Forum posts

Posted 18 years ago2005-06-22 07:00:37 UTC
in What's That Sprite? Post #116099
Do you want me to post an example!?!
Posted 18 years ago2005-06-22 06:59:52 UTC
in What's That Sprite? Post #116098
I know he is talking about Spirit of Half-Life(the program)! :lol: And I decompeiled the bsp file of the exident and it was like how I said! A green fexplo1 sprite and green Env_Beams!!! ;)
Posted 18 years ago2005-06-22 01:32:24 UTC
in What's That Sprite? Post #116073
Which game are you talking about? :zonked:
Posted 18 years ago2005-06-21 20:09:38 UTC
in 3 Word Story! Post #116044
is full of
Posted 18 years ago2005-06-21 20:03:27 UTC
in 3 Word Story! Post #116042
They didn't know
Posted 18 years ago2005-06-21 20:02:28 UTC
in What's That Sprite? Post #116041
No there is no such entity and you can make it with out spirit! :lol:
Posted 18 years ago2005-06-21 19:02:16 UTC
in Your desktop Post #116029
You guys are realy bored! Why don't you stop doing those stupid things and get back to mapping!

I see you like quake 3 and castle wolfenstein 4, masterofpuppets!
I prefer quake 2 and castle wolfenstein 3D!
:badass:
Posted 18 years ago2005-06-21 18:44:53 UTC
in What's That Sprite? Post #116025
Thats the name of the muzzleflash sprite- fexplo1! ;) Now all you need to do is to change it's colr to green!(with the RGB color value) :D
Posted 18 years ago2005-06-21 18:39:03 UTC
in What's That Sprite? Post #116024
Thats a muzzleflash spirte with a green color and Env_beams! ;)
Posted 18 years ago2005-06-21 18:37:27 UTC
in env_beam... Typical but stuck on it... Post #116022
As for origins just create a brush in the middle of the train with the origin texture on it and tie them together(the train's brush and the origin) to the Func_train entity! ;)
Posted 18 years ago2005-06-21 18:34:23 UTC
in env_beam... Typical but stuck on it... Post #116020
I've seen your map and the Func_trains are empty
Posted 18 years ago2005-06-21 18:01:48 UTC
in Song you're listening to now Post #116015
Sodom- The saw is the law
Posted 18 years ago2005-06-21 17:57:21 UTC
in env_beam... Typical but stuck on it... Post #116013
Cause they are emety(They are not tied to any brush)! :lol: Rebuild them!
Posted 18 years ago2005-06-21 17:53:21 UTC
in 3 Word Story! Post #116012
to kill somebody
Posted 18 years ago2005-06-21 14:54:16 UTC
in Half-Life : Crek Post #115960
Well then you will need to get someone who knows how or learn! ;)
Posted 18 years ago2005-06-21 14:48:18 UTC
in 3 Word Story! Post #115956
He felt lots
Posted 18 years ago2005-06-21 14:06:47 UTC
in Platforms Post #115938
Yes if you will use a func_breakable it will break but it wont full down! ;)
Posted 18 years ago2005-06-21 14:04:08 UTC
in 3 Word Story! Post #115937
Opps...forget that post
Posted 18 years ago2005-06-21 14:03:25 UTC
in 3 Word Story! Post #115936
Licked turned black
Posted 18 years ago2005-06-21 12:36:05 UTC
in Mod_NumforName. WTF does that mean? Post #115913
It's in the path/names section! ;)
Posted 18 years ago2005-06-21 12:30:56 UTC
in 3 Word Story! Post #115912
with a big
Posted 18 years ago2005-06-21 12:29:07 UTC
in Your House! Post #115911
don't laugh
Haha :D

(Ectually I don't understand why should I laugh!)
Posted 18 years ago2005-06-21 12:23:50 UTC
in 3 Word Story! Post #115907
Smaller then ever
Posted 18 years ago2005-06-21 12:18:06 UTC
in tutorial Post #115905
And cntrollable Func_tracktrains!
Posted 18 years ago2005-06-21 12:16:41 UTC
in Mod_NumforName. WTF does that mean? Post #115904
Find your answer somewhere in here- http://www.slackiller.com/tommy14/errors.htm -I know there is a better page then this but I can't find it! :(
Posted 18 years ago2005-06-21 12:14:48 UTC
in help me! enemy:trigger_changelevel Post #115903
Don't use dots when naming entities,levels or folders! They are only for extantions! ;)
Posted 18 years ago2005-06-20 19:17:06 UTC
in 3 Word Story! Post #115770
beef jerky. but
Posted 18 years ago2005-06-20 19:15:21 UTC
in brush out of world? Post #115769
Chack if there is any brush in the range of 64 units from the eaged of the grid!
Posted 18 years ago2005-06-20 17:50:23 UTC
in 3 Word Story! Post #115761
With a gum

