Forum posts

Posted 17 years ago2007-04-13 23:20:06 UTC
in Can I play Half-Life 2 without internet Post #218990
I have to go into town and pay to use the internet at a computer shop. I have no way to connect to the internet at home. If I can't play HL2 it doesn't matter, I'll just have to be content with all the HL mods out there. :(
Posted 17 years ago2007-04-13 23:03:27 UTC
in update Post #218986
If your feeling brave, try the latest version Quark. It is vastly superior to Hammer AND can make maps for HL, HL2, Quake 1 2 3 and 4, even Soldier of Fortune. It also does the work of Wally. But like I said, it is vastly superior but also vastly complex. I'm just learning it, I am abandoning Hammer now, I need a more sophisticated editor. :cool:
Posted 17 years ago2007-04-13 22:37:07 UTC
in Can I play Half-Life 2 without internet Post #218981
so are you sure that it is possible to install, setup and play HL2 without EVER needing an internet connection. :confused:
Posted 17 years ago2007-04-12 22:43:22 UTC
in Can I play Half-Life 2 without internet Post #218849
How do I do that? When I start, Steam starts asking me about my internet connection and of course I don't have one.
Posted 17 years ago2007-04-12 22:41:32 UTC
in Can I play Half-Life 2 without internet Post #218847
Does anyone know how to play HL2 without requiring an internet connection. I don't have the internet connected to my computer and Steam won't let me play otherwise. Does anyone know how to bypass Steam and play with going online? Please help, I really want to play it. :)
Posted 17 years ago2007-03-16 02:06:34 UTC
in Santa's Revenge 2? Post #216018
I've been thinking about it and I decided, with Santa's Revenge being my best posted map, I would make Santa's Revenge 2 for next Christmas. I have a good idea of what will happen, keeping it to myself though, I may do custom code for this one if anybody can think of good ideas for it.

Does anyone have any good ideas?

By the way, Yes, there will be a new soundtrack to this one. Hopefully, better quality too.
Posted 17 years ago2007-03-11 20:22:01 UTC
in HL1 compile errors (CODING) Post #215573
Hmm, I'm not sure but are you spelling it correctly?
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-02 01:59:18 UTC
in Competition 23 Post #211397
Yeah! I thought of doing a Sub but I couldn't see it going anywhere, so I dropped it. I prefer my SP maps to have a story or some sort of gameplay.
Posted 17 years ago2007-02-02 01:43:18 UTC
in Competition 23 Post #211395
I've already started, I am making mine as a fully playable level with monsters and a LOT of water. Mind you, in this map you will want to keep out of the water as much as possible! By the way, can I split my map into two separate maps joined with a changelevel trigger or do I have to squish it into one bsp?
Posted 17 years ago2007-01-23 23:46:01 UTC
in WANTED - Coders for new mod Post #210408
Actually, I did think as an unmodified sequel, you could play an Exile soldier but for now I am concentrating on the player being an Elite Agent who must complete missions while fighting Exile Army and the Blobs.
Posted 17 years ago2007-01-23 23:14:07 UTC
in WANTED - Coders for new mod Post #210405
Alright, I wanted to try to keep my mod low-key to keep any pressure of release dates and beta versions off my back, but I'll give ya all the SHORT story. I actually have written a longer, more detailed story but I won't release that now.

Urban After-Life is set well into the future (about 3019 or something) the atmosphere has disintergrated, Earth has become a harsh and hostile world. In order to survive, scientists created Enviro-Domes, large energy domes that could shelter entire cities. However, Enviro-Domes could only cover so much area so they created dozens of them to create what is now known as City Zones. The government then ran into over-popultaion problems and chose to exile all criminals out of all City Zones. After decades of this, those exiled criminals returned as the Exile Army and a massive war has begun. The Exile Army used abandoned missile silos to launch bio-missiles at most of the City Zones which almost completly destroyed them but this only caused a new problem. With no atmosphere, Earth was unprotected from the unknown of space and a strange bacteria grew within the sewer under the city zones. The chemicals from the Bio missiles mixed with this bacteria and created a new species. Dangerous slime creatures which could multiply and take any pysical form. You play an Elite Agent who is sent on special missions in a desperate hope to defeat these odds and bring order back to the world.

