Forum posts

Posted 20 years ago2004-03-28 10:21:59 UTC
in New mod: Ideas needed! Post #20728
It's urban camouflage. Black Mesa is a bit like a small city anyway...so it's perfectly suitable. But desert camo would be good for some areas.
Posted 20 years ago2004-03-27 16:56:07 UTC
in MAX_LEAF_FACES Post #20687
It's caused by illegal brushes. If you have used VM, that may be the cause of the problem.
Posted 20 years ago2004-03-27 14:52:48 UTC
in Idea for a Mod: Llama MP Post #20679
Pop a cap. Hold the Briefcase is different, but a similar idea. I think this is a good idea! Go for it!
Posted 20 years ago2004-03-27 14:51:49 UTC
in New mod: Ideas needed! Post #20678
SHL's HWGrunt...it's exactly the same as the one in Sven Co-op, I think.
1: I can't really code a minigun
2: I wanted suggestions to improve the LOOK of the ORIGINAL HGrunt.
Posted 20 years ago2004-03-27 05:19:11 UTC
in Vertigo Poll Post #20646
Dunno...the as_oilrig sky is cool though, I agree. And that purple xen sky...

BTW, just out of interest, I have (Sort of) the opposite of vertigo...I love heights!
Posted 20 years ago2004-03-26 09:17:06 UTC
in Life of the Monkey Post #20527
I'll model some grunts for you! I'll model...um...myself?
Posted 20 years ago2004-03-26 09:15:25 UTC
in New mod: Ideas needed! Post #20526
I actually wanted suggestions on the HGrunt...not suggestions about how to do my mod.
Posted 20 years ago2004-03-25 17:11:52 UTC
in Node Graph out of date error Post #20485
The sparkly things are nodes in bad places (Embedded in world brushes, too close to a world brush, too close to each other...).
Posted 20 years ago2004-03-25 15:18:24 UTC
in New mod: Ideas needed! Post #20467
I told you, I can manage fine on my own...except for the code compiling. I'm managing everything else very nicely. I need suggestions from you lot!
Posted 20 years ago2004-03-25 09:15:49 UTC
in New mod: Ideas needed! Post #20445
There is no team really...and I can manage this fine on my own...relax!
Posted 20 years ago2004-03-24 16:48:52 UTC
in Atom Post #20398
Well, I saw him the other day. I didn't like the look of him, so I shot him, then burned the corpse ;)
Posted 20 years ago2004-03-24 16:41:35 UTC
in New mod: Ideas needed! Post #20397
Hmm. I might have fewer radio messages and more normal speech, but I'm not sure about screams of pain...hmm. No-one else has 'em, except the scientists.
Posted 20 years ago2004-03-23 17:50:45 UTC
in New mod: Ideas needed! Post #20324
UPDATE:

Definite weapons:
MP5 will be an M4A1, 30 bullets in a clip.

Definite monsters:
Cleansuit Scientist
HEV Barney
Black Ops

NEW SUGGESTIONS NEEDED FOR:
The HGrunt.

http://vassyhl.tk. In the background, you can see what the grunt currently looks like. The picture is:

Top left: Regular grunt (White, Helmet)
Top right: Commander (White, Beret)
Bottom left: Shotgun grunt (Gas mask, Helmet)
Bottom right: Grenade launcher grunt (Black, Helmet)

I need suggestions for improvement:

1: Weapons

There are unlikely to be more weapons for the grunt. I may give them M249 SAWs which you can't use, but that would be silly, so if I code the M249 SAW to use, chances are the grunts will have them. Currently they are using the M4A1 and the Shotgun.

2: Protection

All of the grunts except the commander wear helmets, and the Shotgun grunt wears a gas mask. I'm thinking of changing the shotgun grunt and GL grunt heads around, so the GL guy has a gas mask instead. The commander only wears a beret, however, which is hardly protective. All grunts wear PCVs.

