Forum posts

Posted 20 years ago2003-10-07 05:54:09 UTC
in Sprites Post #2290
Where are the pac files located, and how do i get all the sprites out

Cheers
Posted 20 years ago2003-10-03 20:17:42 UTC
in FIRE Post #2119
ive only got about 10 visable sprites in the valve/sprites folder
Posted 20 years ago2003-10-03 20:04:06 UTC
in FIRE Post #2118
in the half life folder i couldnt see anyone with sprite in its name
Posted 20 years ago2003-10-03 19:39:04 UTC
in FIRE Post #2112
Gday

Where the hell are the fire sprites and how do you modify their size
Posted 20 years ago2003-10-02 05:56:04 UTC
in Being a Bitch Post #2030
Ive fixed the leaf problem, and have narrowed the freezing down to the vis compiler, when i dont use it it works, is vis nesessary??
Posted 20 years ago2003-10-01 09:32:33 UTC
in Being a Bitch Post #1976
When ever I compile my map and run it HL comes up with a message saying hl needs to close, and something about my convenience, what the hell is the problem.

Here is the log, before that its all normal

ERROR **********
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: C:VALVEH~1toolsvis.exe
** Parameters: -fast "C:GAMESHalf-LifeTSmapsts_Two_Worlds"

vis.exe v1.3 (Dec 30 1998)
-- vis --
fastvis = true
1 thread(s)
LoadPortals: couldn't read C:GAMESHalf-LifeTSmapsts_Two_Worlds.prt
No vising performed.

** Executing...
** Command: C:VALVEH~1toolsqrad.exe
** Parameters: "C:GAMESHalf-LifeTSmapsts_Two_Worlds"

What the hell is Max_Leaf_Faces?

Thanks
Posted 20 years ago2003-10-01 09:22:43 UTC
in Outdoor maps Post #1973
Su-47, latest russian fighter
Posted 20 years ago2003-10-01 03:11:58 UTC
in Outdoor maps Post #1952
Posted 20 years ago2003-10-01 03:04:36 UTC
in Outdoor maps Post #1948
When ever I make an outdoor map, with the sky texture and use the map propeties to make a sky, half way through compiling it freezes, why is this?
Posted 20 years ago2003-10-01 00:18:19 UTC
in Ropes Post #1935
Gday

How are the ropes in opposing force done???
Posted 20 years ago2003-09-29 05:55:08 UTC
in Cluttered Maps Post #1834
Gday

In the x,y view (top down) is it possible to make only part of the map show, my map is very tall ans skinny and the top view is getting extreamly cluttered, is is possible to configure it to ignore any thing below a certain point.
Posted 20 years ago2003-09-25 09:23:00 UTC
in Music in maps Post #1658
Gday

Does anybody know how to make music play from one or more points in a map, such as the radio playing "can't touch this" in ts_hammertime
Posted 20 years ago2003-09-25 09:20:50 UTC
in The specialists Waypoints Post #1657
the bots are included with the mod, the instructions only tell you how to place regular nodes (waypoints), but i want to add more advanced such as jump, camp and ladder.

cheers
Posted 20 years ago2003-09-24 04:28:32 UTC
in The specialists Waypoints Post #1593
Gday

Does anybody know how to place waypoint in the specialists
Posted 20 years ago2003-09-23 19:52:02 UTC
in Outdoor Maps Post #1583
Gday

I remember from somewhere that to make outdoor maps you need to make a brush surrounding your entire level and apply a outdoor texture to it. I can't find an out door texture, where is it???

Thanks
Posted 20 years ago2003-09-23 06:57:29 UTC
in coversion of normal to deathmatch Post #1558
Thaks mate
Posted 20 years ago2003-09-23 06:47:36 UTC
in DoD Setup Post #1554
yeh, i did that, it works

thanks
Posted 20 years ago2003-09-23 06:42:58 UTC
in coversion of normal to deathmatch Post #1553
Gday

Ive got my map, whenever you die the level restarts, like in single player. I want it to be a deathmatch map where when you die you respawn.

I also want to know how you make a player start with a hev suit a crowbar and a pistol, ive only been able to do this by placing it in the player start point.

Finally, how do you get items to respawn.

If anyone can help me out id really apreciate it, cheers
Posted 20 years ago2003-09-14 07:27:41 UTC
in The Specialists Post #55
G'day

Can anyone tell me the game configoration and the build program things are for the specialists

I am using worldcraft

Cheers