Fixing Max Patches Created 18 years ago2006-03-21 00:15:54 UTC by Light Soul Blue Light Soul Blue

Created 18 years ago2006-03-21 00:15:54 UTC by Light Soul Blue Light Soul Blue

Posted 18 years ago2006-03-21 00:15:54 UTC Post #169878
I know its when the map is too big, any help? Here's the compile log(its for the "BrainBread" mod:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteamSteamAppslightsoulbluehalf-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesHalf-Life Tool PackApplicationsValve Hammer Editormapsbb_contageous.map" "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous.map"

** Executing...
** Command: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlcsg.exe
** Parameters: "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlcsg.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"
Entering C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

9 brushes (totalling 54 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.67 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.20 seconds)

Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadaba.wad
  • Contains 6 used textures, 5.22 percent of map (65 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadbb_vertville.wad
  • Contains 9 used textures, 7.83 percent of map (177 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadbrainbread.wad
  • Contains 1 used texture, 0.87 percent of map (176 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadhalflife.wad
  • Contains 98 used textures, 85.22 percent of map (3116 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreadcstrike.wad
  • Contains 1 used texture, 0.87 percent of map (123 textures in wad)
Using Wadfile: program filesvalvesteamsteamappslightsoulbluehalf-lifebrainbreaddecals.wad
  • Contains 0 used textures, 0.00 percent of map (223 textures in wad)
added 11 additional animating textures.
Texture usage is at 1.68 mb (of 4.00 mb MAX)
8.53 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlbsp.exe
** Parameters: "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlbsp.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...8648 (1.36 seconds)
BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3528 (0.38 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2878 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4996 (0.64 seconds)
10.58 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlvis.exe
** Parameters: "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlvis.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"
5257 portalleafs
17956 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (58.95 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7558.06 seconds)
average leafs visible: 580
g_visdatasize:793052 compressed from 3459106
7617.39 seconds elapsed [2h 6m 57s]

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlrad.exe
** Parameters: "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0hlrad.exe "C:Program FilesValveSteamSteamAppslightsoulbluehalf-lifebrainbreadmapsbb_contageous"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0lights.rad']
[59 texlights parsed from 'C:PROGRA~1HALF-L~1APPLIC~1ZONERS~13.0lights.rad']

20695 faces
Create Patches : 70944 base patches
0 opaque faces
269056 square feet [38744176.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

--- END hlrad ---
Posted 18 years ago2006-03-21 05:18:57 UTC Post #169899
Did you actually read that link?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-03-21 09:14:54 UTC Post #170024
Yes, I'm just wondering if anyone else had anything to add.
You must be logged in to post a response.