Forum posts

Posted 18 years ago2005-06-02 14:44:30 UTC
in Tutorial Question Post #112312
They probably deleted it! : Well, Email Seventh or Andy a Email with a description of your tutorial then wait for their replay! If they want your tutorial then Email them it!!! ;) One thing check in popular sites for a tutorial on the same subject for if there is one then it will be just a waste of time to try posting one!! :lol:

Here are some of the popular editing sites:
76th Valtitude- http://www.vlatitude.com/
Rust- http://www.gamedesign.net/
Snark Pit- http://www.snarkpit.net/
And of course check if there is no tutorial on this in TWHL! :lol:
Posted 18 years ago2005-06-02 14:23:39 UTC
in Tutorial Question Post #112302
There is a tutorial on this in the begginers section! ;)
Posted 18 years ago2005-06-01 16:46:00 UTC
in Hl1's Updates [closed] Post #112157
I want to update my Hl1 to it's newst version but my problem is that I have WON and I can't use steam cause it takes alot of space! :roll: How can I update it to the newst version with out steam? :
Posted 18 years ago2005-06-01 16:37:50 UTC
in Bevel Texture Post #112155
Great, thanks guys!!! :)
Posted 18 years ago2005-06-01 14:04:52 UTC
in Woot!! [closed] Post #112143
But you already posted such a thread!! And these stuff should be writen in the Shout Box...Idiot!!! :x
Posted 18 years ago2005-06-01 14:02:22 UTC
in Func_traincantrols Post #112142
It should target a Func_tracktrain,then you will be able to ride the Func_tracktrain! Create it on the Func_tracktrain so you will be able to controll the train while you are on it!!!
Posted 18 years ago2005-06-01 13:58:39 UTC
in Bevel Texture Post #112139
What is a HOM effect? :zonked:
Posted 18 years ago2005-06-01 13:57:18 UTC
in Woot!! [closed] Post #112136
You fucking son of a bitch rat808,stop spamming!!! :x
Posted 18 years ago2005-06-01 13:39:33 UTC
in Bevel Texture Post #112133
Mmmm...just want to make sure I know what all the textures do, and If they are special! :) What Does the transulant texture do? :
Posted 18 years ago2005-06-01 10:56:07 UTC
in New Website under Construction Post #112117
You should also put a link to half-life rust which is very helpfull too!! ;)

Have a look yourself- http://www.gamedesign.net/
Posted 18 years ago2005-06-01 06:57:40 UTC
in lights.rad Post #112083
Make it switch able too for in my Hl1 only switch able and light ammiting texture emmit light!! : And make sure the texture is on(+0/+1/+2/+3 ect...)
Posted 18 years ago2005-06-01 06:54:14 UTC
in RPG ADVENTURE #1 [closed] Post #112081
Just don't say my name!! :x
Posted 18 years ago2005-06-01 06:48:53 UTC
in My new mod "Xenophobia part 1" Post #112080
Great I'll chack it!!!
Posted 18 years ago2005-06-01 06:47:34 UTC
in power switch?? Post #112079
Doesn't cs have all the hl1 entity+other entitys if it is so just open it with cs and save as it with another name only then compile the new map(with cs configurations of course)! ;)
Posted 18 years ago2005-05-31 17:05:20 UTC
in Bevel Texture Post #112008
I prefer using null then!! :) But if that the only thing it does then it's usless!
Posted 18 years ago2005-05-31 16:00:37 UTC
in Vault ideas Post #111994
You can just write down which kind of map it is!!!
And as for other staff I've seen someone posting a Tiberium Sun:Fire Storm map and nobody deleted his map so you can post these stuff! ;)
Posted 18 years ago2005-05-31 15:56:04 UTC
in Bevel Texture Post #111993
What does this Bevel texture do? :
Posted 18 years ago2005-05-31 15:54:36 UTC
in REAL PROBLEMS -send to me now!- Post #111992
You mean that you it to start off when you load the level for I have done it in my example map- http://twhl.co.za/mapvault_map.php?id=2993 ;)

