Forum posts

Posted 17 years ago2007-02-15 16:53:39 UTC
in Phys_House Post #212577
Luke only spams "what" and other useless comments.
Posted 17 years ago2007-02-14 23:41:40 UTC
in Performance bad with vista Post #212515
Microsoft works with the mob to get people to stop supporting the previous version of windows.
Posted 17 years ago2007-02-14 20:32:13 UTC
in Pneumatic tube transport system Post #212503
Do you mean like those tubes that you can put a little capsule in and it'll get sent around?
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-14 17:24:25 UTC
in Desktops of February Post #212485
Posted 17 years ago2007-02-14 16:18:21 UTC
in Half life 2 textures in half life 1 Post #212480
I've been downloading that pack at 1050KB/s for 10 minutes, how big is this thing?
Posted 17 years ago2007-02-14 00:10:39 UTC
in Performance bad with vista Post #212421
You should wait under Vista is stable and has the apps/ games you need.
Posted 17 years ago2007-02-13 17:32:12 UTC
in Desktops of February Post #212390
And? You should always use the native resolution of your monitor. In my case it's 1280 x 1024. I don't care that it's not 4:3.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-10 16:27:57 UTC
in Team DM: TWHL vs. SP Post #212115
No one's playing :o I'm on the server
Posted 17 years ago2007-02-09 23:05:26 UTC
in Now Playing: ... Post #212047
Fall Out Boy - This Ain't a Scene, It's an Arms Race
Posted 17 years ago2007-02-09 22:59:34 UTC
in Desktops of February Post #212045
So what? That's the native resolution of my monitor. Things don't seem squashed in CS 1.6 and I can always run it into a window if I want pixel for pixel accuracy (1024 x 768).

1024/768= 1.33333
1280/1024= 1.25
1680/1050= 1.60
1920/1080= 1.77777
Posted 17 years ago2007-02-07 23:47:22 UTC
in The Artifact Post #211900
I could see some interesting puzzles. You could control a headcrab through vents or toxic areas and open up the way for Gordon, etc. There was this gamecube game called geist, it had loads of these puzzles but it had low fps :/
Posted 17 years ago2007-02-07 18:22:09 UTC
in Team DM: TWHL vs. SP Post #211886
Muzz doesn't even play. He fucks around with admin powers and HL crashing plugins.
Posted 17 years ago2007-02-06 20:11:55 UTC
in Team DM: TWHL vs. SP Post #211832
Hl1DM is so cheap. Just grab either the yellow energy beam gun, RPG, crossbow, or revolver and you'll rack up the kills. The true skill is using the other weapons. Personally I love to pop off 4 quick pistol headshots for a surprise kill lol.
Posted 17 years ago2007-02-06 20:08:36 UTC
in The Artifact Post #211831
Posted 17 years ago2007-02-05 22:18:50 UTC
in Draw Distance ? Post #211748
Is 4096 the max? I'd like to set it higher.
Posted 17 years ago2007-02-04 22:32:46 UTC
in Bad Performance: Why? Post #211663
When was the last time you had normal performance? It's rumored FPS tends to shift up and mostly down after steam updates.
Posted 17 years ago2007-02-04 21:36:41 UTC
in Picture Inspired Map! Post #211660
But the shadows in the reference picture are quite prominent. I don't have a null texture and if I build a thing just for shadows I might as well make it the tree. I used a day of defeat model in a monster_furniture and they're all definitely not in another brush.
Posted 17 years ago2007-02-04 14:02:02 UTC
in Light_enviroment contrast Post #211641
Off-topic but, how the heck do you beat sandscroll? I can exploit the map and touch the scroll, but nothing happens. I found a gem switch on the back and ran over to a room on the left with a lever, but nothing happens. :quizzical:
Posted 17 years ago2007-02-04 13:43:14 UTC
in Picture Inspired Map! Post #211640
I found a tree that wasn't shaped like the ones in the picture, but it's still a slim pine tree. I got a nice looking cobblestone texture for the road. And I finally got rid of the leak.

But the trees have swirling yellow particles above them. How do I fix this? How do I get the skybox to emit a purple/reddish color and shadows in the same angle and height as the picture? Aww crap, models don't cast shadows in HL1. Back to brush ones...
Posted 17 years ago2007-02-04 01:48:25 UTC
in Picture Inspired Map! Post #211602
Is that a monster_generic or monster_furniture?
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-03 20:42:34 UTC
in Picture Inspired Map! Post #211586
Posted 17 years ago2007-02-03 20:37:51 UTC
in Picture Inspired Map! Post #211585
Thanks for the OUT_POST name. Now, the slanted Earth mounds beside the road are annoying me. Trying to make one brush that fits there results in a invalid brush. If I try to compile, the brush gets shifted into a valid brush, but then it doesn't seal off the void. Does anyone know how to do this?
Posted 17 years ago2007-02-03 17:29:03 UTC
in Picture Inspired Map! Post #211567
Ran the map in HL1, damn fullbright sucks. Anyways, I found the leak. http://img.photobucket.com/albums/v621/dave932932/pompeii_leak.jpg Now I have another problem, the bases of the pillars flash. I must have chosen an animated texture :quizzical:
Posted 17 years ago2007-01-31 18:32:16 UTC
in Does the "Wow" start now? Post #211293
@ The Hunter - http://www.ctrlaltdel-online.com/comic.php?d=20030606

