Forum posts

Posted 18 years ago2005-08-26 16:42:35 UTC
in SWAT Echo 12 needs help! [Source] Post #130030
Oh, and have a look at this, the new Background, I made it a bit more dirty. :P
User posted image
and don't ask how the cone got there,,
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 16:03:03 UTC
in SWAT Echo 12 needs help! [Source] Post #130026
Pepper: I was thinking about that,, I'll fix it tomorrow! :)

Daubster: Ownage!

Seventh: Yes there is, actually. Rotating lights (Roterande ljus) or (eller) lemonade mixer (saft blandare)

:quizzical:

edit: I win this time! :D
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 13:45:54 UTC
in SWAT Echo 12 needs help! [Source] Post #129996
No, not lights, the word "light" isn't that dynamic enaugh, it doesn't explanes that is it pulsing.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 13:29:30 UTC
in SWAT Echo 12 needs help! [Source] Post #129984
I've already done it,, only a few things missing.
But you'll make the T-tab map, ;)
I think I skip my real concept and make some in psp instead..
I'll post it later or tomorrow. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 13:20:45 UTC
in Accidental Wonder Post #129979
I don't know what astonishing is, but I think this thingy is a real work of art! Computer art, that is.. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 13:14:48 UTC
in Accidental Wonder Post #129975
30 MINUTES??
Vertex only?
Didn't you even use clip tool?

We're not worthy!
How many brushes is there inside that stone?
I bet, 70.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 13:07:29 UTC
in Alert on forums Post #129973
You don't want to make that effort if you're looking for an answer??
not if I'm in a hurry, but knows that I have to answere. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 13:05:14 UTC
in Teleportals! Post #129971
Einstien predicted all of this
Einstein was talking about a bended universe..
When a hole appared, the other side of the bend universe created an opening, and a way through, so he, didn't predict the teleport, he was talking about worm holes..
Same principal though (exept the bended universe), you had to travel in the speed of light to go through the worm hole to the other side, else, it would go off on the middle and you wouldn't make it through.

I've read about this but I don't trust my memory, but, I think I remember right for once.

############

So when you say teleport, you don't really mean teleport, but a cannon that shoots the matter in the speed of light? :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 11:02:50 UTC
in Teleportals! Post #129946
seems imposseble, if only half of the atom is through the other parts would get away
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 10:46:17 UTC
in SWAT Echo 12 needs help! [Source] Post #129942
I went nuts and made a background map! :o
User posted image
The cool thing with it is that the blue and the red lights pulse, like those funny things on the police vehicles, wich I don't know the name for..

This picture + the one that pepper made is enough to make a media news post!
I'll post at moddb, PHL and filefront,, you know..
Maby HL-gaming too? Meh..

Like it the map?
I can change stuff.. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 10:39:09 UTC
in Teleportals! Post #129938
They have??
One atom,, lol, well, that's a good start! :P
The world will never have to load trucks and lift of the pruducts at the store,, instead of giving a letter to someone you teleport a letter, or just fax it or something.. :P
The humans will kill them self by lazyness, :(
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 09:53:04 UTC
in Teleportals! Post #129930
I don't think teleportation is posselbe without killing the animal/human that goes through..
Very intresting though!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 09:07:41 UTC
in Alert on forums Post #129916
But PM would spam, I think..
Maby if we got more room than 20 PMs? :quizzical:
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 07:51:59 UTC
in Alert on forums Post #129902
How about, when you make a thread, you can shoose to be e-mail noticed/alerted or PM noticed/alerted when someone answere (exept when you answere your own thread)

That would be great, so you wound't have to go to TWHL > forums > THA FORUM > thread ust to check if you have answeres..

If we used E-mails, it wouldn't take any database power, but PM's would do, so, I say, E-mail!

Just a suggestion, how do you like it?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 07:45:49 UTC
in Accidental Wonder Post #129898
I can't belive you made that without getting "invaild solid" or something..
It looks so smooth
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-26 05:04:53 UTC
in Accidental Wonder Post #129858
Mind you i'd say it looks more like a cow.
Thanks a lot! ;)

Very nice! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-25 15:20:18 UTC
in SWAT Echo 12 needs help! [Source] Post #129719
THAT SMILEY AGAIN!! :quizzical:

Any ways, there was a tutorial that explaned how to edit the HL2 menu,, but I can't find it!
Know any?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-25 15:11:27 UTC
in SWAT Echo 12 needs help! [Source] Post #129717
Yeah, I did.. :S Didn't work
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-25 14:31:26 UTC
in SWAT Echo 12 needs help! [Source] Post #129714
Acurly, when I tried your map, you couldn't blow it open with a shotgun.. :S
Lock pick eh? That sounds imposseble,, if you manage to do one of those, then,, I dunno but I guess I'll say OMFG!
I think it is not posseble without some kind of a coding scene.

