Forum posts

Posted 17 years ago2006-10-06 17:26:44 UTC
in Omg... steam problem. Post #198748
you can get your pass back. just click "forgot password"
Posted 17 years ago2006-10-01 20:55:58 UTC
in Doors! Post #198240
remember the train in halflife, right in the begining, you went through a few doors, they looked pretty nice
Posted 18 years ago2005-09-06 08:08:50 UTC
in can't include costom wads?!?! Post #132684
ok sweet thnx for all the help
Posted 18 years ago2005-09-05 22:59:57 UTC
in can't include costom wads?!?! Post #132627
damn i feel smart now, ty alot that fixed it, and for the '-wadinclude ' param, do you have to include halflife.wad too?
Posted 18 years ago2005-09-05 17:56:28 UTC
in can't include costom wads?!?! Post #132606
** Executing...
** Command: Change Directory
** Parameters: "d:Program FilesvalveSteamSteamAppsbrowny3counter-strike"

** Executing...
** Command: d:PROGRA~1VALVEH~1toolsHLCSG.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing" -wadinclude gun.wad

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: d:PROGRA~1VALVEH~1toolsHLCSG.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"-wadinclude gun.wad
Entering d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[gun.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.34 seconds)

Warning: Wad file 'documents and settings456 newmy documentshalflife.wad' not found
Warning: Wad file 'documents and settings456 newdesktopnew folder (8)gun.wad' not found
Error: Could not open wad file documents and settings456 newmy documentshalflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file documents and settings456 newdesktopnew folder (8)gun.wad

--- END hlcsg ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlBSP.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: d:PROGRA~1VALVEH~1toolshlBSP.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlbsp ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlVIS.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: d:PROGRA~1VALVEH~1toolshlVIS.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlvis ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlRAD.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: d:PROGRA~1VALVEH~1toolshlRAD.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.bsp" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapstest_testing.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.pts" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapstest_testing.pts"

** Executing...
** Command: Copy File
** Parameters: +map "test_testing" -game cstrike -dev -console +deathmatch 1

exact same thing, dif command
Posted 18 years ago2005-09-05 17:33:13 UTC
in can't include costom wads?!?! Post #132601
well i made a map and i wanted to use my own textures, so i used "-nowadtextures" in the csg box. and then the editor said it couldnt find the wads, but when i compile on normall it works fine.

hear is the compile log::

** Executing...
** Command: Change Directory
** Parameters: "d:Program FilesvalveSteamSteamAppsbrowny3counter-strike"

** Executing...
** Command: d:PROGRA~1VALVEH~1toolsHLCSG.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing" -nowadtextures

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: d:PROGRA~1VALVEH~1toolsHLCSG.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"-nowadtextures
Entering d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.36 seconds)

Warning: Wad file 'documents and settings456 newmy documentshalflife.wad' not found
Warning: Wad file 'documents and settings456 newdesktopnew folder (8)gun.wad' not found
Error: Could not open wad file documents and settings456 newmy documentshalflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file documents and settings456 newdesktopnew folder (8)gun.wad

--- END hlcsg ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlBSP.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: d:PROGRA~1VALVEH~1toolshlBSP.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlbsp ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlVIS.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: d:PROGRA~1VALVEH~1toolshlVIS.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlvis ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolshlRAD.exe
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlrad ---
Command line: d:PROGRA~1VALVEH~1toolshlRAD.exe "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing"
>> There was a problem compiling the map.
>> Check the file d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.bsp" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapstest_testing.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalvesteamsteamappsbrowny3counter-strikecstrikemapstest_testing.pts" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapstest_testing.pts"

** Executing...
** Command: Copy File
** Parameters: +map "test_testing" -game cstrike -dev -console +deathmatch 1

and actually i cant compile in 'expert' mode at all, i can olny compile in 'normall' mode, or it cant find the wads

help please
Posted 18 years ago2005-06-23 22:50:34 UTC
in 3 Word Story! Post #116582
..wow
Posted 18 years ago2005-06-23 17:07:29 UTC
in vis isnt working Post #116536
i went the the page with the latest tool, they should be the new ones
Posted 18 years ago2005-06-23 16:47:06 UTC
in vis isnt working Post #116527
still doesnt work, and i have no idea how to fix the -extra hlvis problem
Posted 18 years ago2005-06-23 16:43:41 UTC
in vis isnt working Post #116523
im compiling with hammer and im pretty shure iv got the lattest tools, but ill try reinstalling the tools
Posted 18 years ago2005-06-23 16:22:43 UTC
in vis isnt working Post #116514
** Executing...
** Command: Change Directory
** Parameters: D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrike

** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.map" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.map"

** Executing...
** Command: D:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: D:PROGRA~1VALVEH~1toolshlcsg.exe "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
Entering D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)

Using Wadfile: program filesvalvesteamsteamappsbrowny3counter-strikecstrikehalflife.wad
  • Contains 8 used textures, 100.00 percent of map (3116 textures in wad)
added 6 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.22 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolsHLBSP.exe
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: d:PROGRA~1VALVEH~1toolsHLBSP.exe "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 285 (0.03 seconds)
BSP generation successful, writing portal file 'D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.prt'
SolidBSP [hull 1] 110 (0.00 seconds)
SolidBSP [hull 2] 54 (0.00 seconds)
SolidBSP [hull 3] 262 (0.03 seconds)
0.19 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: D:PROGRA~1VALVEH~1toolsHLVIS.exe
** Parameters: -fast "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

g_fastvis = true
hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: D:PROGRA~1VALVEH~1toolsHLVIS.exe -fast "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
129 portalleafs
308 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
average leafs visible: 114
g_visdatasize:2426 compressed from 2193
0.03 seconds elapsed

--- END hlvis ---

** Executing...
** Command: D:PROGRA~1VALVEH~1toolsHLVIS.exe
** Parameters: -extra "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

Unknown option "-extra"hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

= hlvis Options =
-full           : Full vis
-fast           : Fast vis
-texdata #      : Alter maximum texture memory limit (in kb)
-lightdata #      : Alter maximum texture memory limit (in kb)
-chart          : display bsp statitics
-low | -high    : run program an altered priority level
-nolog          : don't generate the compile logfiles
-threads #      : manually specify the number of threads to run
-estimate       : display estimated time during compile
-maxdistance #  : Alter the maximum distance for visibility
-verbose        : compile with verbose messages
-noinfo         : Do not show tool configuration information
-dev #          : compile with developer message
mapfile         : The mapfile to compile
** Executing...
** Command: D:PROGRA~1VALVEH~1toolsHLVIS.exe
** Parameters: +map "random_map"

compile log when i set vis to fast^^
vis still doesnt work though, their are no lighting affects in my map at all, just direct light
Posted 18 years ago2005-06-23 16:15:16 UTC
in vis isnt working Post #116509
** Executing...
** Command: Change Directory
** Parameters: D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrike

** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.map" "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.map"

** Executing...
** Command: D:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: D:PROGRA~1VALVEH~1toolshlcsg.exe "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
Entering D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)

Using Wadfile: program filesvalvesteamsteamappsbrowny3counter-strikecstrikehalflife.wad
  • Contains 8 used textures, 100.00 percent of map (3116 textures in wad)
added 6 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.22 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: d:PROGRA~1VALVEH~1toolsHLBSP.exe
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: d:PROGRA~1VALVEH~1toolsHLBSP.exe "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 285 (0.02 seconds)
BSP generation successful, writing portal file 'D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map.prt'
SolidBSP [hull 1] 110 (0.02 seconds)
SolidBSP [hull 2] 54 (0.02 seconds)
SolidBSP [hull 3] 262 (0.02 seconds)
0.17 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: D:PROGRA~1VALVEH~1toolsHLVIS.exe
** Parameters: "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: D:PROGRA~1VALVEH~1toolsHLVIS.exe "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"
129 portalleafs
308 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.25 seconds)
average leafs visible: 96
g_visdatasize:2414 compressed from 2193
0.28 seconds elapsed

--- END hlvis ---

** Executing...
** Command: D:PROGRA~1VALVEH~1toolsHLVIS.exe
** Parameters: -extra "D:Program FilesValveSteamSteamAppsbrowny3counter-strikecstrikemapsrandom_map"

Unknown option "-extra"hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

= hlvis Options =
-full           : Full vis
-fast           : Fast vis
-texdata #      : Alter maximum texture memory limit (in kb)
-lightdata #      : Alter maximum texture memory limit (in kb)
-chart          : display bsp statitics
-low | -high    : run program an altered priority level
-nolog          : don't generate the compile logfiles
-threads #      : manually specify the number of threads to run
-estimate       : display estimated time during compile
-maxdistance #  : Alter the maximum distance for visibility
-verbose        : compile with verbose messages
-noinfo         : Do not show tool configuration information
-dev #          : compile with developer message
mapfile         : The mapfile to compile
** Executing...
** Command: D:PROGRA~1VALVEH~1toolsHLVIS.exe
** Parameters: +map "random_map"

Compile log^^^
Thats all of it, thats with the full vis box cheked, and extra RAD, and normal CSG and BSP if that matters
Posted 18 years ago2005-06-23 16:10:55 UTC
in vis isnt working Post #116503
I check full or fast vis in the compiling window (norm and expert)
but when i play my maps its direct lighting olny vis isnt working at all
their are no leaks and no other odious problems like that.
anyone know what could be wrong?