Forum posts

Posted 16 years ago2008-03-31 14:48:40 UTC
in sky/water bug Post #248292
Is that a real brush?
Is it outside the skybox?

An inhammer shot or two could come in handy, because that screenshot doesn't really say much (to me anyways)
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-29 17:27:00 UTC
in WMV to DVD Post #248146
No, because I don't know what to search for. D:
But I think that might do it, thanks :>

*downloads
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-29 14:00:42 UTC
in WMV to DVD Post #248123
Hey!

I have a simple .WMV moviefile that I need to somehow export to DVD format so that I can burn it to a DVD and then be able to play it on a standard DVD player.
What DVD format you say?
WELL
I know nothing about DVDs, all I know is that it needs to be PAL-coded since I live in europe.
So, if you know, you tell me what format it needs to be!
But I need to be able to play it on an ordinary DVD player.

I heard that you somehow can export WMV files using Photoshop Elements 3.0
I've been playing around with the program and I've seen that it somehow can handle WMV files, but I have no idea how and I just can't figgure it out.
So if you could tell me that, it would be the best solution.

So, how do I export it?
Do you know of any free programs that I can use?
What format does it need to be in?

Any help is apreciated.
Don't hold your help in, Im in a hurry, I need to get this done before monday!

Thanks :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-29 08:07:53 UTC
in shooting brushes... Post #248118
There is no way to make this look good I think.

but aren't thin walls automatically penetrateable?
In that case you could make a 1 unit thick wall, and then use an illusionary brush next to it to make it look thicker than what it really is.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-24 12:38:33 UTC
in Sew-friendly Brush Organisation Post #247951
Sew-friendly?
Explain plox

Are you talking about cofaces?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-24 09:37:08 UTC
in Where do you TWHL3? Post #247942
I cleaned the desk just for the ocation :>
User posted image
Oh, and my small game collection.
Good games are standing up, shitty games lay on the side.
User posted image
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-21 20:33:50 UTC
in Competition 25 Post #247856
I don't understand that philosphy.

I'd rather work slow, than fast, so? :S

But Im not entering anymore anyways, I just like to argue.
Forgive me mooman <3
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-21 14:30:11 UTC
in Respawn plugin Post #247850
I think he's talking about CS deathmatch mode.

Be more specific, Jackalda.
What are you talking about?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-21 10:27:00 UTC
in Competition 25 Post #247846
An extension would certainly suit me well.
I have loads of tests comming up and I need to study
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-17 11:29:50 UTC
in Flat-Life Popularity Drive: Compo? Post #247749
I haven't seen the chickenman in a while.
Hope nothing bad has happened
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-12 11:27:40 UTC
in Competition 25 Post #247590
Does that mean, that I can texture the map totally different from the actual map? Does that mean, I gotta map the areas I took screenshots of to the point exact architectural wise?
Not exact, but the shapes and shit should look like the map in the screenshot.
I fail to understand. I mean, you guys will be judging on texturing, which can be custom, right? Does that mean I can't use custom textures, if I haven't made them myself?
They will probably judge how you have used the textures, and not how the texture itself looks.

Im guessing?
:>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-12 10:57:07 UTC
in CrazyWeek '08 Post #247588
As I said at youtube.
Shit awesome :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-11 17:57:24 UTC
in Competition 25 Post #247564
No, it works surprisingly well tbh :>

BOO HOO MOOBOI

I have an idea which might save me some time, but as I said, we'll see.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-11 16:19:50 UTC
in Competition 25 Post #247560
I believe he just told you.

Heh, I haven't had time to do anything yet.
School is killing me.

We'll see if I enter or not.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-09 15:21:42 UTC
in Engine limitations Post #247486
A cubemap is an entity which takes 6 pictures and forms a cube out of them (sky box style)
And these pictures which the cubemaps takes are used as reflections on materials and weapons.
You can notice that if you holster the crossbow and start walkinga round with it the reflection in the scope sometimes goes SHWOOP and changes the reflection totally, this is when you walk into a new cubemap zone, and a new cube reflection is applied to the materials.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-08 13:52:33 UTC
in Engine limitations Post #247426
haha, <3
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-08 13:10:14 UTC
in Labyrinth Plus Post #247422
Dude, not this again.
Your idea, well, it doesn't make any sense.

You have proved your leader skills to be.. well, you have none. Seriously.

Your mapping skills are thin, sure they will improve but it is just not enough.
You need to improve these skills, becuase as it is, these skills are too low, and nobody will join you.

When you go Rimrook level, give me a PM and I'll personally code physics into your portal modification of quake 2.
at the end there is a big teleporter (an acient one to be exact)
That just made me lol
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-08 12:59:04 UTC
in Engine limitations Post #247420
:'<
You made the cow cry.

NOW

There is one limitation.
Wide open areas.
Source just doesn't like them.

So, keep in mind when doing outdoor areas that there needs to be obsticles in the players way to prevent him from seeing too far.
Fog is also a overused but effective solution.

Else, Source is takes pretty much what the HL1 engine does, except 10 times sexier.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-08 12:45:00 UTC
in Creating a trampoline Post #247418
Ja, you use the trigger multiple to trigger the push twice.
Once for turning it on, and once for turning it off again.