Remove the dots eh? I don't remember what file it was, but I'll try edit every where I find S.W.A.T. Eco 12 written, exept over at the 3:rd party games thingy, that works. :)

Oh, and I wondered, wich guns where we supposed to have?
Was it the five seven and the glock 20?
Or was it the soccom and (?) :S
And should we replace the SPASS 12 with a benelli M3?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-25 12:43:29 UTC
in Help again Post #129689
They are in the mod folder,, like half-life/textures.wad
if you map for steam they are in the CFG folders..
So, get CFGscape, ;)
I don't know any download site for CFGscape, but, I'll give you an other link.. Goooogle
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-25 12:41:17 UTC
in SWAT Echo 12 needs help! [Source] Post #129688
PROBLEM OCCOURED.
I've never tried to change the in menu title before..
So I tried to change Half-life 2 to S.W.A.T. Echo 12, but now the whole title is gone! O.o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-25 11:48:37 UTC
in SWAT Echo 12 needs help! [Source] Post #129677
lol,,
Well, anyways, I've fixed some things with the HUD menu,
It now says MP5 and P90, the P90 has a 50 clip magazine and the MP5 got a 30 clip magazine..
I also increased the MP5 damage, and the P90 is better than the MP5 cuz it has a bigger mag and damage a little bit more..
The pistole damage 1 more point than the MP5, but, the clip is small and it is semi automatic.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-25 11:37:33 UTC
in The real thing Post #129675
Is that an M4?
How did it go? Did you hit any targets? :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-25 10:08:02 UTC
in SWAT Echo 12 needs help! [Source] Post #129652
PHL is a shorty shorty of Planet Half-Life, you know, www.planethalflife.com , ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-25 09:24:11 UTC
in SWAT Echo 12 needs help! [Source] Post #129641
Yeah! It is great!
But, do you mean that you'll have to start all over to make a HUD model? O.o
That must feel irritating. :P

Oh, and if we het 3 more pics we may post news on PHL, Moddb, and filefront! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 15:50:32 UTC
in SWAT Echo 12 needs help! [Source] Post #129489
Looks almost finnished!
And I like it!
And you're right, it does have a propotional size now,, I'm confused..
I just wonder, how do you do it?
Do you first, make a world model, and then, you copy that model and make a first person model of it? :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 15:02:35 UTC
in SWAT Echo 12 needs help! [Source] Post #129467
Ooh, a white square with a red kross,, ;)
(404)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 14:42:52 UTC
in SWAT Echo 12 needs help! [Source] Post #129465
How is the model/s going, anyway?
Could you take a screeny for the "temporary" P90?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 14:31:05 UTC
in SWAT Echo 12 needs help! [Source] Post #129463
That's what I mean, world models. ;)
SP only,, at least in the begining..
We might add a MP mode when we are done, but that isn't neccerary
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 13:22:21 UTC
in SWAT Echo 12 needs help! [Source] Post #129453
An other little thingy.
Slasher showed me his version of the breach function, amazing, really.
He used some hing and physbox thingy..
So the door acts physical, for example, after breaching it, it moves free in the air, but it is still stuck im the door opening.
I would never figgure out.

I was thinking about mixing the two, slasher's door does not have a satcher activator, but it do have a lockpick, and, it flies up during explosions..
We could mix the two together (using the sprite idea I posted before, you know, 2 buttons 2 sprites for both lockpick and breaching..)
I think that would be good, but I don't know what you guys think, but I like. ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 12:10:38 UTC
in SWAT Echo 12 needs help! [Source] Post #129432
Sure will!
Here is an other update.. ( Things goes fast around here.. :P )
Skill.cfg is now edited and according to what I see, we've reched realistic damage level.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 11:56:31 UTC
in SWAT Echo 12 needs help! [Source] Post #129428
Don't you have HL2? :S
It is worth the money, I promise. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 11:49:31 UTC
in SWAT Echo 12 needs help! [Source] Post #129425
Ok slasher!
We almost posted in the same time so I didn't notice your post..