3: Equipment

All grunts carry a backpack, a smaller pack round their leg, and a few pouches on their belt. They also have a radio attached to their PCV. They do look a bit under equipped though.

4: Clothing

All grunts wear grey urban camouflage, and a camouflage shirt underneath the PCV. I have no intention of changing this, although the high definition grunt (This is super definition) has a green shirt...so I might give them green shirts.

I need suggestions on how you would improve the hgrunts. Remember, I need SENSIBLE suggestions.
Posted 20 years ago2004-03-23 17:46:55 UTC
in oh god i need help! Post #20323
Oh. Not sure what to do then. Maybe you could have a func_breakable on top of an invisible func_pushable that doesn't break?
Posted 20 years ago2004-03-23 15:15:33 UTC
in cs vault Post #20296
I'll never be able to manage HL2. For a start, my computer is crap, and I don't have enough money to buy new computers every few months.
Posted 20 years ago2004-03-23 15:14:17 UTC
in The New TWHL Post #20295
We should have an HL2 area like 7th mentioned, just DON'T remove the HL1 area.
Posted 20 years ago2004-03-21 16:50:28 UTC
in a problem Post #20173
Press "Insert original prefab" to get one the exact right size. Then switch on texture lock and move it wherever.
Posted 20 years ago2004-03-21 16:35:04 UTC
in New mod: Ideas needed! Post #20168
How about Barney in an HEV suit?
Posted 20 years ago2004-03-21 16:34:02 UTC
in Life of the Monkey Post #20167
Don't use mop's! :badass:
Posted 20 years ago2004-03-21 09:24:28 UTC
in The New TWHL Post #20115
Keep everything. When you arrive on the site, you could choose the HL1 or HL2 section, and be able to flick between 'em whenever. Keep the name as TWHL. Or give each section a name (TWHL and TWHL2). But keep HL1. Keep everything. Even CS...some of the maps are very good.
Posted 20 years ago2004-03-21 09:21:44 UTC
in cs vault Post #20114
It's loads of maps.
Posted 20 years ago2004-03-21 05:32:49 UTC
in cs vault Post #20073
Good idea...but who's gonna move 'em? Remember some people (Particularly new ones) don't bother with proper mod icons...so you'd need to flick through all the maps.
Posted 20 years ago2004-03-21 05:20:46 UTC
in hud Post #20072
WCdude, even if did delete the HUD sprite, there would still be a copy in pak0/pak1 which would be used instead.
Posted 20 years ago2004-03-20 15:09:45 UTC
in A far fall and (YOU DONT GET HURT!??!!) Post #20000
No way of getting rid of the splash that I know of...
Posted 20 years ago2004-03-20 15:03:52 UTC
in Anime/Movies/TV Shows Post #19999
Zombie, I can't admit it...never got that card...anyway, pokemon went stale really quickly, and the japanese went OTT trying to keep it alive. It sucks.
Posted 20 years ago2004-03-20 07:31:26 UTC
in New mod: Ideas needed! Post #19940
Not interested...they don't really suit Black Mesa. Oh, and another thing, in case anyone asks: No AK47s!
Posted 20 years ago2004-03-20 05:43:07 UTC
in Life of the Monkey Post #19908
OK, have my Blackadder av.
Posted 20 years ago2004-03-20 05:41:19 UTC
in New mod: Ideas needed! Post #19907
UPDATE: Current possibilities:

WEAPONS:

MP5 (Only 30 in a clip), DEFINITE
M249 SAW,
M40A1 Sniper rifle (Replaces the crossbow), DEFINITE
M40A1 Silenced sniper rifle (Unlikely),
Silenced glock (Unlikely),
Uzi (Single and Akimbo, quite possible),
and, if I can work out how to code it, Minigun!

MONSTERS:

DEFINITE
HGrunts: same monster, but slightly more intelligent (Always take cover), and they fire a long stream of bullets instead of short bursts.

Otis: very possible, but considering you play as him, I might decide not include him, since the mod is already quite large with all the current models.

