in Return an item if thrown into a trigger Post #99084
Hello :)

Does anyone know how can I stop an item being thrown somewhere it shouldnt be?
For example, if it's thrown into block 'x', the item is immediately returned to it's starting location.

Thanks.
Posted 19 years ago2004-08-17 21:58:11 UTC
in Trigger on red team killing blue team. Post #51711
thanks, i'll give em a try :D
Posted 19 years ago2004-08-14 21:18:29 UTC
in Trigger on red team killing blue team. Post #51051
Before you read further, I am mapping on Team Fortress Classic.

Ok, this is what I've attempted.

Insert info_tfgoal with the name game_playerkill - so this should trigger when someone kills someone else (aparently). Set it so only red (sniper) team can trigger it, and then set it to add a team point to red, and a message.

When red kill blue, nothing happened as it should. Also tried this with game_playerdeath that only blue can use, but red get the point. Still no luck.

What do you suggest I do?
Posted 19 years ago2004-08-14 21:11:31 UTC
in Non-sprite set to glow! Post #51043
i used that filter in the entity report - appears i had a piece of glass on glow

thanks for your help :)
Posted 19 years ago2004-08-14 09:34:30 UTC
in Non-sprite set to glow! Post #50904
Hello :)

For some reason, when playing my map everyone constantly gets spammed with "Non-sprite set to glow!" alough I can't remember setting anything to glow. What could this be?

It's annoying since it takes up CPU usage, plus we can't read console messages.