I've tryed with some old Zoner tools here is the log, an btw it Crashesh again with same error!!!
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** Executing...
** Command: H:USBHLNEWS~1ZHLT25~1hlcsg.exe
** Parameters: "H:GamescsMazemapsmaze1"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: H:USBHLNEWS~1ZHLT25~1hlcsg.exe H:GamescsMazemapsmaze1
Entering H:GamescsMazemapsmaze1.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
10%...30%...50%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.48 seconds)
Using Wadfile: gamescsvalvecached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gamescsvalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: gamescsvalvefonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: gamescsvalvegfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: gamescsvalvehalflife.wad
- Contains 11 used textures, 91.67 percent of map (3116 textures in wad)
Using Wadfile: gamescsvalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: gamescsvalvepldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: gamescsvalvespraypaint.wad
- Contains 1 used texture, 8.33 percent of map (14 textures in wad)
Using Wadfile: gamescsvalvexeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 9 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
1.00 seconds elapsed
--- END hlcsg
---** Executing...
** Command: H:USBHLNEWS~1ZHLT25~1hlbsp.exe
** Parameters: "H:GamescsMazemapsmaze1"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: H:USBHLNEWS~1ZHLT25~1hlbsp.exe H:GamescsMazemapsmaze1
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'H:GamescsMazemapsmaze1.prt'
1.14 seconds elapsed
--- END hlbsp
---