Robot grunts: Unlikely to be an enemy, but I might have them as an ally, and I might have some faulty ones that are enemies ;)

Scientists: New heads are a possibility.

Race-X: Unlikely unless I figure out how to code them.

Black Ops: Very likely.

Cleansuit scientists: Also very likely.

MUSIC:

I might nick some of Gearbox's tunes, but Valve tunes will be used as well.
Posted 20 years ago2004-03-20 05:29:39 UTC
in New mod: Ideas needed! Post #19906
Well, I was thinking of nicking Gearbox's OpFor/Blue Shift music because it suits Black Mesa so well...Valve's is good music, but only some tunes are really appropriate.
Posted 20 years ago2004-03-19 15:57:11 UTC
in Flash Avatars Post #19812
Don't bother with counts. But keep avatars.
Posted 20 years ago2004-03-19 15:52:16 UTC
in wheres the ice texture? Post #19808
Try a glass texture, it looks like ice if used correctly, although there are some ice textures. Also, for snow, one of the concrete textures is white and looks like snow if the lighting is good.
Posted 20 years ago2004-03-19 15:48:45 UTC
in Life of the Monkey Post #19806
Mine, and maybe my old scarface guy av.
Posted 20 years ago2004-03-19 15:47:19 UTC
in New mod: Ideas needed! Post #19805
Custom music? It's a possibility, but unlikely. However, I was going to decide on that at a later stage.
Posted 20 years ago2004-03-18 16:57:53 UTC
in New mod: Ideas needed! Post #19728
OK, I've decided against robot grunts for now. I don't feel they are necessary. Also, I doubt Race-X aliens will appear, although it IS possible. The new MP5 will return, and there will also be a new grunt model. As for Black Ops, they are likely, and so are cleansuit scientists.
Posted 20 years ago2004-03-17 10:06:36 UTC
in New mod: Ideas needed! Post #19553
The only problem is my crappy compiler. If it would be ok with you, could I get you to be chief compiler in my mod, davideo59? I may buy MSVC++ soon, in which case I won't need you, but until then, I will. It uses the Spirit 1.2 source BTW, so you might want to get that (http://spirit.valve-erc.com). If you are willing to help, then the monsters will return along with the MP5.
Posted 20 years ago2004-03-16 17:22:35 UTC
in New mod: Ideas needed! Post #19497
Oh yeah, a quick update: Due to coding problems, the MP5 will be back to having 50 bullets in a clip, and it will use spirit's source instead. Also, there are unlikely to be any new monsters, at least not for now. If I get the code problems sorted out, then I'll be able to have the more realistic MP5 and the new monsters.
Posted 20 years ago2004-03-15 16:45:15 UTC
in Anonymous posts Post #19446
Leave old members here...some of them pop back every so often. It's unfair on them. Only remove Kaptain_Krunch and Silent Bob, and that other friend of theirs who was commenting on "Krunch's" cs maps. Also, don't taunt people, some are naturally REALLY thick.
Posted 20 years ago2004-03-15 16:12:03 UTC
in Anime/Movies/TV Shows Post #19443
POKEMON IS AN EVIL FORCE THAT SHOULD HAVE BEEN ELIMINATED! BURN POKEMON! But I like one Japanese thing: SUSHI!!!!! Great stuff.
Posted 20 years ago2004-03-13 13:42:10 UTC
in New mod: Ideas needed! Post #19232
What has that got to do with anything?
Posted 20 years ago2004-03-13 09:20:38 UTC
in Stopping Scis Post #19214
Hmm...normally, their AI decides when to do that, but you could pass through a trigger_once that targets a looping scripted_sequence, a scripted_sentence so they say something, and the looping scripted_sequence (Just make it target itself) will stop them.
Posted 20 years ago2004-03-12 17:34:29 UTC
in New mod: Ideas needed! Post #19164
Nice idea ZombieLoffe. And thanks MoP!
Posted 20 years ago2004-03-12 15:43:37 UTC
in New mod: Ideas needed! Post #19159
Hmm...not so sure about the reprogramming. Maybe they could be there when the normal military fails, as a last resort...or maybe not. Oh, and just in case anyone is interested, I'm making this myself, and the only help I want is with some modelling and some coding. The mapping will all be my own work.
Posted 20 years ago2004-03-11 15:34:04 UTC
in New mod: Ideas needed! Post #19100
I have a story...but you're not gonna like it...especially you, zombieloffe...

It's the...gulp...old...um...black mesa story...

However, it WILL have much better stuff than original hl. There will be puzzles, stealth, on-rails sections, and the good old escape style gameplay. There will also be mission objectives later on, and some of the models will be improved, with more Scientist and Barney head options. And if I feel like coding it, Otis will appear...

Oh, and I've just remembered...in the Sven Co-op manual it said robot grunts were never deployed during the Black Mesa incident. However, they were originally gonna be in HL, since the SDK contains their model SMD files...maybe I could have them in just a specific area.
Posted 20 years ago2004-03-11 13:31:11 UTC
in New mod: Ideas needed! Post #19078
Um, HL already HAS an RPG. I'm not sure about weak spots, although it's a nice idea. I like the helicopter idea, and there are likely to be on-rails areas like that in the mod. What does everyone think of having stealth weapons (A silenced glock which the assassin will drop, and a silenced sniper rifle)? And does anyone want robot grunts?
Posted 20 years ago2004-03-11 09:40:46 UTC
in New mod: Ideas needed! Post #19057
I'm currently working on a new mod, which I'm hoping I WON'T give up on this time. However, I need some ideas for extras in it.

It will use the original HL code, with some extra stuff added:

MONSTERS

Me2's atomic houndeyes (He said he'll also let me use his new xenocide houndeyes as well!), torch and medic grunts (Not fully coded yet, currently they're the same as before but use 9mm handguns. I intend to have the medics heal other grunts and the torch grunts explode.) I might try to code opfor's race x aliens, but I might not...it depends how lazy I'm feeling. There will also be male blackops like in opfor, except they will use shotguns as well as sniper rifles.

WEAPONS

Opfor's sniper rifle will definitely be in the mod, and I might include a silenced version as well. I might also try to code the SAW machine gun.
The MP5 has been made more realistic, and therefore only has 30 bullets in a clip instead of 50. I might also have an MP5 without a Grenade Launcher, and a silenced version of the 9mm handgun.

SUGGESTIONS NEEDED

I need feedback on what you think of the current new monsters/weapons, and any extra suggestions. I'm not sure about including the silenced sniper rifle and non-GL MP5, so if you don't like them, please say so! I don't want to include pointless weapons in the mod. Also, don't suggest brand new monsters, just variations of the current ones, whether you want Race-X or not etc. I don't intend to include the robot grunts from sven co-op unless you REALLY want them, so if you want robot grunts, you'll need to convince me they're worth it...I don't think they're necessary.

Thanks very much!
Posted 20 years ago2004-03-10 15:37:45 UTC
in Favorite band Post #18979
Pop is awful. Like I said, Blink 182 is the best!
Posted 20 years ago2004-03-07 17:30:08 UTC
in Custom Textures Post #18682
Read the tutorial.
Posted 20 years ago2004-03-07 17:19:11 UTC
in Favorite band Post #18680
Blink 182. I hardly ever listen to music, but I listened to some good Blink 182 songs while I was skiing in France (Not during the actual skiing, in the hotel).
Posted 20 years ago2004-03-07 17:17:38 UTC
in vassy Post #18679
I did the map, not the mod.
Posted 20 years ago2004-03-05 18:20:59 UTC
in Compo Post #18393
Well, I'm gonna do something about the death of TWHL's compos...TWHL's were the only good ones around...my compo seemed like complete crap...what are we going to do? I need to think of something......