teleport question Created 18 years ago2006-02-18 21:06:24 UTC by SickMothaFucker SickMothaFucker

Created 18 years ago2006-02-18 21:06:24 UTC by SickMothaFucker SickMothaFucker

Posted 18 years ago2006-02-18 21:06:24 UTC Post #163893
Hi again, I want to teleport a cop (barney) to a certain location...

So, the idea is that I have a trigger_multiple, multisource, multimanager and barney.

When I go through a sertain area (trigger multiple, or a button) the multimanager will be triggered and will triger a few things as well as the multisource which will trigger the teleport. The cop is standing on top of the trigger_teleport all the time. So when I execute that every time the cop is already teleported ?

help ?

p.s. and also what is the name of the yellow Xen flies can I put them on map any way ?
Posted 18 years ago2006-02-18 21:57:32 UTC Post #163899
Well, I did fixed it a little. The cop teleports ,after I've passed the trigger area he still stays,but after I go and wait a second near him then he teleports ??? I've tried with sizes of aaatriger ...what is wrong ?

The question still remains for the Xen flies :)
Posted 18 years ago2006-02-18 22:38:15 UTC Post #163901
why u want to telleport a barney any way?
By xen flies u mean thoses big things. the ones that destroyed the aircraft at the start of opposing force?
Posted 18 years ago2006-02-19 00:28:23 UTC Post #163908
I want to get rid of barney, so I figured out that I can teleport him to a spot somewhere outside the map. If you have better suggestions please :)

I wanted fade out and dissapear but I don't have an idea how to make it.

The xen flies, I ment those in HL1 when you are in xen and have to relese them to open a teleport in a somekind of a chamber....
Posted 18 years ago2006-02-19 05:21:12 UTC Post #163920
The butterfiels are made of func_tracktrains.
Posted 18 years ago2006-02-19 08:51:04 UTC Post #163930
Posted 18 years ago2006-02-19 09:13:47 UTC Post #163938
check "delay before trigger" in the trigger's properties...

Also,
I want to get rid of barney, so I figured out that I can teleport him to a spot somewhere outside the map
making a teleport destination outside the map will cause a leak
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-02-19 09:31:17 UTC Post #163941
Make a small, empty box outside the map and teleport Barney inside it.
Posted 18 years ago2006-02-19 10:06:44 UTC Post #163945
You can just use killtarget to remove barney from the map.
Posted 18 years ago2006-02-19 10:08:56 UTC Post #163946
something is wrong with the teleport. he isn't teleporting wright away, or not always...dam! I'll try the kill target now....
Posted 18 years ago2006-02-19 10:16:08 UTC Post #163947
Killtarget is the best solution if you don't need him anymore. Otherwise, a scripted_sequence with it's move-to option set to Instantaneous does the job for npc's.
Posted 18 years ago2006-02-19 14:01:38 UTC Post #163964
It worked, but I also don't want barney to speak! Something is wrong with him, the Gag option does not work. Coud it be because of the scripted_sequence i've put to make him idle (stand like guard)???
Posted 18 years ago2006-02-19 18:55:23 UTC Post #163998
The butterfiels are made of func_tracktrains.
Func_trains actually, with a angular velocity applied to them.

The gag thingy doesn't work for me too... :|
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