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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Posted by
M0rt@nius
M0rt@nius
Posted
18 years ago
2006-08-02 02:20:10 UTC
in
Modifying entities
Post #192255
But I already figured it out... you can do it with vbsp -onlyents, which will update the entities in the BSP file. Thanks anyway.
M0rt@nius
M0rt@nius
Posted
18 years ago
2006-08-01 15:25:16 UTC
in
Modifying entities
Post #192219
I need it WITHOUT recompiling the map
M0rt@nius
M0rt@nius
Posted
18 years ago
2006-08-01 15:09:38 UTC
in
Modifying entities
Post #192212
Wow... so can you really SAVE the modified entities into the BSP with garrysmod?
M0rt@nius
M0rt@nius
Posted
18 years ago
2006-08-01 14:48:04 UTC
in
Modifying entities
Post #192210
Here's my question... is there a way to modify entities in a HL2 BSP without actually recompiling it? Like a ripent program, only for HL2. I've searched for something like it but didn't find anything.
M0rt@nius
M0rt@nius
Posted
18 years ago
2006-02-19 10:06:44 UTC
in
teleport question
Post #163945
You can just use killtarget to remove barney from the map.
M0rt@nius