I have never heard of any game like this which I suppose makes it quite unique. Unfortunetly, the game must also be, so I need to put a lot of effort into it to meet my standards. Now will someone be more willing to help me out?
Posted 17 years ago2007-01-22 06:31:45 UTC
in PS3 or Wii?? Post #210190
You like Mario??? That's a kid game!
Posted 17 years ago2007-01-21 23:54:05 UTC
in PS3 or Wii?? Post #210172
Duh! The controller is the same because it's the Classic PS controller, why would they change the controller when they have used it for so long? Didn't Xbox have the same controller, only a different colour? And another thing, EVERY game is coming out with sequels, nobody can think of new ideas. For example Rainbow Six is up to number 12. Halo going to be 3. Age of Empires 3. Final Fantasy 12 (or something like that, I don't play it). We'll be playing sequels for a long time yet.

And dancing in front of a TV is embarrassing! Why would you want to pretend to play golf or dance in front of other people? Yuk
Posted 17 years ago2007-01-21 23:47:06 UTC
in WANTED - Coders for new mod Post #210171
I am making a new mod which I hope will be very popular. I, however, am new to coding so I need some help. Here are some things I want in my mod but am not sure how to do them.

Grapple Hook (weapon style)
Flying Grunt (with jetpack)
Laser Machine Gun (weapon)

Note there is no need to make models for these items. If you can only provide the code that is fine. If you do you will be in the credits and I may send you a Beta Version once one is up and running. Links to HL coding sites would also be appreciated.
Posted 17 years ago2007-01-21 23:38:08 UTC
in Weapon Strip/Equip Question Post #210168
You can trigger a game_player_equip at any time in multiplayer. Simply take off smartedit and add key values such as
weapon_crowbar 1
ammo_buckshot 2
If you trigger this it will give you the number of items in the list.
Just remember to check Use Only.
I just used this in a map Octangle. Check it out.
Posted 17 years ago2007-01-21 23:17:01 UTC
in PS3 or Wii?? Post #210162
PS3 is gonna be good. For $999 you can:

Play any PS game ever made (unlike Xbox 360)
Has all the features of the XBox 360
Cool interactive controllers similar to the Wii
Looks really, really sleek.
Can play ANY DVD, CD, Jpeg, ect
Used the new Blue laser system for improved performance
The laser system apparently caused the small production number, because they had to be different or something
Posted 17 years ago2007-01-16 05:48:16 UTC
in Dementophobia Post #209714
The pics are too dark, I can't make much out but it looks good from what I can see. Don't put too much stuff lying around or you'll crowd the hall. Maybe even some torture equipment!
Posted 17 years ago2007-01-15 22:03:17 UTC
in Monster_furniture Post #209693
Get Wally or some pak browser. They can usually export all the files inside.
Posted 17 years ago2007-01-15 22:01:50 UTC
in Flying Grunts Post #209692
This is probably a big ask, but does anyone know how to code a grunt to fly, like he has a jetpack. I anyone can help that would be great. They would probably have to act like an Alien Controller but shoots bullets instead of energy balls. By the way, since when do Alien Controllers fire large homing balls heh? :aghast:
Posted 17 years ago2007-01-14 10:26:23 UTC
in Placing the sky after finishing a map Post #209578
Hammer won't hollow a box if it is an entity. Check that first, if it is turn it into a solid brush. Placing a box around your map, especially if it's a big one, can greatly extend compile times, so you should try to avoid this unless neccessary.
Posted 17 years ago2007-01-13 23:04:13 UTC
in Funny terms and conditions Post #209539
I am reading through the terms and conditions of Google's Gmail service and I get to here. I can't help chuckling 'cause they think of every excuse why it might not work. Here's what it said:

Without limiting the foregoing, under no circumstances shall Google or its licensors be held liable for any delay or failure in performance resulting directly or indirectly from acts of nature, forces, or causes beyond its reasonable control, including, without limitation, Internet failures, computer equipment failures, telecommunication equipment failures, other equipment failures, electrical power failures, strikes, labor disputes, riots, insurrections, civil disturbances, shortages of labor or materials, fires, floods, storms, explosions :biggrin: , acts of God, war, governmental actions, orders of domestic or foreign courts or tribunals, non-performance of third parties, or loss of or fluctuations in heat, light, or air conditioning. (In other words, they won't work in the office if the air conditioner isn't working :nuts: mind you, I wouldn't either, TO THE BEACH!!!)
This post was made on a thread that has been deleted.
Posted 17 years ago2007-01-11 10:32:18 UTC
in How to fill room with water ? Post #209304
Of course, I didn't mean you could use a func_water to seal a leak. A func_water is never solid in any part of the game :P.
Posted 17 years ago2007-01-11 05:48:04 UTC
in How to fill room with water ? Post #209290
Believe me, you can place a func_water outside the world. I know this because I made a DM level that slowly flooded until most of the level was under water. I had to place a huge water brush where I wanted the level to flood because it had to cover alot of space. The only error it gave me turned out to be that the func_water brush was too big! So I split it up into three seperate func_water brushes, all of these were outside the map. I don't make my levels like some do (ie. they make it into a giant block) I just build my level with all the rooms and corridors exposed to the void (but not leaking). I have placed func_water brushes outside the world on several occations and I have never had it cause a leak. Try it out, I might just be lucky... ;)
Posted 17 years ago2007-01-10 22:54:49 UTC
in How to fill room with water ? Post #209271
Nah, not a func_door. func_water is a door but it's tricky to use but works perfectly. Place 1 brush to be your water, place it up to the level you want to flood and tell it to move down, start open and toggle. That's it. Do this because otherwise when water moves and stops it renders out. No idea why. Also note that func_water brushes do not cause leaks so they may go outside the world. Never ever make a func_water entity more than one brush or you will be sorry 'cause your level will suffer water damage. :lol:
Posted 17 years ago2007-01-10 22:35:32 UTC
in Half-Life 1 Still Popular? Post #209269
You can tell Half-Life was made from Quake in several places. One is the fact that at the top of every .cpp and .h file in the SDK is that is says "This code is licensed from Id (The creators of Quake)". Also, if you play Quake, look at the explosion and teleporter effects, look familiar? Of course they do, they use the same little round particles that the leak line does. Spirit took advantage of the fact that there was still Quake code in Half-Life, thats how it creates those special effects.

By the way, I believe you can now get Quake 1, 2 and 3 in a bundle pack at some computer stores. So those who haven't played Quake 1, get it! (Hopefully it's XP compatible now, it used to only work on 95!)
Posted 17 years ago2007-01-04 22:20:17 UTC
in Half-Life 1 Still Popular? Post #208625
Mapping for HL1 is good fun anyway. If it's singleplayer, just split the level into parts and go bee-zerk on the detail (almost anyway). Take my new Santa's Revenge mod for example, reasonable level of detail, five levels, half-decent entity usage, all made in a little over two weeks! TWO WEEKS :zonked: ! I was up to midnight though several times and I did hurry through the compile proccess, but it just goes to show, you can do almost anything with HL. Anyway, once you've downloaded around three hundred and fifty maps like I have, you can see the effort some people put in their projects and the others that people fling out into the world after shoving them down the toilet. But anyway...
Posted 17 years ago2007-01-04 02:57:12 UTC
in Half-Life 1 Still Popular? Post #208497
I have only just joined up to TWHL and I'm thinking that it'll all be HL2 and nobody will download my maps! But alas! I look and see that nearly all the maps are HL1! I can't get Half-Life 2 because I don't have an internet connection to my computer and Steam won't let me play if I don't, but the big question I want to ask is WHY is Half-Life 1 still popular? Mind you, I am relieved that I won't be called outdated any time soon, but I am wondering... :cyclops:
Posted 17 years ago2006-12-21 22:14:13 UTC
in Need Compiler!! Post #207137
I already have the full SDK, Milkshape 3D, Hammer 3.5, Jed HL Model Viewer, Wally, SpiteWiz, SpriteView, (puff) Gensurf, Revolver, SpriteFixer and Half-Life 1.1.1.0 (I think thats the number). I want to tweak the Half-Life game for my mod but I don't have a compiler! Can anyone direct me to a free compiler download and tell me how to use it. I don't need source programs, I have Borland, but it won't compile the Microsoft 'Makefile'. Can anyone help? :nuts: