Forum posts

Posted 19 years ago2005-03-11 15:39:28 UTC
in no hope.... Post #96372
since god himself couldnt get my compiler to work right could i send my textures and my .map file to someone and get it compiled?

any takers?
Posted 19 years ago2005-03-10 22:19:41 UTC
in WTF? Post #96284
it copies on its own.... its part of the compiler
a-matter-a-fact its the first thing the compiler does!
Posted 19 years ago2005-03-10 20:46:42 UTC
in WTF? Post #96271
if i try and create the substitute directory
in my cmd prompt....
i get this.

X:>subst s: X:Program FilesSteamSteamAppssaberwolf666@hotmail.com
Incorrect number of parameters - FilesSteamSteamAppssaberwolf666@hotmail.com
Posted 19 years ago2005-03-10 20:43:06 UTC
in GCFScape question? Post #96270
great...
Posted 19 years ago2005-03-10 17:33:07 UTC
in WTF? Post #96221
no matter what i export the .map to it always searches for:
saberwolf666@hotmail.map

WHICH DOESNT EXIST!

i have it saved in the same directory as test.map

i dont understand
Posted 19 years ago2005-03-10 17:25:02 UTC
in WTF? Post #96218
** Executing...
** Command: Copy File
** Parameters: "X:Program FilesSteamSteamAppssaberwolf666@hotmail.map" "X:Program FilesSteamSteamAppssaberwolf666@hotmail.comcounter-strikecstrikemapssaberwolf666@hotmail.map"

last time instead of my e-mail it had a 1.map

why is it doing this?
Posted 19 years ago2005-03-10 17:06:44 UTC
in GCFScape question? Post #96208
thx again
Posted 19 years ago2005-03-10 03:08:57 UTC
in GCFScape question? Post #96107
when using GCFScape where do you extract the .wad's you're planning on using?
Posted 19 years ago2005-03-09 18:56:27 UTC
in .wad s in 1.6? Post #96066
never mind.... i see that i need to DL and install Microsoft .NET framework. thx for your help
Posted 19 years ago2005-03-09 18:49:30 UTC
in .wad s in 1.6? Post #96065
GCFScape.exe - Application Error
The application failed to initialize properly (0xc0000135). Click on OK to terminate the application

i get this same error when trying to run map veiwer
Posted 19 years ago2005-03-09 18:22:11 UTC
in .wad s in 1.6? Post #96060
where do you find your texture wads for 1.6? where are they located in the steam folder?
Posted 19 years ago2005-03-09 17:52:26 UTC
in fatal error? Post #96057
where can i go to actually get .wads that work
now after every compile i get an error stating
still... "could not filesystem dll to load"
i can get around that by checking the "dont run game" box and go through CS manually. but then i get

"cannot open es_trinity.wad"

when i try to run the map through the console
Posted 19 years ago2005-03-09 03:49:09 UTC
in fatal error? Post #95989
...then i get the error
Posted 19 years ago2005-03-09 03:48:42 UTC
in fatal error? Post #95988
** Executing...
** Command: Change Directory
** Parameters: X:Program FilesSteamSteamAppssaberwolf666@hotmail.comcounter-strike

** Executing...
** Command: Copy File
** Parameters: "X:Program FilesValve Hammer Editortoolstest.map" "X:Program FilesSteamSteamAppssaberwolf666@hotmail.comcounter-strikecstrikemapstest.map"

** Executing...
** Command: X:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "X:Program FilesSteamSteamAppssaberwolf666@hotmail.comcounter-strikecstrikemapstest"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering X:Program FilesSteamSteamAppssaberwolf666@hotmail.comcounter-strikecstrikemapstest.map
CreateBrush: 0...1...3...5...6...8... (0)
CSGBrush: 0...1...3...5...6...8... (0)
Using WAD File: program filessteamsteamappssaberwolf666@hotmail.comcounter-strikecstrikemapscadaver.wad
0 seconds elapsed
** Executing...
** Command: X:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "X:Program FilesSteamSteamAppssaberwolf666@hotmail.comcounter-strikecstrikemapstest"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing X:Program FilesSteamSteamAppssaberwolf666@hotmail.prt
0 seconds elapsed
** Executing...
** Command: X:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "X:Program FilesSteamSteamAppssaberwolf666@hotmail.comcounter-strikecstrikemapstest"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
1 portalleafs
0 numportals
BasePortalVis: (0)
LeafThread: (0)
average leafs visible: 1
visdatasize:1 compressed from 1
0.0 seconds elapsed

** Executing...
** Command: X:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "X:Program FilesSteamSteamAppssaberwolf666@hotmail.comcounter-strikecstrikemapstest"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'X:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'X:PROGRA~1VALVEH~1toolslights.rad']

6 faces
1536 square feet [221184.00 square inches]
96 patches after subdivision
1 direct lights
BuildFacelights: 0...1...3...5...6...8... (0)
visibility matrix: 0.0 megs
BuildVisLeafs: 0... (0)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (0)
transfer lists: 0.0 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (0)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(2259, 2259, 1134)
FinalLightFace: 0...1...3...5...6...8... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/400 64/25600 ( 0.3%)
planes 92/32767 1840/655340 ( 0.3%)
vertexes 8/65535 96/786420 ( 0.0%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 3/8192 120/327680 ( 0.0%)
faces 6/65535 120/1310700 ( 0.0%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/8192 56/229376 ( 0.0%)
marksurfaces 6/65535 12/131070 ( 0.0%)
surfedges 24/512000 96/2048000 ( 0.0%)
edges 13/256000 52/1024000 ( 0.0%)
texdata [variable] 48/2097152 ( 0.0%)
lightdata [variable] 3042/2097152 ( 0.1%)
visdata [variable] 1/2097152 ( 0.0%)
entdata [variable] 346/131072 ( 0.3%)

Total BSP file data space used: 6181 bytes

0 seconds elapsed
** Executing...
** Command: X:PROGRA~1SteamSTEAMA~1SABERW~1.COMCOUNTE~1hl.exe
** Parameters: +map "test"
Posted 19 years ago2005-03-09 03:45:42 UTC
in fatal error? Post #95987
ok maybe it is pre compile because now it wont bring up the program log... when before it did
Posted 19 years ago2005-03-09 03:36:01 UTC
in fatal error? Post #95981
post compile
Posted 19 years ago2005-03-09 03:12:14 UTC
in fatal error? Post #95979
when i go to compile i keep getting a window that pops up saying

"could not find filesystem dll to load"

ne ideas?

i'm a beginner so could you explain in detail...
thx very much