In other news..
I've put in a very simple startup movie for the mod..
What appers on the movie is Daubsters SWAT echo 12 logo..
I'll add some music in the bakground too (yes, copyrigted, I'll make the music my self.. :P )

Our voice actor Hollywood have also made a sound for the mod.. Wich says "hostile in sight"
He is really good using his sound editor..
Listen for your self: http://j.1asphost.com/Ultranos/Swat/HostileInSight.wav

it is a bit too long before he ac says "hostile in sight", but he'll fix that, and I will increse the volume of it..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 09:42:03 UTC
in Doors and ladders Post #129396
ladders, make a brush, and make it func_ladder, that brush will not be viseble in game, but you will be able to climb it..
There for, make 2 brushes, one, with ladder texture, and one, with func_ladder! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 09:37:06 UTC
in new_menu Post #129394
Uhh,, I don't get it, but,, have a look here ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-24 09:07:42 UTC
in SWAT Echo 12 needs help! [Source] Post #129384
Ok! Great job Daubster! :)
And,, I finaly managed to make the breach thingy..
Only one problem, you can't lockpick, only blow it up,, ^^

But, I think I have a sulotion to this..
Make a door, and make 2 buttons, one at the look, and one where they place the charge..
And, using sprites, we can navigate the player to do what he wants!
One sprite could, for example, be a picture of a key, or a lock, the other sprite could be a picture of a breach charge.
These sprites could be placed infront of the buttons, and set them up to only show up when you are 3 meters away from the door..

I have no idea how to make sprites though, but I think that is materials too!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-23 12:01:57 UTC
in Dance Dance Warcraft Post #129274
Oh, and as far sexiness goes, Undead owns.
I guessed you would say that,, ^^ :P

Was a bit slow in the begning, else, it was fun! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-23 10:04:46 UTC
in Dorian27 Map Idea: de_desolate Post #129234
Captain P had the same thought and i posted my solution for it.
Too many comments came before mine, I didn't have time to read them,, ;)

Have you started on the map?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-23 09:47:16 UTC
in SWAT Echo 12 needs help! [Source] Post #129228
I managed to make a door, breach able!
Just make a func_door_rotating, make speed 180, and make collision damage 100.
I also connected the "on open" output to a sound (an explosion sound that wasn't used in HL2, it sounds like a C2, I think..)
You could also lockpick it if you made some trigger wich decresed the speed and damage,, some how..
I'll show of the map when the door stops exploding to the wrong way.. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-22 14:35:21 UTC
in Dorian27 Map Idea: de_desolate Post #129085
I like the idea,, specually the weapon shop thingy,, I've always wanted to do that my self, but, I can't map for CS 1.6, it won't compile my maps in to BSP, for some reason.. :(
This map looks really fun, but I think the bomb zone is too close to CT spawn, they might just sit in the windows and camp.. =/
Maby, the bomb zone could be in the bar? :D
Just a thought.

I look forward to play this map! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-22 10:01:42 UTC
in making slippery floors Post #129027
Push only goes one direction, it would be un realistic.
And I don't know if that ravety thing in HL2 works..
:nuts:
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-22 09:39:38 UTC
in SWAT Echo 12 needs help! [Source] Post #129018
what's a header? :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-22 09:32:26 UTC
in SWAT Echo 12 needs help! [Source] Post #129013
Could you add me? Or should I add you (slasher_101)
my MSN in madcow_admin@hotmail.com ;)

PHP is confusing and, well, it doesn't make scence for a dude who just know HTML and Java script..
ASP does, (at least, that's what I think)
For example, the code that mep gave me, I would never guess that that code redirected me to a web page!
But, response.redirect is obvious..

So, I still say, ASP! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-22 02:54:13 UTC
in vis Post #128944
Run on fast if you don't want to wait..
I don't know what the differens will be in the game, but, I run on fast. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-22 02:42:38 UTC
in Alyx Post #128942
Nice skin though.. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-21 17:09:28 UTC
in SWAT Echo 12 needs help! [Source] Post #128909
i remember that he won last time too. 2 looses Madcow. Be careful
One day I shall diss you 7th! ^^
Balls-ups with ASP and IIS: 2.
Balls-ups with Apache and PHP: 0
IIS is messy,, never tried Apache though
But I just hate PHP (makes good pages, but it is so hard to code)
ASP is a lot easier, I think that's why people choose it
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-21 16:29:29 UTC
in SWAT Echo 12 needs help! [Source] Post #128901
You win this time, 7th!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-21 16:17:23 UTC
in SWAT Echo 12 needs help! [Source] Post #128898
Yeah,, when we get a host..
I have no idea how to use those stupid templates..
How ever, our old site (that I made) crashed.. IIS went nuts and blew up WINDOWS

Slasher: Nah, that would not be good.. Umm,, do you have hotmail?
MSN I mean..
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-21 14:09:43 UTC
in Error when press f9 Post #128868
Run them all on normal,, :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-08-21 14:07:48 UTC
in SWAT Echo 12 needs help! [Source] Post #128867
Welcome back!

I just figgured out a way to make a door,, breach able!
I made an example, but,, hammer crashed when I was about to save it..
Steam shit,,
(
Hammer crashed be cause INTERNET crashed.. STEAM SUCKS SO MUCH!
)
Any ways, it can be done with a func_door_rotating and a func_rotating..
And of course a button and stuff..
I think it works, I never had the chance to test it though
Madcow MadcowSpy zappin my udder