Forum posts

Posted 17 years ago2006-10-13 15:46:52 UTC
in questions? Post #199586
will it ask for it if i run the game
Posted 17 years ago2006-10-13 15:44:44 UTC
in question(s) about custom decals.. Post #199585
-wadinclude :)
Posted 17 years ago2006-10-13 13:18:38 UTC
in a car Post #199572
yea brush type cars
Posted 17 years ago2006-10-13 10:44:00 UTC
in a car Post #199548
i need to make a car but i cant simply find a way to make one any1 have any ideas. i cant also find any prefabs over the internet
Posted 17 years ago2006-10-13 10:42:57 UTC
in Is this possible? (please answer) Post #199546
a barnacle mayiby and kill it at the end :|
Posted 17 years ago2006-10-13 10:41:53 UTC
in .wads Post #199543
they are in a gfc file you might want (no need) to download gfcscape from nems tools

to get it

http://nemesis.thewavelength.net/
Posted 17 years ago2006-10-04 16:13:51 UTC
in questions? Post #198510
anyone know thw answer
Posted 17 years ago2006-09-25 18:55:24 UTC
in questions? Post #197596
ive brought 1 more
in some maps people put textures (or im not sure if its decals)that are not in any wad how is this done
Posted 17 years ago2006-09-25 18:51:11 UTC
in Major light help Post #197594
oh yes that :/ stupid me thanks all of you
Posted 17 years ago2006-09-24 18:44:15 UTC
in Major light help Post #197477
yup its dark now with 10 :P that was the problem i wasnt running vis
Posted 17 years ago2006-09-24 17:00:04 UTC
in Major light help Post #197462
change what? the map? dances wooo hoo it compiled!
Posted 17 years ago2006-09-24 16:55:21 UTC
in Major light help Post #197459
is it normal that it looks as if its frozen?
Posted 17 years ago2006-09-24 16:32:41 UTC
in Major light help Post #197451
it says its not responding you cant even see the log anymore

texlights whats that?

5 minutes passed u still thik its compiling
Posted 17 years ago2006-09-24 16:27:16 UTC
in Major light help Post #197446
i put everything in normal and it freezes
Posted 17 years ago2006-09-24 16:16:02 UTC
in Major light help Post #197442
ok here is my problem when i make a map its too bright i even put brightness 10 in lights and nothing happens
there are no leaks or anything i dont understand
Posted 17 years ago2006-09-24 15:14:08 UTC
in HELP PLEASE HELP Post #197429
good textures as not halflife.wad?
Posted 17 years ago2006-09-23 11:37:36 UTC
in questions? Post #197305
you all nice people thanks!
Posted 17 years ago2006-09-20 19:29:38 UTC
in questions? Post #197081
i have more questions now!

1.how you make things that spin and rotate
2. how are conveyor belts made
3.how do you make a thing that fills up with water when you push a button
4. how do you trigger for you to respawn in a different place that you started

thanks if you can answer this
Posted 17 years ago2006-09-15 19:15:55 UTC
in problem_reloaded Post #196601
thanks! :D
Posted 17 years ago2006-09-11 17:44:09 UTC
in problem_reloaded Post #196319
i havent added anithing

quick question hot do you make a thing you can walk trought(nonsolid)
Posted 17 years ago2006-09-11 16:53:06 UTC
in problem_reloaded Post #196315
is there any way for the .wads you dont use to not be asked for when you run the game

example i have

brainbread.wad

on my list

and even if i dont use it on a map if i run the map in another game it asks for it
is there any way for that not to happen
Posted 17 years ago2006-09-11 16:48:57 UTC
in Preventing map decompiling, REVEALED! Post #196313
this is good and bad at the same times

for those who steal maps: is the good part :D
for those who want to learn from them: is the bad part :(
Posted 17 years ago2006-09-09 10:56:22 UTC
in questions? Post #196056
arrg the gcf file :/

i saw the scripts tutorial and i im learning wow it is complex :aghast: i have to try thing out well and learn the multimanager good :roll: hmm well i have to start somewhere
scripts are actions am i right?
Posted 17 years ago2006-09-09 09:53:10 UTC
in questions? Post #196051
wow thanks for the info! :D

scripts? wow i have to learn a LOT first

and in the 3.

does the sound must be saved allready in the game?

sorry for this question im still learning whats a script? :nervous:
Posted 17 years ago2006-09-07 17:19:47 UTC
in questions? Post #195909
im am a map learner and i have a couple of questions that i would like to know :)

1. i have seen some maps have monsters interact with each other an example is a grunt picking up a scientist trowing him and then shooting him and also in a map i saw a scientist pick up a paper and put it on the wall

2.the other is how do they make those messages pop up like the pods exploded or stuff like that

3. how do monsters talk like in the scientist and the guy who was hiding in a garvage

More will come soon thanks....
Posted 17 years ago2006-09-06 19:08:20 UTC
in slow.. Post #195815
ok i will try thank you all :biggrin:
Posted 17 years ago2006-09-06 15:54:04 UTC
in slow.. Post #195796
** Executing...
** Command: Change Directory
** Parameters:

** Executing...
** Command: Copy File
** Parameters: "C:My Documentszhltasdf!.map" "C:My Documentszhltasdf!.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1HLCSG.EXE
** Parameters: "C:My Documentszhltasdf!"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1HLCSG.EXE "C:My Documentszhltasdf!"
Entering C:My Documentszhltasdf!.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%...60%...70%...80%...90%... (0.17 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%... (0.22 seconds)

Including Wadfile: program filesvalve hammer editorzhlt.wad
  • Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: program filessteamsteamappslcpuchehalf-lifebrainbreadbrainbread.wad
  • Contains 0 used textures, 0.00 percent of map (176 textures in wad)
Using Wadfile: program filessteamsteamappslcpuchehalf-lifehalflife.wad
  • Contains 10 used textures, 100.00 percent of map (3116 textures in wad)
added 8 additional animating textures.
Texture usage is at 0.14 mb (of 4.00 mb MAX)
0.49 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1HLBSP.EXE
** Parameters: "C:My Documentszhltasdf!"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1HLBSP.EXE "C:My Documentszhltasdf!"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:My Documentszhltasdf!.prt'
0.27 seconds elapsed

--- END hlbsp ---

just out of this what exactly is a leak?
Posted 17 years ago2006-09-06 15:44:38 UTC
in slow.. Post #195794
everything is completely bright and there is a large open space migth that be the problem? :nervous:
Posted 17 years ago2006-09-05 19:46:41 UTC
in slow.. Post #195739
i have a problem and i am a noob before anyone critizizes about my mapping i made this map and it slows down the game so much even windows ecurses at me! any ideas why? its not like i cant remake the map its just started but if i get the proiblem further on what should i do?