Forum posts

Posted 2 years ago2016-09-11 13:54:22 UTC
in TWHL World - Community Project Post #331634
So, this is dead I'm guessing? :P
ChickenFist ChickenFist<Witty Title>
Posted 2 years ago2016-08-30 23:15:03 UTC
in Post your screenshots! WIP thread Post #331481
Is that GoldSource? :o It looks too good.

Here's a pic of my TWHLworld map:
User posted image
Practically done, just gonna fix some bugs. Largest map I've ever made.
ChickenFist ChickenFist<Witty Title>
Posted 2 years ago2016-08-23 21:26:12 UTC
in TWHL World - Community Project Post #331408
Fair enough :) I just combined my maps, compile time isn't as bad as I thought.
ChickenFist ChickenFist<Witty Title>
Posted 2 years ago2016-08-23 21:10:22 UTC
in TWHL World - Community Project Post #331404
Can I divide my map into 2 seperate levels? I like to keep down compile times, shouldn't really make a difference for anyone else.

Edit: The item in my level is a power generator
ChickenFist ChickenFist<Witty Title>
Posted 2 years ago2016-08-15 21:21:29 UTC
in TWHL World - Community Project Post #331261
Thanks. Not really mine, I just ported it from an old abandoned mod that had released it's source code :P
ChickenFist ChickenFist<Witty Title>
Posted 2 years ago2016-08-13 20:09:07 UTC
in TWHL World - Community Project Post #331217
Hey guys, I would like to join. I've been doing some oldschool GS mapping for fun for a couple of weeks, and I have a map that I've put a bunch of hours in that would fit pretty well! :)
ChickenFist ChickenFist<Witty Title>
Posted 4 years ago2015-07-07 16:54:52 UTC
in gordon freeman slav holiday Post #326244
Yes.
ChickenFist ChickenFist<Witty Title>
Posted 4 years ago2014-08-07 15:39:18 UTC
in Post your screenshots! WIP thread Post #321050
Gorgeous.
ChickenFist ChickenFist<Witty Title>
Posted 4 years ago2014-08-07 15:39:16 UTC
in Post your screenshots! WIP thread Post #321049
Gorgeous.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-07-10 11:12:57 UTC
in Black Mesa Scavengers Post #320203
Coding would make everything a lot easier for you. Animating w_security, for example, is more or less one function call.

StudioFrameAdvance( );
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-07-10 11:12:57 UTC
in Black Mesa Scavengers Post #320204
Coding would make everything a lot easier for you. Animating w_security, for example, is more or less one function call.

StudioFrameAdvance( );
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-04-29 16:01:37 UTC
in Xash3D Engine Update! Post #319022
Besides, why should anybody be telling someone how to spend their time? If someone wants to put effort into recreating Goldsource-related software from the ground up, why shouldn't they not be allowed to?
Fair enough. I just don't understand the fascination with upgrading the GoldSource engine. Old games have charm because of the way they look and their limitations, if you are going to completely change them you might as well migrate to a more modern engine.

And, as your link says, reverse engineering is usually a breach of contract since most eula's prohibits it.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-04-29 08:56:51 UTC
in Xash3D Engine Update! Post #319005
Yes, perhaps, but he could have made his own engine which probably would take less time than reverse-engineering GS and which he could have used for stuff without it being illegal.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-04-28 22:24:36 UTC
in Xash3D Engine Update! Post #318990
I think it is an engine written from scratch that just supports HL stuff. Atleast according to the moddb page.

Edit: No, wait, I misunderstood. Then it does seem like a bit of a waste of time...
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-04-17 09:18:01 UTC
in Mouse stutter with Windows 8 Post #318731
I know I'm a little late to the party, but here is the fix is someone is still looking http://support.microsoft.com/kb/2908279
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-04-17 09:15:37 UTC
in Free To Play Post #318730
I haver never received so many death threats as I did back when I played DotA. It really is the most aggressive community.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-03-27 21:36:24 UTC
in Hi, Post #318468
Hey Jaardsi! I remember you. Vaguely. You made a texture for a vending machine with Moomin on it.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-03-27 21:33:03 UTC
in Facebook to buy Oculus Post #318467
I'm just surprised that they've managed to actually get so much money stored up from the ad revenue. They must have huge profit margins.
I read somewhere that they earned roughly 1.6 billion usd last year from ads. Together with, as Rimrook said, paying some costs with (highly valuated) stocks means they have some money to throw around.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-03-27 15:40:53 UTC
in Facebook to buy Oculus Post #318456
Yeah... every company keeps a few hundred millions in cash stashed in a drawer just in case they need to buy someone else.
Every huge multinational company probably does.
So yeah, that's where they get all that money.
Ad revenue finances basically every company that offers a service that isn't paid for by the consumer.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-28 11:45:23 UTC
in The browser war Post #318144
My stock browser isn't Chrome.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-25 07:43:27 UTC
in The browser war Post #318112
Nice! It's definitely worth the effort. Especially if you like me have a midrange phone. The performance gains from KitKat and not having a bunch of oem bloatware alone makes it worth it. Overclocking is nice too.
...it's probably the same with mine.
There's a lot of browsers. Dolphin is nice. If you have an old phone Opera Mini is worth a go.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-24 18:14:23 UTC
in The browser war Post #318106
I have a "Request Desktop Version" in my version of the default Android browser. Possibly because I run CyanogenMod, I guess.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-23 10:41:22 UTC
in The browser war Post #318088
Mobile browsers have practically universal support for basic JS. Even many old phones with proprietary operating systems. Basically, JavaScript works for everyone, unless they choose to disable it, which there really isn't any logical reason to do. Most top selling old phones - if they have a browser at all - use Symbian OS which browser supports JS.