(don't ask me what I have with gums for I don't know)
Posted 18 years ago2005-06-20 17:47:43 UTC
in The old version of HL? (1997) Post #115760
I'm holding that disc and I don't see any shadows! :zonked:
Posted 18 years ago2005-06-20 17:46:03 UTC
in tutorial Post #115759
Well I'll just post an example map on the flying xen guys!!
Posted 18 years ago2005-06-20 17:10:10 UTC
in New Tutorial: Basic Softimage Modeling Post #115750
I'll just post an example map!! ;)
Posted 18 years ago2005-06-20 17:09:33 UTC
in tutorial Post #115749
You mean a controllable Func_tracktrain with those spining platforms!
Posted 18 years ago2005-06-20 13:54:57 UTC
in brush out of world? Post #115637
You have a brush with a complaner plane and a brush outside the world(Out side the area that you can build things in it) You will find an explanation somewhere in here- http://www.slackiller.com/tommy14/errors.htm -they are the first in the brush section! ;)
Posted 18 years ago2005-06-20 13:50:51 UTC
in Half-Life : Crek Post #115632
Do you know how to give a model an AI, Mr.Good Map?
Posted 18 years ago2005-06-20 12:45:15 UTC
in 3 Word Story! Post #115596
or a gum
Posted 18 years ago2005-06-20 12:43:11 UTC
in Half-Life: Hostage Situation Post #115593
I think the first is better!! :) The second just looks like it's fullbright and you can hardly see the reflection!
Posted 18 years ago2005-06-20 09:44:03 UTC
in mapping adventure thingy Post #115547
My point is that it doesn't metter if something has been done allready!!! :)
Posted 18 years ago2005-06-20 09:41:29 UTC
in New Tutorial: Basic Softimage Modeling Post #115546
Speaking on tutorials, I thought on emailing an idea to andy but I want to make sure any one needs it!(If nobody wants it I'll post an example map)
Remember in xen those flying monsters that shoot electricity! Those things that look like an electric fish! Does anybody wants to know how to make these? :nuts: If I'll post a tutorial it will explain how to use Func_tracktrain, Func_train(a little),pathtrack ,path_corner(a little) and Env_beam(a little)!! ;) I know some of these stuff are allready explained in some tutorials!
Posted 18 years ago2005-06-20 09:29:47 UTC
in mapping adventure thingy Post #115544
It realy doesn't metter if someone did it!!! :lol: Most of the ideas have been done allready but that doesn't meen you should stop mapping! And habboi, your idea,also,have been done a milion times before!!! :x
Posted 18 years ago2005-06-20 09:21:25 UTC
in Problems with the sound! Post #115543
Isn't the sentance.txt found in the .pak file!?! :confused: I'm quite sure it is!!
Posted 18 years ago2005-06-20 09:00:10 UTC
in I'm baaaaaack! Post #115541
Welcome back and get ready for another compotition! :cool:
Posted 18 years ago2005-06-19 09:35:09 UTC
in cokes secret plan Post #115318
Bah! You communists... :P
capitalistic pig! :x Long live Karl Marks and Lenin
Posted 18 years ago2005-06-19 09:28:12 UTC
in Are you ready for it...? Post #115316
Ok seventh,what is the number of your bank acount?!?
Posted 18 years ago2005-06-19 06:06:46 UTC
in compile problem Post #115292
Post the compiling log!
Posted 18 years ago2005-06-19 06:03:45 UTC
in MOD's. What's your best? Post #115290
38_98, not everybody has the latest computers! :lol: My computer is a pentium III who is 6 years old!!!
Posted 18 years ago2005-06-19 03:48:44 UTC
in TWHL got Pwned [closed] Post #115276
Quite boring those things!!
Posted 18 years ago2005-06-19 03:40:55 UTC
in cs sky names? Post #115275
http://www.vlatitude.com/resources/cs_sky.php -Here you will find a list of them all with pictures!!! ;)
Posted 18 years ago2005-06-18 14:47:33 UTC
in Your House! Post #115175
Host the image on the wab! :lol:
Posted 18 years ago2005-06-18 14:45:05 UTC
in Are you ready for it...? Post #115174
You have nothing to lose you will just learn more stuff! ;)