Forum posts

Posted 21 years ago2003-02-19 10:33:03 UTC
in NULL Texture? Post #940
ZHLT 2.5.3 Custom Build 1.7 is, as far as I know, the latest version. I checked the version of the tools that came with QeRadiant (I don't know if they're available with installation file, since I got QeRadiant from a friend, because I didn't want to bother with configuring compile tools) and it's also 2.5.3, but it's from May 2 2001 (CS 1.7 is from Dec 9 2002).
Posted 21 years ago2003-02-17 10:49:49 UTC
in NULL Texture? Post #938
Hmm, funny thing, my ZHLT folder (installed together with Radiant) was missing the Readme.txt file. It seems to me I've been using some obsolete version of Zoner's Tools:

CCXX32.dll
clipnode.map
default.hull
dumpbrush.pl
dumpent.pl
dumpline.pl
hlbsp.exe
hlcsg.exe
hlrad.exe
hlvis.exe
netvis.exe
netvis.html
numberbrush.pl
ripent.exe
stripnulents.pl
tfcabbrev.pl
zeditor.wad
zhlt.css
zhlt.wad
ZHLTIntro.html
ZHLTProblems.html
ZHLTReference.html
ZonersHalflifeTools.html

I've now the latest version - together with Readme file. :) Thank's for the info, Andy!
Posted 21 years ago2003-02-12 13:50:12 UTC
in NULL Texture? Post #937
I heard that NULL texture (comes with Zoner's tools) in Half-Life has the same purpose as Quake 3's Caulk (covering faces that are invisible to player for example). Is that true? Has anyone experience with it?

Great page, btw. :)