Forum posts

Posted 17 years ago2007-04-09 10:28:47 UTC
in Unknow error Mapping Post #218488
so how can i do on another why ?
Posted 17 years ago2007-04-09 10:23:56 UTC
in Unknow error Mapping Post #218485
my map name is test, and there are no test.prt test.p1 test.p2 etc
thers only my account name: hardcor3gam3r@hotmail.p0 hardcor3gam3r@hotmail.p1 hardcor3gam3r@hotmail.p2 etc.

should i delete them ?
Posted 17 years ago2007-04-09 09:56:04 UTC
in Unknow error Mapping Post #218481
Okej now i change it so there are no space between letters and it wrong any way ;S

** Executing...
** Command: Change Directory
** Parameters: C:ProgramSteamsteamappshardcor3gam3r@hotmail.comhalf-life

** Executing...
** Command: Copy File
** Parameters: "C:ProgramSpelCstest.map" "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest.map"

** Executing...
** Command: C:ProgramSpelCsbanorZHLThlcsg.exe
** Parameters: "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:ProgramSpelCsbanorZHLThlcsg.exe C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using WAD File: programspelcswadcstrike.wad
Using WAD File: programspelcswaddecals.wad
Using WAD File: programspelcswadhalflife.wad
Using WAD File: programspelcswadliquids.wad
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.06 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:ProgramSpelCsbanorZHLThlbsp.exe
** Parameters: "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:ProgramSpelCsbanorZHLThlbsp.exe C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:ProgramSteamsteamappshardcor3gam3r@hotmail.prt'
0.02 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:ProgramSpelCsbanorZHLThlvis.exe
** Parameters: "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:ProgramSpelCsbanorZHLThlvis.exe C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

2 portalleafs
0 numportals
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:6 compressed from 2
0.00 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:ProgramSpelCsbanorZHLThlrad.exe
** Parameters: "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:ProgramSpelCsbanorZHLThlrad.exe C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapstest

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

77 faces
Create Patches : 1040 base patches
0 opaque faces
18232 square feet [2625536.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...40%...50%...70%...80%...90%... (0.38 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
50%... (0.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 616448 transfers
Indices : 12672 bytes
   Data : 2465792 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
10%...20%...40%...50%...70%...80%...90%... (0.06 seconds)
0.58 seconds elapsed

--- END hlrad ---

** Executing...
** Command: C:ProgramSteamSTEAMA~1HARDCO~1.COMHALF-L~1hl.exe
** Parameters: -dev -game cstrike -console +deathmatch 1 +map "test"
Posted 17 years ago2007-04-08 15:22:54 UTC
in Unknow error Mapping Post #218406
No i dont have any sound , i just tryed my simple map.

But do you know a good guide for how to build a own map ?
Posted 17 years ago2007-04-08 14:49:51 UTC
in Unknow error Mapping Post #218401
Maby this would help:

** Executing...
** Command: Change Directory
** Parameters: C:ProgramSteamsteamappshardcor3gam3r@hotmail.comhalf-life

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsPhilip'sSkrivbordentities.map" "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities.map"

** Executing...
** Command: C:DOCUME~1Philip'sMINADO~1CsbanorZHLThlcsg.exe
** Parameters: "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1Philip'sMINADO~1CsbanorZHLThlcsg.exe C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using WAD File: programsteamsteamappshardcor3gam3r@hotmail.comcounter-strikede_vegas.wad
Using WAD File: documents and settingsphilip'smina dokumentcswadhalflife.wad
Using WAD File: documents and settingsphilip'smina dokumentcswaddecals.wad
Using WAD File: documents and settingsphilip'smina dokumentcswadliquids.wad
Using WAD File: documents and settingsphilip'smina dokumentcswadcstrike.wad
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.03 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:DOCUME~1Philip'sMINADO~1CsbanorZHLThlbsp.exe
** Parameters: "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1Philip'sMINADO~1CsbanorZHLThlbsp.exe C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:ProgramSteamsteamappshardcor3gam3r@hotmail.prt'
0.02 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:DOCUME~1Philip'sMINADO~1CsbanorZHLThlvis.exe
** Parameters: "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:DOCUME~1Philip'sMINADO~1CsbanorZHLThlvis.exe C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

6 portalleafs
8 numportals
BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 4
g_visdatasize:18 compressed from 6
0.00 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:DOCUME~1Philip'sMINADO~1CsbanorZHLThlrad.exe
** Parameters: "C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:DOCUME~1Philip'sMINADO~1CsbanorZHLThlrad.exe C:ProgramSteamsteamappshardcor3gam3r@hotmail.comcounter-strikecstrikemapsentities

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

162 faces
Create Patches : 1852 base patches
0 opaque faces
38229 square feet [5505024.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.69 seconds)
visibility matrix : 0.2 megs
BuildVisLeafs:
50%... (0.11 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
Transfer Lists : 1787840 transfers
Indices : 16096 bytes
   Data : 7151360 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
2.23 seconds elapsed

--- END hlrad ---

** Executing...
** Command: C:ProgramSteamSTEAMA~1HARDCO~1.COMHALF-L~1hl.exe
** Parameters: -dev -game cstrike -console +deathmatch 1 +map "entities"
Posted 17 years ago2007-04-08 14:35:56 UTC
in Unknow error Mapping Post #218399
Oh okoke im sorry i didnt know, im new here. But its for Cs 1.6 Steam
Posted 17 years ago2007-04-08 14:27:03 UTC
in Unknow error Mapping Post #218397
Yes i have, i red a guide with 6 chapters and at the fourth that problem come up. ;/
Posted 17 years ago2007-04-08 14:13:40 UTC
in Unknow error Mapping Post #218395
I have asked all my "cs friends" but no one know what the problem is, so one of my friends gave me this website and said that maby thet know so i ask you guys:

When i try to test run my map (Valve Hammer Editor), i press F9 (Run) and this error come up efter going in to Half Life:

Error 5899: Metadata file missing or damaged [-1]!!!

What is that ?