Forum posts

Posted 19 years ago2005-11-15 09:08:01 UTC
in Give Weapons Post #147208
But the thing is, how would I know what the original weapons are? It would strip at the end of every round, and I couldn't magically guess that everyone would be using an M3 or something...
Posted 19 years ago2005-11-14 23:43:20 UTC
in Give Weapons Post #147188
Thats what I've been doing...
Posted 19 years ago2005-11-14 21:56:24 UTC
in Give Weapons Post #147177
This is my situation currently. I don't know if anyone has ever played the map gahhhhh by Nipper, but the things he did in it were amazing. It isn't the type of map that you would want to play a lot, but rather to test your skill. This is pretty much what I am doing right now. Anyways, I am throwing in this button so that it is half-hidden, and cannot be seen by the naked eye. Only someone with true observing skills could find it. Now I checked off that flag and I don't get the items at the beginning of the round. GREAT! But a new problem has come, I don't have ANY items at the beginning! Help please... Why would a player_equip entity strip weapons...odd...
Posted 19 years ago2005-11-14 19:41:22 UTC
in Give Weapons Post #147169
Actually I think I might've figured it out. Someone pointed out that there is a "use only" flag on the game_player_equip entity. Maybe checking this off will disable giving it at the beginning of the round since you are not 'using' it. If not, I'll try what you said, thanks :). I'll put an update on whether the problem is solved or not once I set up hammer...
Posted 19 years ago2005-11-14 17:01:35 UTC
in Give Weapons Post #147142
Mmmm...I don't know, its just what I first heard of when I was first mapping, so I used it. I guess I'll update to hammer.
Posted 19 years ago2005-11-13 23:39:35 UTC
in Give Weapons Post #147043
1.6 and CZ mapping are exactly the same, just a different game. I've tried both a button_target and a func_button and neither work. I also already checked the names and that doesn't work...
Posted 19 years ago2005-11-13 22:15:02 UTC
in Give Weapons Post #147038
Oh and if you can't trigger it then why can I trigger it just fine? My problem is not 'not being able to trigger it' but rather, 'not being able to stop it from triggering at spawn-time.' Appreciate your trying to help, of course :). If I can't figure it out I'll just skip it and move on.
Posted 19 years ago2005-11-13 22:14:00 UTC
in Give Weapons Post #147037
Odd...the entity guide says it can be triggered, though...
Posted 19 years ago2005-11-13 21:37:45 UTC
in Give Weapons Post #147028
When a player spawns on a map, they are automatically given the weapons that the button is supposed to trigger.
Posted 19 years ago2005-11-13 21:23:19 UTC
in Give Weapons Post #147023
Right now I've made a button that triggers game_player_equip. The button works fine, but I also spawn with the items that I want the button, and the button ONLY to trigger :zonked:.

I am using Worldcraft 3.3 for a counter-strike 1.6/cz map.