Forum posts

Posted 17 years ago2006-08-13 15:26:10 UTC
in I start up, but it's only background Post #193296
Perhaps, but why does the background load almost instantly?
Posted 17 years ago2006-08-13 14:33:41 UTC
in I start up, but it's only background Post #193290
This is on my aunt's computer-I have no problems on the regular. Her specs are: 128mb RAM, 233 MHz Pent II, integrated graphics (most likely), 14GB hd. So I was wondering, is it the specs that are causing this?
Posted 18 years ago2006-03-21 09:14:54 UTC
in Fixing Max Patches Post #170024
Yes, I'm just wondering if anyone else had anything to add.
Posted 18 years ago2006-03-21 00:15:54 UTC
in Fixing Max Patches Post #169878
I know its when the map is too big, any help? Here's the compile log(its for the "BrainBread" mod:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppslightsoulbluehalf-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesHalf-Life Tool PackApplicationsValve Hammer Editormapsbb_contageous.map" "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous.map"

** Executing...
** Command: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlcsg.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"
Entering C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

9 brushes (totalling 54 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.67 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.20 seconds)

Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadaba.wad
  • Contains 6 used textures, 5.22 percent of map (65 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadbb_vertville.wad
  • Contains 9 used textures, 7.83 percent of map (177 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadbrainbread.wad
  • Contains 1 used texture, 0.87 percent of map (176 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadhalflife.wad
  • Contains 98 used textures, 85.22 percent of map (3116 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadcstrike.wad
  • Contains 1 used texture, 0.87 percent of map (123 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreaddecals.wad
  • Contains 0 used textures, 0.00 percent of map (223 textures in wad)
added 11 additional animating textures.
Texture usage is at 1.68 mb (of 4.00 mb MAX)
8.53 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlbsp.exe
** Parameters: "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlbsp.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...8648 (1.36 seconds)
BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3528 (0.38 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2878 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4996 (0.64 seconds)
10.58 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlvis.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"
5257 portalleafs
17956 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (58.95 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7558.06 seconds)
average leafs visible: 580
g_visdatasize:793052 compressed from 3459106
7617.39 seconds elapsed [2h 6m 57s]

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlrad.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0lights.rad']
[59 texlights parsed from 'C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0lights.rad']

20695 faces
Create Patches : 70944 base patches
0 opaque faces
269056 square feet [38744176.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

--- END hlrad ---
Posted 18 years ago2005-09-30 14:49:32 UTC
in Multiple doors opening on a train Post #138452
Well, now I think I can see my train; maybe not. When I ran the map, it terminated on me (hl2.exe I think).
Posted 18 years ago2005-09-29 23:12:34 UTC
in Multiple doors opening on a train Post #138321
And there's no func_train in Source :
Posted 18 years ago2005-09-29 23:09:55 UTC
in Multiple doors opening on a train Post #138320
1. Should I keep the doors seperate(without groups)?
2. The train isn't player controlled.
Posted 18 years ago2005-09-29 21:10:35 UTC
in Multiple doors opening on a train Post #138311
A func_tracktrain to be precise. Is it possible to have more than one door open on a func_tracktrain? Does it matter that all three trains are connected(straight track anyway)minus the doors?
Posted 18 years ago2005-05-03 23:35:12 UTC
in Trains in CS:S Post #107187
Is it possible to make drivable trains in CS:S? If not, whats a similar alternative?
Posted 19 years ago2005-04-09 19:50:53 UTC
in Don't have anyplace to put map... Post #102888
And now I'm stuck!How is my map 7.8MB anyway?
Posted 19 years ago2005-03-21 13:18:54 UTC
in Great-Another Thing Post #98373
Thanks AGAIN! I hate that ole Origin brush...
Posted 19 years ago2005-03-21 11:26:44 UTC
in Why can't I use this texture? Post #98370
It is in there...
Posted 19 years ago2005-03-21 11:26:28 UTC
in Great-Another Thing Post #98369
My maps won't compile!The reason is somewhere in my .log and here it is.

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~1hlcsg.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_subway"
Entering C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_subway.map
Error: Entity 64 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~1hlbsp.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_subway"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_subway.log for the cause.

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~1hlvis.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_subway"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_subway.log for the cause.

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~1hlrad.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_subway"
>> There was a problem compiling the map.
>> Check the file C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_subway.log for the cause.

--- END hlrad ---
Posted 19 years ago2005-03-20 22:34:27 UTC
in Why can't I use this texture? Post #98310
When I compiled a map with a certain texture(RETSP.wad from the RE:Serve and Protect mod), it seemed to work and though I didn't fully
look at the compile log, everything seemed ok. When I ran the map in-game, it said couldn't find RETSP or something of the like.
Posted 19 years ago2005-03-20 22:01:51 UTC
in Why can't I use this texture? Post #98304
When I compiled a map with a certain texture(RETSP.wad from the RE:Serve and Protect mod), it seemed to work and though I didn't fully
look at the compile log, everything seemed ok. When I ran the map in-game, it said couldn't find RETSP or something of the like.
Posted 19 years ago2005-03-20 07:00:59 UTC
in Compiling and Lighting problems Post #98117
Thanks again.
Posted 19 years ago2005-03-20 03:33:44 UTC
in Compiling and Lighting problems Post #98080
Hey everyone; it compiled...and I feel like an ass because it just took some time to compile. Thanks for this idea originally, Monkey. Thanks also to you SariBous for being so patient.
Posted 19 years ago2005-03-20 03:03:23 UTC
in Compiling and Lighting problems Post #98078
Ok; now the compile log goes further yet, it still shuts down Hammer if I click on the compile screen and its still full bright.
Posted 19 years ago2005-03-19 19:20:51 UTC
in Compiling and Lighting problems Post #98034
No...actually. Where can I get the tools?
Posted 19 years ago2005-03-19 00:10:09 UTC
in Compiling and Lighting problems Post #97811
Yeah, it screws up at the vis compiling(if thats the correct terminology).
Posted 19 years ago2005-03-18 23:39:59 UTC
in Compiling and Lighting problems Post #97806
Well, everything is normal in thr "Run" screen(all checks in expert and Don't Run Game checked). As for the actual compiling, I can't get everything because it freezes every time...I think its something in the map because I just made a quick one and though it didn't run the map after compiling, it worked fully.
Posted 19 years ago2005-03-18 22:51:13 UTC
in Compiling and Lighting problems Post #97803
Everything of when I go to the Run screen?
Posted 19 years ago2005-03-18 21:55:42 UTC
in Compiling and Lighting problems Post #97794
While mapping for "Brain Bread", I made a half map. While compiling, sometime in the end, Hammer(3.4) would always not respond. I suppose it is something with the lighting because, getting to my other problem, the map would always be in full bright even with lights in it.
Posted 19 years ago2005-02-08 22:31:38 UTC
in Problem with train(prefab) Post #89156
Thanks, I just submitted it. Tell me if there's any problems or if I STILL missed something.
Posted 19 years ago2005-02-08 22:04:29 UTC
in Problem with train(prefab) Post #89146
There are two problems: The interior is way too bright(even with only one light), and on one section of the train(one of the control rooms) shuts down the map whenever i get remotely within that area. Can I send this in as a problem map?
Posted 19 years ago2005-01-25 21:24:52 UTC
in Problems with func_door_rotating Post #85786
Is it possible to submit my map with the problem or do I have to explain it?