Forum posts

Posted 18 years ago2006-06-28 11:26:05 UTC
in Lasers resident evil inspired Post #187320
There's a mod called Life's End, it's in the Vault. He's got one of them in there, really well done, too.
Posted 18 years ago2006-06-01 11:49:12 UTC
in how do u make an healing area? Post #183139
Wow... Kasperg, great job with clear help and no flaming. I like that.
Posted 18 years ago2006-05-31 14:14:14 UTC
in making a death match map Post #182934
First off, Zombie, YOU win the prize.

Secondly, zeeba's statement is valid. Remember, not everyone uses ZHLT. My way of compiling maps is wicked simple, and I probably f-d something up, but I just hit F9, then select RAD full and VIS normal. All I need to worry about, let 'er rip.
Posted 18 years ago2006-05-18 14:49:25 UTC
in this has bugged me.. Post #180799
Ah. Well then... um... PWNED I am.
Posted 18 years ago2006-05-18 14:44:58 UTC
in this has bugged me.. Post #180796
It turns the current brush into a brush-based entity, as opposed to a point-based entity. MOVE TO WORLD does the exact opposite: It turns the brush-based entity into a normal brush.
Posted 18 years ago2006-05-18 14:43:45 UTC
in monster dead_osprey Post #180795
Thanks alot, guys! I really appreciate it!!
Posted 18 years ago2006-05-15 12:35:06 UTC
in Bad Surface Extents Post #180234
Cool, I'll use that, as well! I didn't know you could use the coordinates. ^^
Posted 18 years ago2006-05-15 12:17:50 UTC
in monster dead_osprey Post #180228
Nope, didn't work. Tried, but didn't work. The model just jumps to the map origin.
Posted 18 years ago2006-05-14 16:04:23 UTC
in Background sound Post #180041
That'll work too.
Posted 18 years ago2006-05-14 14:07:27 UTC
in Background sound Post #180020
Check out http://www.gh.ffshrine.org/soundtracks/

You'll probably be able to find something there, I know there's one. It's just a bitch to find, that's all.
Posted 18 years ago2006-05-14 13:09:51 UTC
in monster dead_osprey Post #180010
Good idea. Thanks alot, though! Much appreciated!
Posted 18 years ago2006-05-14 13:00:47 UTC
in monster dead_osprey Post #180006
Hey, I'm making a single-player campaign, and it involves the wreckage of a V-22 Osprey. I know I need to use monster_generic to get the dead_osprey model, but I've got no clue as how to get it to work properly at all. All I need is to get it to sit on the ground with the "crash" sequence active, but it won't work.

If somebody would be so kind as to assist me, I'd be most appreciative. :heart: