Making a small LED type light. Created 18 years ago2005-05-24 16:27:21 UTC by Zat_AJ Zat_AJ

Created 18 years ago2005-05-24 16:27:21 UTC by Zat_AJ Zat_AJ

Posted 18 years ago2005-05-24 16:27:21 UTC Post #110736
Hi. I was just wondering how I could make a small red light that only lights up like an LED.

I don't want it to give off light, I just want it to light up. Whenever I make a red light, you can't acualy see the light bulb itself, you only see the light it gives off.

I read the light totorial but I don't see any similar situations. Thanks again for your help.
Posted 18 years ago2005-05-24 16:39:42 UTC Post #110737
use one of the flare sprites, you've got 5 choices, go crazy :P
Posted 18 years ago2005-05-24 19:23:59 UTC Post #110757
You could also use swithchable animating textures, distinguished by having +A in front of their name.

Make the off texture a dull grey--+0, I think--and the on texture a nice, bright red.
Posted 18 years ago2005-05-24 21:41:58 UTC Post #110761
Is there a tutorial on how to make textures change?
Posted 18 years ago2005-05-25 09:32:34 UTC Post #110831
Don't think so, and nor is there a need to. Look at the already-existing ones ? there are some buttons in HL, for example.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2005-05-25 16:29:51 UTC Post #110894
Just use a switchable texture in combination with a sprite.
Posted 18 years ago2005-05-25 17:54:13 UTC Post #110906
Ok... but how do I "switch" the texture?
Posted 18 years ago2005-05-25 18:00:33 UTC Post #110909
just put it on the brush and turn the btush into a func_wall. when the func_wall is triggerd it will change it's texture. The switch able textures all have a + before them!!! ;)
Posted 18 years ago2005-05-25 18:59:42 UTC Post #110916
Ahh... ok thankyou. I will try that now.
Posted 18 years ago2005-05-28 04:42:41 UTC Post #111294
Posted 18 years ago2005-05-31 05:57:24 UTC Post #111883
Wasn?t also possible to make a func_wall brush that was always lit and you could see in the dark?. Sort of the func_water thing... I need to map a little for HL again. Doom limits are making me think simpler XD!.
Posted 18 years ago2005-05-31 08:08:48 UTC Post #111911
it might not work with a func_wall. and a func_wall will only be visible from a cirtain angle. make a sprite(grey not red). put it into hammer and have it start off. and make sure its set to render as an additive with a render amount to make it semi-trasparent and a color to make it red.
Posted 18 years ago2005-05-31 09:03:02 UTC Post #111922
I used func_wall and it was visable from all angles but also add a red glow!! ;)
Posted 18 years ago2005-05-31 09:27:49 UTC Post #111924
You could easily do it with just the sprite, if it's something the player will see as a detail and not a really important map bit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 18 years ago2005-05-31 16:44:15 UTC Post #112000
Yeah, I just used I sprite, I guess I didn't think of that. Thanks for your help.
You must be logged in to post a response.