4 GB of RAM is like you never have to close a program and you can still play a game on top of all your open programs.
Posted 17 years ago2007-01-31 08:40:27 UTC
in Now Playing: ... Post #211246
Green Day - American Idiot
Posted 17 years ago2007-01-31 08:39:04 UTC
in Does the "Wow" start now? Post #211245
For anyone living in the US, we need to kill that DMCA law before it's too late.
Posted 17 years ago2007-01-30 22:44:54 UTC
in I played Zelda Wii and... Post #211205
@Penguinboy - Remember that movie Sky Captain and the World of Tomorrow? It was rated PG so I dismissed it as a kiddie flick. The kiddieness i'm referring to in gaming is any game aimed at a audience 13+ usually is released only to the Playstation and Xbox. In the last third of a Nintendo console's lifespan, the great majority of games are shitty kiddie movie cash-in games with an occasional mediocre game. After the Mario, Zelda, Metroid, and good third party titles come out, the platform is over. You buy a Nintendo console for the opening salvo.
Posted 17 years ago2007-01-30 22:35:54 UTC
in Creating Textures Post #211202
According to Exos's rant, the Soundscape tutorial took 18 months to make it to twhl.
Posted 17 years ago2007-01-30 19:37:15 UTC
in Creating Textures Post #211182
No, and isn't photoshop several hundred dollars? :aghast:
Posted 17 years ago2007-01-30 19:35:15 UTC
in Does the "Wow" start now? Post #211181
Didn't XP's DRM kick in when you changed two pieces of hardware?
Posted 17 years ago2007-01-30 18:28:04 UTC
in Does the "Wow" start now? Post #211173
The funniest thing about Vista is that it'll fuck up WIP screen shots. The print screen button will be removed in Vista. They're afraid people will pirate HD movies frame by frame.

@penguinboy - any piece of hardware? Fuck this DRM crap. I buy normal CDs from independent record labels (not Sony BMG) because one day I might not have an iPod...

Faster, safer and stable my ass. Notice that Office doesn't do anything radically new since the versions on windows 95, yet it uses 100x the resources. :/ I"ll wait at least a year or until the first service pack, which ever is later.
Posted 17 years ago2007-01-30 16:58:41 UTC
in Creating Textures Post #211161
I used that tutorial but I didn't get it. I got the photo into targa and created a texture properties .vmt and now I don't know how to get the actual image.
Posted 17 years ago2007-01-30 16:53:23 UTC
in Does the "Wow" start now? Post #211160
........Linux Gaming Sucks........
..Unreal Tournament That's It..
....Less Than Three Percent....

(That was a haiku)
Posted 17 years ago2007-01-29 20:08:00 UTC
in Creating Textures Post #211077
How do I obtain the .vtf? I entered the info into notepad and saved it as a .vtf I don't have any tangible file for hammer though...

Update: It shows up as a purple and black checkered texture....
Posted 17 years ago2007-01-29 19:35:03 UTC
in Pointless Poll FTW! Post #211069
That has a ring to it.
Posted 17 years ago2007-01-29 19:27:34 UTC
in Competition 23 Post #211068
The tower in my waterslide map (HL1). Muhahaha, it'll make you all want to noclip to the start of the ride.

http://img.photobucket.com/albums/v621/dave932932/waterslide.jpg
Posted 17 years ago2007-01-29 18:05:58 UTC
in I played Zelda Wii and... Post #211057
Galactic Units
Posted 17 years ago2007-01-29 17:48:17 UTC
in Creating Textures Post #211049
http://img.photobucket.com/albums/v621/dave932932/IMG_1198.jpg

Could someone tell me how to make this a texture for Source?
Posted 17 years ago2007-01-28 22:50:46 UTC
in I played Zelda Wii and... Post #210970
Well Wii > Xbox in terms of horsepower, so it has some more potential...
Posted 17 years ago2007-01-28 21:35:56 UTC
in I played Zelda Wii and... Post #210961
The original Xbox ran HL2...
Posted 17 years ago2007-01-28 18:18:03 UTC
in Steam is down again... Post #210947
I guess European Auth servers are still up.
Posted 17 years ago2007-01-28 17:38:55 UTC
in Steam is down again... Post #210943
The problem is that it kicks you off servers or doesn't loet you connect.
Posted 17 years ago2007-01-28 17:10:21 UTC
in Steam is down again... Post #210935
Posted 17 years ago2007-01-28 16:45:21 UTC
in I played Zelda Wii and... Post #210929
You can only really tell when you play it...

Now on graphics. I don't care about bells and whistles like reflections, shaders, etc. I just want clean graphics. I find Super Mario World better looking than Metal Gear Solid 2. Those jaggies were terrible in Twilight Princess. Neverless, i'm still buying the gamecube version.
Posted 17 years ago2007-01-28 15:32:17 UTC
in Half-Life: Hostage Situation Post #210925
I better slow down global warming then.
Posted 17 years ago2007-01-28 15:09:06 UTC
in Half-Life: Hostage Situation Post #210921
Can someone conjure up a estimated release date or completion percentage?