If you want a controllable train like in the capter "on a rail" you will need a Func_traincontrolls! Make a cube somewhere on your train, texture it with the aaa texture and turn it into an entity(Func_traincontrolls). Write in the train name value the name of the Func_tracktrain and now you can drive the track train!!! :)

If you want the Func_tracktrain to stop in the middle of the level just trigger it!!!
Posted 18 years ago2005-05-31 15:41:59 UTC
in Tricks of the Train Post #111991
Mmmm...are you sure it has an origin and the path should be made out of pathtrack not path_corner. here are two examples on how to create Func_track:

Burrowing Headcrabs- http://twhl.co.za/mapvault_map.php?id=2993 (by myself) -it's on doing something else with Func_tracktrain!!

Tracktrain- http://twhl.co.za/mapvault_map.php?id=927 (by Zombieloffe) -It's on Func_tracktrain!!

They are both very good examples so I seggest thet you chack them both!!! ;)
Posted 18 years ago2005-05-31 15:32:49 UTC
in Tricks of the Train Post #111990
In which page? :
Posted 18 years ago2005-05-31 12:20:16 UTC
in New Website under Construction Post #111947
Gun turret is still in the tools of destruction section while it is a enemy and you forgot the senetry(the gun mounted on the floor)!! :(
Posted 18 years ago2005-05-31 12:15:59 UTC
in New Website under Construction Post #111946
Much better,dm4544! :)
Posted 18 years ago2005-05-31 12:11:37 UTC
in New Website under Construction Post #111943
Ohh yeah I forgot to tell you that I already saw that site some years ago and from it I learnd how good the gauss is but I haven't seen the main page so I don't know how it was then!!
Posted 18 years ago2005-05-31 12:08:03 UTC
in texture dificulties Post #111942
Wait,what does the "bevel" texture do?
Posted 18 years ago2005-05-31 11:57:08 UTC
in New Website under Construction Post #111938
You forgot that the hornet gun's hornets are homing. The turrets are enemys and in single player the magnum doesn't have any sniper mode! Your main page is horrible mostly because there are so many duplicets of one picture if you will put one big picture of gordon it will look better(and don't strech it)!! :lol:
Posted 18 years ago2005-05-31 09:03:02 UTC
in Making a small LED type light. Post #111922
I used func_wall and it was visable from all angles but also add a red glow!! ;)
Posted 18 years ago2005-05-31 09:00:45 UTC
in Green Tall Xen thingies... Post #111921
No it complitly ignores the grid!!! :( So use regular vertex manupltion! ;)
Posted 18 years ago2005-05-31 08:56:12 UTC
in Setting up Hammer 4 Op. Force Post #111920
That's strang for me it work exactly like I said! Well good to know it works for you too!!!
Posted 18 years ago2005-05-31 06:55:53 UTC
in My new mod "Xenophobia part 1" Post #111892
I'm creating a Escape pod just like those small spaceships in the starting movie in Quake II and it looks nice!! :D
Posted 18 years ago2005-05-31 06:53:21 UTC
in Setting up Hammer 4 Op. Force Post #111891
You know you still need to write down the compiling tools in the build program!
Posted 18 years ago2005-05-31 06:52:05 UTC
in Setting up Hammer 4 Op. Force Post #111890
Are you sure that hammer 4.0 is intended for old Hl1 or opposing-force(that is just a better version of Hl1)? :
Posted 18 years ago2005-05-31 06:49:28 UTC
in Green Tall Xen thingies... Post #111888
create a cylender and then use Vertex Manupilation to make the top thiner! :)
Posted 18 years ago2005-05-31 06:00:06 UTC
in Setting up Hammer 4 Op. Force Post #111884
Ok,I'll help you!
_____________________________________________________________
Command: Prameters:

Change Directory $exedir

$csg_exe $path$file

$bsp_exe $path$file

$vis_exe $path$file

$light_exe $path$file

Copy File $path$file.bsp $bspdir$file.bsp

Copy File $path$file.pts $bspdir$file.pts

$game_exe +map $file -game gearbox -dev -console

Everything is chacked and make sure you read it carefully!
_____________________________________________________________

Game Configurations:

Game Executable Directory: Your Half-Life1 folder

Game Directory: Your gearbox folder

_____________________________________________________________

Build Programs:

Game Executable: Your Half-Life1 EXE

Place Compiled Maps In This Directory: /Half-Life/Valve/Maps

;)
Posted 18 years ago2005-05-31 05:34:08 UTC
in My new mod "Xenophobia part 1" Post #111880
Posted 18 years ago2005-05-31 05:32:28 UTC
in My new mod "Xenophobia part 1" Post #111877
Ok half-dude!
Posted 18 years ago2005-05-31 02:46:06 UTC
in Avatars! Post #111860
Oh one more thing it's a real mutation! :nuts:
Posted 18 years ago2005-05-31 02:39:18 UTC
in Green Tall Xen thingies... Post #111858
Mazzleflash did an example map on this and I just chack it and he used only one! Here is a link to the map- http://twhl.co.za/mapvault_map.php?id=1857
Now because of that I have a quastion! How do you make half a circle with an Env_beam! :
Posted 18 years ago2005-05-31 02:04:18 UTC
in Half-Life : Shortlife Post #111855
Well some of the stuff look like prefabs and is this some kind of movie for there are cartbord walls laied on a wall in that map!! Of course that the cages and those stuff are yours but exept from all these stuff there is almost nothing else!
Posted 18 years ago2005-05-31 01:59:04 UTC
in connecting? Post #111854
If you meen the compiling prosses freezes then you should know it doesn't freezes it is just working very hard and your computer don't have enough power to give to the compiler so the compiler doesn't show his progress! The solution to this is very simple wait till it finishes the compiling prosses! ;)
Posted 18 years ago2005-05-30 15:32:39 UTC
in Half-Life : Shortlife Post #111797
The bokes are prefabs!!
Posted 18 years ago2005-05-30 15:31:11 UTC
in Prefabs, Where? Post #111795
Posted 18 years ago2005-05-30 15:29:25 UTC
in Chaging games Post #111793
There is a tutorial on this! http://twhl.co.za/tutorial.php?id=29
And a tutorial on what you asked! http://twhl.co.za/tutorial.php?id=55
Posted 18 years ago2005-05-30 15:26:06 UTC
in Ultra 1337 thread [closed] Post #111790
Who said I'm writing it, look! :x
Posted 18 years ago2005-05-30 15:21:54 UTC
in Chaging games Post #111785
You need to wadinclude them!!!
Posted 18 years ago2005-05-30 15:20:34 UTC
in texture dificulties Post #111784
Yes and halflife.wad too! You should extract all the wads cause they are all very importent. liquid.wad has all the liquid textures in it and Zhlt.wad has the null, skip, hint and bevel textures! ;)
Posted 18 years ago2005-05-30 15:13:55 UTC
in REAL PROBLEMS -send to me now!- Post #111783
It has no origin Mr.Good Map!!! ;)
Posted 18 years ago2005-05-30 15:11:13 UTC
in Half-Life : Shortlife Post #111781
Mostly made out of prefabs but there are nice things out there!
Posted 18 years ago2005-05-30 15:03:55 UTC
in Half-Life : Shortlife Post #111780
Now I will look at them!!! ;)
Posted 18 years ago2005-05-30 14:34:52 UTC
in Half-Life : Shortlife Post #111774
I'm on 2mb too!!! :
Posted 18 years ago2005-05-30 14:29:25 UTC
in Ultra 1337 thread [closed] Post #111771
Man...it took me hours too write that and because of that I'll never use ultra 1337 again!!!