The Specialists Created 20 years ago2003-09-14 07:27:41 UTC by frenzied__mob frenzied__mob

Created 20 years ago2003-09-14 07:27:41 UTC by frenzied__mob frenzied__mob

Posted 20 years ago2003-09-14 07:27:41 UTC Post #55
G'day

Can anyone tell me the game configoration and the build program things are for the specialists

I am using worldcraft

Cheers
Posted 20 years ago2003-09-14 08:08:10 UTC Post #56
First, upgrade to Hammer. Then use the FGD that comes with TS - it's in Half-Life s :) Only 3.4 and upwards, though, I think. I'd get 3.5b - I have :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-14 08:08:43 UTC Post #57
Same compile tools - ZHLT. Any more help, just ask, I map for TS myself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-23 06:51:22 UTC Post #1555
the ones in the Spec dir? :)
that's, I think specialists.wad, halflife.wad (in valve) and mebbe some others. Just add them all, as long as you have NO CUSTOM ONES!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-23 09:59:12 UTC Post #1560
i would say in ts directory and hl wad(depends on what map):)
Posted 19 years ago2004-08-06 02:36:25 UTC Post #48323
Use the one in halflife.wad.
Trapt Traptlegend
Posted 19 years ago2004-08-06 02:46:06 UTC Post #48324
In game, look at a texture, open up the console and type 'impulse 107'. It'll return you the name of the texture you're looking at. Handy for searching textures in large .wad files...
Posted 19 years ago2004-08-09 02:11:09 UTC Post #49233
You can't use impulse codes in multiplayer as far as I know. Start The Specialists, then hit ` (below Esc) for the console, and type "map mapname".

Bots placed in the map: no.
Seventh-Monkey Seventh-MonkeyPretty nifty
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