i just download ZHLT, replaced the old one tools with the new, changed my hammer setings, and get this:
** Executing...
** Command: E:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: c:DOCUME~1dandesktopde_gsb
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: E:PROGRA~1VALVEH~1toolshlcsg.exe c:DOCUME~1dandesktopde_gsb
Entering c:DOCUME~1dandesktopde_gsb.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.97 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.78 seconds)
Using Wadfile: zaloha ddanhryhlvalvehalflife.wad
- Contains 36 used textures, 97.30 percent of map (3116 textures in wad)
Using Wadfile: zaloha ddanhryhlvalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: zaloha ddanhryhlcstrikecstrike.wad
- Contains 1 used texture, 2.70 percent of map (123 textures in wad)
Using Wadfile: zaloha ddanhryhlcstrikedecals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
added 1 additional animating textures.
Texture usage is at 0.45 mb (of 4.00 mb MAX)
10.29 seconds elapsed
--- END hlcsg
---** Executing...
** Command: E:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "c:documents and settingsdandesktopde_gsb"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: E:PROGRA~1VALVEH~1toolshlbsp.exe "c:documents and settingsdandesktopde_gsb"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0]
than hlbsp crached. classic message window pop us, send/don't send report.
Thats all, can somebody help me?
The original tools worked fine.