Forum posts

Posted 17 years ago2006-07-02 18:38:25 UTC
in mapping sounds help Post #188090
got it nm
Posted 17 years ago2006-07-02 18:37:46 UTC
in custom sounds in maps dont work Post #188088
thanks for the ideas tho
Posted 17 years ago2006-07-02 18:35:22 UTC
in custom sounds in maps dont work Post #188087
its was not the cue points i figured it out it was actually rendered wrong at 22/khz instead of 11025/khz my version wont compile 22khz sound for some reason even tho it uses them in cz
Posted 17 years ago2006-07-02 01:27:44 UTC
in mapping sounds help Post #187890
still same prob...
Posted 17 years ago2006-07-02 01:26:32 UTC
in custom sounds in maps dont work Post #187889
ok i did that now the sound plays but it only plays for the first three seconds of the round then the clock up to resets to round time and the sound stops the length of the loop is about 3 seconds i cant even pick a team before it stops. even tho i need to figure out why its not looping by default all i have ticked it the play everywhere flag
Posted 17 years ago2006-07-01 21:59:24 UTC
in custom sounds in maps dont work Post #187867
i know im wondering if it may be my parameters or something

but yes i made sure i only clik small radius

do i have to put the trigger in the spawn point or something i need to know placement to something is a miss ive been trying for a manth now and still cant get the dam sound to play and if i do it plays once and stops
Posted 17 years ago2006-07-01 21:52:37 UTC
in custom sounds in maps dont work Post #187864
i use sound/rain.wav in there but still to no worky it will play once and stop

is there something to do with the wav itself that im not doing
this is the reason i ask for the step by step it must be one little thing im missing.
Posted 17 years ago2006-07-01 17:13:38 UTC
in mapping sounds help Post #187835
what exactly acts as a speaker i thought it was the ambien_generic right?
Posted 17 years ago2006-07-01 16:55:14 UTC
in making transparent glass? how? Post #187829
did you try putting the newly created .wad you made in wally into your czero,or cstrike folder.

black and purple textures means the .wad is missing
Posted 17 years ago2006-07-01 16:52:27 UTC
in custom sounds in maps dont work Post #187827
ive tried and tried all the forums all the tutorials and nothing works. im so bummed.

if someone can give me a step by step on how to input custom sounds into a map using hammer 3.4(expert_fgd) im trying to get a rain.wav loop to play in my map. it is about a month now ive been looking and still no luck i did get the sound to play once but it did not loop by default it played and stopped.

ive tried using ambien_generic and trigger_auto,multiple,ext...
ive checked the format of sound its good but why in the world wont it loop by default.

ive made over a thousand maps without sound and im sick of it maybe i need a new fgd or something im losing my mind.

is there a way i can MAKE IT WORK NO MATTER WHAT!?!?!?!?!?!
this is for condition zero btw
Posted 17 years ago2006-07-01 16:39:06 UTC
in mapping sounds help Post #187825
im sorry but i can not get the sound to work ive tried everything people have told me but it dosent work.

i did get the sound to play once at the beginning but it did not loop by default i looked at the flags and there fine. is not looped does not have a check. ive been working on this one problem for about a month does anyone have the answer... ill try the engine forum.
Posted 17 years ago2006-07-01 02:05:00 UTC
in mapping sounds help Post #187740
it was an example...

the glitch i have is i dont know what folder to put the sound in i think
my map can play fine without the sound compiles and runs.
but once i add the sound with ambien_generic and trigger_auto.
my games loads then when i hit new multy player game and select my map "rain2" it gets all the way to verifying rescources and stop at half way and freezez.
Posted 17 years ago2006-06-30 23:53:41 UTC
in mapping sounds help Post #187720
and do i have to add it to the .res file immediatly? how do i do that?

halflife.wad
zhlt.wad
(sound sample?)

im still getting the same problem it wont open the map it gets to verifying rescources and stops why does it do that
Posted 17 years ago2006-06-30 23:49:44 UTC
in mapping sounds help Post #187719
Posted 17 years ago2006-06-30 22:59:19 UTC
in mapping sounds help Post #187710
just so you know ive tried every tutorial to date
Posted 17 years ago2006-06-30 22:57:15 UTC
in mapping sounds help Post #187708
im trying to get rain.wav to work for my falling rain can you give me an idea how to make a sound loop the whole time with a small radius.
im using hammer editor 3.4 editing maps for conndition zero i need to know everything from start to finish on how to make custom sounds play and be downloaded in my map. ive been a mapper 4 years and never used sounds till now. i made rain fall into water i need sound of rain falling into water to play when map starts and repeat constantly.

i have the .wav file ready its 11025/khz 8bit mono sound i need to know how to install and trigger it im using expert.fgd

everytime i try to do it my game loads and it gets to verifying rescources and stops and wont load the map but compiled fine.
Posted 17 years ago2006-06-30 22:20:00 UTC
in mapping sounds help Post #187701
ive tried and tried