Keep in mind that the trigger needs to be repeatable.

There is a turorial on multimanagers in the turorial section, search the word multimanager.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-08 12:42:31 UTC
in Engine limitations Post #247417
Your imagination.

GO!
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-08 08:19:42 UTC
in Creating a trampoline Post #247394
You actually use a trigger_push.

See that pitch thing?
There is a scroll down bar beneth it, click on it and select "up", and up you go. :)

Notice that the force needs to be great enough to push the player up tho.

Oh, and you might wanna use a trigger_multiple (correct me if I am wrong people) beneth the push, so that the push initially is disabled, but when you trigger the trigger_multiple, the push become active.
This prevents some annoying gameplay obsticles.

So the trigger_multiple triggers a multimanager which at first activates the push, and then deactivates it after like a second or whatever. The timing depends on the size and speed of the push.

Good luck.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-05 16:42:37 UTC
in Who is Gman ? Post #247248
Its obviously Freeman from the future, the reason why his speech is so fragmented is because it took Gordon that long to figure out how to speak
I lol'd.
So true.

But srly I don't see the point of saying that anybody is right/wrong.
How can you tell?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-05 12:37:16 UTC
in Who is Gman ? Post #247218
No spoilers Striker!
There are still people who not yet have finished the game, and there always will be..

We need a spoiler BB code.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-05 10:59:36 UTC
in Who is Gman ? Post #247213
They look nothing alike..

Who Gman is is unknown, but I've hears we'll get some info about it in Ep3 :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-03 18:24:39 UTC
in Where do you TWHL3? Post #247118
Am I the only one who can't seem to find the keyboard on the desk?
Oh the mess, but that's the way I like it

I'll take a pic if I can some other time.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-02 17:26:24 UTC
in Competition 25 Post #247060
Err.. I repeat.

Is Source 2007 allowed?
Are you allowed to make a map for Ep2?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-02 11:05:07 UTC
in Competition 25 Post #247043
Is Source 2007 allowed?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-02 09:25:39 UTC
in MotM: January Post #247033
But de_kalt isn't his own map, he shouldn't get an award, the original creator should, and he's not here as far as I know?
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-02 09:24:08 UTC
in TWHL3: The Buglist Post #247032
Those small errors are really really small.
Should be bigger and more noticeable IMO
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-02 08:26:56 UTC
in Competition 25 Post #247017
/me eats Espen

Since I have the material for it, maybe I could join >:>
Of course I won't use what I currently have in the crysis project, that would be unfair.
I'll make a new map from scratch
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-01 20:48:53 UTC
in TWHL3: The Buglist Post #246983
Oh.

Well then it makes sense!

That's an improvement actually, nice idea.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-01 20:47:57 UTC
in Counter-strike (HL1) or Source (HL2)? Post #246982
1.6

Duh

I mean, that's not even source on the shittiest graphics
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-01 20:17:52 UTC
in TWHL3: The Buglist Post #246976
I guess it's not a bug, but still.

I think it should be more obvious when your PM box is full.

Mine has been full for a little while now and I didn't notice until I was about to compose a PM and it said "you are not allowed to compose a PM until you empty your PM box" or something like that.

There should be something similar to old TWHL when that red thing poped up on the high edge of the screen saying "it's full, clean it up".
Cuz, I don't really count my PMs, and I don't think anybody else does either.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-03-01 15:13:25 UTC
in hl quiz Post #246965
Space Biker? D:
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-29 12:15:11 UTC
in *Ahem* Post #246866
I'm older than you, means I should be admin. ;O

Happy birthday Antymoo! :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-28 18:31:40 UTC
in OMG Post #246810
omg lol

No srsly wtf
And listen to tosse, he's older than you
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-28 18:05:00 UTC
in multi_manager entity subtitute for sourc Post #246805
Well a logic_relay isn't really needed Daniel.
Relays are mostly for organization and preventable events (since you can disable a relay)

As Grimmy said, every entity has it's own in/output system which you can use in an even better way than in HL1 to trigger multiple events since now you can also change the conditions of when it should be triggered based on entity activity (like, when the entity does THIS, then trigger THAT)
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-28 10:50:59 UTC
in THE SIMS 2 (TWHL PROJECT 2) Post #246777
Awh.. :<
Too late to apply?

Mjeh I'll enjoy reading it anyway
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-27 14:52:38 UTC
in Favourite Youtube videos Post #246719
FAVOURITE J00T00B EH? ;O

Youtube poop it is then, mooboi :>

I have 250 favorites:
http://uk.youtube.com/user/johnmartins

Best poops I've ever seen:
http://uk.youtube.com/watch?v=krue7sjsPfk
http://uk.youtube.com/watch?v=LbSjKjjObLg
http://uk.youtube.com/watch?v=5NoXlz92jNI
http://uk.youtube.com/watch?v=MCwz1dUxRAE
http://uk.youtube.com/watch?v=IHRRhUKaWes (teh best)

I love all of my favourites.
I can watch anyone of them and laugh just as much as I did the first time I saw them.

Then, it's not only youtube poop that I watch of course, a whole load of other shit to (Team Fortress 2 poop ftw)
Meh, I can't decide which my absolute favourite is.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-27 11:09:13 UTC
in dm_kokiri Post #246707
Ahhahaa, muzzymoo :>

Oh well
I'll wait for more screens until I say something.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-26 16:56:16 UTC
in The Crysis Project Post #246652
Tycell: As Strider said, I just love to experiment. :>
What better way to waste ones sparetime?

Maybe I shouldn't call it "The Crysis Project" since it is more like "The Nano Suit Project" but that sounds a bit weird. Oh well.

Huntey: That's interesting, I didn't know that!
But won't that kill all of the weapons in the whole map?

Edit: I am currently updating the map.
The next version should contain a fully functional cloak cover system and temporary lightning to show of the cloak and what it can do.

UPDATE

The map now has a fully functional (but still random) cover system!
The new version also has light.
And a few other small bugfixes...

Go have a look: http://www.twhl.co.za/vault.php?map=5029

NEXT UPDATE WILL CONTAIN:

I will have changed the map in the next version.
It will now look more like the original idea.
A warehouse, think FEAR.
The lightning will also be FEARish.
I guess it's my way to compensate not finishing A la FEAR. :>
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-25 19:48:03 UTC
in The Crysis Project Post #246600
The Crysis Project is my latest invention withing entity-setups.

The idea from start was to create a combine solder who could do similar things to what the nano suit does in Crysis.

So far there are only two modes, and I think I won't try making the other modes because.. well it just isn't possible.

So, the modes availble are Stealth and Armor.

Stealth mode allows the combine to cloak for a while, while this makes him extra exposed to bullets.

The cloak mode makes the whole soldier (Except the weapon) almost inviseble.
And believe me, when someone pops their stealth in action you won't notice where they are, unless you accedently shoot at them, which causes them to remove the cloak and fire back at you.

The idea is open for ideas (what?) and that's what this thread is for.
Ideas ideas ideas.
Nuke me.

A very early version is availble here:
http://www.twhl.co.za/vault.php?map=5029

I only released it for those who wants to see what you can make the soldiers do.

Now, give me ideas, please.
Critisism is also welcome, and if you are gonna critisise my VERY EARLY map, then please read the description first.

Thanks!
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-24 13:54:24 UTC
in TWHL3: The Buglist Post #246524
Well I think the whole Journal and map thing is a bit messy tbh.
The way of getting to them is not as easy as before.

I don't think that the control panel fully serves it's potentional use.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-24 11:13:18 UTC
in TWHL3: The Buglist Post #246519
Found two mapvault related bugs.

When I posted my latest map I setup: No Ratings by not ticking the box "allow ratings", yet habboi could rate it, but in the vault it still says "Rating disabled". Yet, inside the map info there is a rating possebility?

AND

I did not get a PM when habboi commented on my map even tho I ticked the box saying "PM on comment"
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-24 10:02:55 UTC
in TWHL3: The Buglist Post #246513
Im not sure if it is a bug or whatever but it seems as if you can nominate map older than a month for "map of the month"
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-24 09:56:52 UTC
in Source Experiments Post #246510
This thread needs MOAR experiments.

Here we go.

Yesterday I was experimenting with parent-attachments which I have never used before (never had the need to)
Turns out that there is something wrong with the outputsystem-based parentattachment system thingie doesn't work very well.
Say you have a citizen, and a pipe.

You want the pipe to parent attachment-style to the hand of the citizen.
So first you need to send the pipe an output saying "SetParent citizen"
and THEN you need to send another output saying "SetParentAttachment Anim_attachment_RH"
Doing this in hammer doesn't work.. at all.

However, doing this in the console works just fine!

Using these commands I got it working:

ent_fire pipe SetParent Citizen
ent_fire pipe SetParentAttachment Anim_attachment_RH

And I got this, and it works great:
User posted image
Odd eh?

I'll post an example later I think, where I use point_clientcommands instead of outputs.

Edit:

DONE!
Example can be found here: http://twhl.co.za/vault.php?map=5027
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-23 18:34:01 UTC
in last attempt Post #246419
Actually, that was a flame.

I tried to shut up, but YOUR overload of ignorance is pissing me of.
If you were like this in RL I'd hit you in the face.

I'm asking you to understand that everybody is against you, everybody thinks that YOU are the idiot.
Accept it, respect it and learn from it.
Stop this nonsense
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-23 18:21:58 UTC
in last attempt Post #246417
I DID NOT STEAL IT
I DIDN'T EVEN MAKE THAT MAP
...
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-23 16:30:20 UTC
in Real Life: Source Post #246379
Dude, why would you want to turn Source in to 2D?
You might aswell make a new spritebased 2D-game from scratch.
Source is not the engine for the job.
Madcow MadcowSpy zappin my udder
Posted 16 years ago2008-02-23 14:58:00 UTC
in Welcome to TWHL3! Post #246372
Err... Same for me D: (In the control panel index)
Madcow MadcowSpy zappin my udder