Forum posts

Posted 20 years ago2003-11-22 07:54:52 UTC
in Dream1_ver2 map by DieH@rd Post #5314
ok problem solved. link is working now. you can download.
:) :) :) :) :) :) :) :D :D :D :D :D :D
Posted 20 years ago2003-11-22 07:50:28 UTC
in Dream1_ver2 map by DieH@rd Post #5313
i will try to update map again (aldough i uploaded it few times and always get error message...)
:roll:
Posted 20 years ago2003-11-21 15:19:01 UTC
in Dream1_ver2 map by DieH@rd Post #5260
I have completed my update on Dream1 map. :-)

http://cariad.co.za/twhl/mapvault_map.php?id=371

I have listened to yours suggestions and implemented them in new version. List of changes:
1. Misspeled words are now OK. (thanks to Dizzy Devil for that)
2. Level is twice bigger, with much more gameplay, enemies & thrill...
3. Crowbar insted of gun in the beggining.
4. Much more scripted stuff all across the level.
5. Non-stoping-heart-breaking-brain-washing atmosphere... :-)
6. New thrilling ending (last one was terrible)
& much more...

If you have some new suggestions I will be glad to see them. Expecialy if you have some suggestion to the building roofs part. (That part is seems to be little empty... (nothing much is happening...))
And "Gordon-sleepeing" scene is little empty... It can be upgrated greatly. Gimme some info about that.

And one more thing, I will like to thanks to:
All of you, for all help and suggs.
This incredible site for exelent tutorials.
Cradle of Filth for their music.
& VALVE for making HL. :) :P
Posted 20 years ago2003-11-20 11:57:49 UTC
in My new map & some questions Post #5159
Thanks guys.
I have worked on dream1, and I expanded quite much. More action, more thrill... He he. Update will be shortly.
Posted 20 years ago2003-11-19 08:44:17 UTC
in My new map & some questions Post #5077
I dont know why HL is crashing in my map? That didnt hapened to me...
About misspelled words, English is not my native language, and some errors are expected. But that is ok. I will update map this week... :P
Posted 20 years ago2003-11-19 04:44:48 UTC
in My new map & some questions Post #5072
And one more thing. Can I upload screenshot file without uploading map file?
Posted 20 years ago2003-11-18 20:29:28 UTC
in My new map & some questions Post #5061
This is my first map (DREAM1), so don expect big stuff here. I will apreciate all suggestions and bug reports... I will try to upload next version of this map later this week.
Try it please :-)

http://cariad.co.za/twhl/mapvault_map.php?id=359&dl=1

I have few questions:

1. If I add trigger_auto in map, HL crash! WHY? Insted of that I've added trigger_once in starting position of info_player_start. Thats doing the trick...

2. Can env_fade can last longer than 15 sec? Whatever number i add in HOLD TIME box result is same... Always 15 sec. I'v used multimanager to link multiple env_fade to create longer dark...

3. There is a problem with Gman in this map (if you download you will see). I've created gman (monster_generic) and linked tigger_once to start scripted_sequence to move gman across 2 chekpoints. But when i aproach to trigger (NOT ENTER!!!) I see gman standing at chekpoint 2! And if I enter in trigger Gman walk to chekpoint 1 and stays there.... NOTE: I'v followed instructions from tutorials, and all trigers are well done configured. (i think...) I'v done this stuff before, but I dont know why HL is screwing me here....

Thats all. I'm hoping that you will enjoy my map.

And one quote:
"Road to hell is full of good intentions..."
	Bruce Dickinson: Road to hell :) :)
Posted 20 years ago2003-11-14 19:46:46 UTC
in Texture problem Post #4749
It works. Thanks to all...
Posted 20 years ago2003-11-13 13:17:18 UTC
in Texture problem Post #4620
I have problem. How can I make textures with "{" in the beggining of their names (the white ones, NOT blue ones!) to be shown normal. Blue textures (ladders, fences and other) i can make look ok (like in tutorial LADDER http://cariad.co.za/twhl/tutorial.php?id=34), but white ones wont work with "FX Ammount" setting... :(
Posted 20 years ago2003-11-13 10:32:29 UTC
in some triggers help Post #4601
thanks... will try
Posted 20 years ago2003-11-12 11:57:53 UTC
in some triggers help Post #4511
Hail to you all. This is my first post here...

First quesition. How can i make trigger based on characher entering a location?
Example: when character enters a room some entity gets started....

With what trigger i can make some NPC (sientist for example) move from one location to another...

that's all for now...