Forum posts

Posted 18 years ago2005-11-25 05:27:33 UTC
in Which pants leg do you put on first? Post #148972
My Middle leg... :cool:
Posted 18 years ago2005-11-22 00:10:38 UTC
in Specifying game_player_equips? Post #148298
Whats up all,

I'd really like to learn how to do this. I haven't had any luck at all yet. This is for CS 1.6 (condition zero to be precise) I made an mp5 map and put mp5's on the ground. This works fine and all but I'd really like to know how to make the players spawn with the weapons I specify in 2 game_player_equips. The reason I have 2 is because I want each team to have their normal pistols (USP and glock). Using only one game_player_equip obviously gives both teams a USP "and" a glock. So how do I trigger the game_player_equips and make it so the weapons are only given at the round start. This way the CT's don't run to the T spawn and all of a sudden get a glock as well. Can someone please type out what I need to do "using names as examples for targets..etc" so that i can finally get this working? Below is what I have so far.

1 game_player_equip (unnamed)(that I want to be for the terrorists)
Give mp5: Yes
Give Knife: Yes
Give glock: Yes

1 game_player_equip (unnamed)(that I want to be for the CT's)
Give mp5: Yes
Give knife: Yes
Give USP: Yes

So somehow the game_player_equips need to point to the proper team so that at the start of each round the players get what is stated in the game_player_equips according to what team they are on. I just have no idea how to do this. I have read up on the team_master etc and have tested many things but I haven't had any luck yet.

Thanks...
Posted 19 years ago2004-10-31 05:50:10 UTC
in Resetting entities problem! Post #70726
If you mean without using the multi_manager, yes I have. And it resulted in the same problems. They didn't reset! Any ideas?

Thanks
Posted 19 years ago2004-10-31 00:39:34 UTC
in Resetting entities problem! Post #70718
Hello,

For the life of me..I cannot get my entities to reset properly at the beginning of each round. I followed tutorials located at:

http://countermap.counter-strike.net/Tutorials/tutorial.php?id=7

http://www.tdcom.net/lacos/?section=2&subsection=7

The map is for Condition Zero Multiplayer. I have 3 seperate buttons. Each button controls a laser and an ambient_generic like so:

func_button (target = laser1)
"laser1" consists of 2 lasers and 1 ambient generic with the start off and start silent flags checked.

func_button (target = laser2)
"laser2" consists of 1 laser and 1 ambient_generic with the start off and start silent flags checked.

func_button (target = laser3)
"laser3" consists of 1 laser and 1 ambient_generic with the start off and start silent flags checked.

When the first button is pushed laser1 comes on (laser and ambient_generic)when pushed again they are shut off. The buttons work exactly like they are supposed to in the first round. After the first round I am getting weird things going on, such as, laser2 sound being on and nothing else or the lasers on but no sound and when I press the buttons the lasers come ON and the sound turns OFF.

I followed the tutorials step by step and I still cannot get it to work properly. I did the following:

I built a tiny room off one of the outside walls and put a door inside with the entity "func_door / target = reset_manager". No other settings were touched.

I then made a Multi_manager in the center-top of the map with the following:

Name (targetname) = reset_manager
roundreset 1
laser1 1
laser2 1
laser3 1

Now when the round restarts I can hear the door shut but the entities dont reset to their original position. I've been reading and trying this for days now. Can someone please help me out?

Thank you,

Mark