Here is an interesting statistic. 88% of the 10 million largest websites in the world use JavaScript.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-22 23:39:03 UTC
in goldsrc: rendering entities Post #318073
What is a mod_studio entity? Is there even such an entity in goldsrc?
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-22 23:36:38 UTC
in The browser war Post #318072
Stu, well, I guess that is the problem with the fact that most people in the industrialized world use computers now. The vast majority of users of browsers and office software don't want settings, they want everything to work and devs trying to pick market shares naturally cater to this. Hell, even most Linux distros are user friendly now.

I agree that the Ribbon thing in MS apps is a bit weird, and overall the Windows 8 design philosophy took some time to get used to. I don't mind it now, though.

Also, why can't we be friends, why can't we be friends?
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-22 13:01:54 UTC
in The browser war Post #318060
I don't know what the fuss is about, i wish someone made a browser that just had tabs the home button the address field and the back button. There is nothing more you really need.
That is quite literally the interface of Chrome.

Why does everybody hate Google? If you are concerned with a lack of privacy option there is a Chromium fork called SRWAre Iron, which is basically Chrome with substantially enchanhed privacy settings and without google features which has privacy implcations, such as search suggestions.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-22 12:53:45 UTC
in The browser war Post #318056
JavaScript can not alter the client computer or install anything, since it runs in a protected context and can not perform actions outside it's typical "web functions".
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-22 11:33:43 UTC
in Adding new entities to FGD? Post #318053
You have 247 errors. They probably result from using a too new version of MSVC.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-22 11:30:04 UTC
in The browser war Post #318052
Well, disabling JavaScript will break such a large percentage of websites these days that I think it's not a controversial decision to have it somewhere in the advanced settings, since only a very small amount of people is going to do it. You are a minority, and as such perhaps you should go for one of the alternative smaller browsers that cater to you.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-17 17:07:32 UTC
in Adding new entities to FGD? Post #317997
You'll only have a file if the build succeeds. Check what the error is.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-17 14:20:34 UTC
in Adding new entities to FGD? Post #317995
Saw that you already found the file. In msvs, right click cl_dlls folder/tree. Click add file to solution. Browse to the file. Voila.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-17 14:18:27 UTC
in Adding new entities to FGD? Post #317994
Search your computer for a file with that name. In 2.3 SDK a couple of files were for some reasons not added in the msvs solution, but they are there in the dirs.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-17 09:45:48 UTC
in Adding new entities to FGD? Post #317986
There's a tutorial for HUD color right here on twhl
http://twhl.info/tutorial.php?id=80

There is also a lot of coding tutorials at the (now dead) site thewavelength.
http://articles.thewavelength.net/section/7/
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-12 21:12:32 UTC
in Post your screenshots! WIP thread Post #317925
I shall be a millionaire!
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-02-12 19:10:33 UTC
in Post your screenshots! WIP thread Post #317921
User posted image
An old concept is becoming a standalone game, for several platforms including Android :)
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-01-28 23:34:27 UTC
in Porting 3d-skybox from Spirit SDK to Hal Post #317658
Why don't you just base your mod on Spirit?
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2014-01-28 23:34:26 UTC
in Porting 3d-skybox from Spirit SDK to Hal Post #317657
Why don't you just base your mod on Spirit?
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2013-12-22 23:17:30 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317220
This sounds really cool. I need to try this out.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2013-12-22 23:16:18 UTC
in Post Your Photos Post #317219
Missed this thread! :)
User posted image
Two pictures I took with my Nikon D40 last summer with sky superimposed over water. With a shadow-girl added in PS for fun.
User posted image
Might have gone a bit far with the hue,here, but I think it has a fairytale feel.
ChickenFist ChickenFist<Witty Title>
Posted 5 years ago2013-11-10 16:37:35 UTC
in How to make zombie and vorts blood red? Post #316727
I'm not sure, but I think you can do it by replacing a few sprites. That would make all blood red, though.
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2013-04-29 17:11:08 UTC
in Help with GoldSrc Engine Post #313387
That tutorial should work! Make sure you change the fgd according to the classname in the code. The engine links your code with an entry in the fgd here

LINK_ENTITY_TO_CLASS( weapon_m16, CM16 );
LINK_ENTITY_TO_CLASS( ammo_m16, CM16AmmoClip );

so the fgd entry has to be called weapon_m16 if you just copied code from the tutorial
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2013-04-28 01:13:14 UTC
in Now Playing: ... Post #313366
^ great song
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2013-04-18 21:34:58 UTC
in Coding trigger_camera Post #313336
Doesn't matter, the end result is the same. Syntax preference, I guess.
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2013-04-17 19:43:18 UTC
in Coding trigger_camera Post #313332
Changing fov is easy.

CBasePlayer *pPlayer = dynamic_cast<CBasePlayer *>(pActivator);
pPlayer->pev->fov = 120;

No problems :)
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2013-04-14 14:56:55 UTC
in Coding trigger_camera Post #313317
EntityOfEntIndex gets the first entity that's loaded into the engine, which in singleplayer is the player entity, in multiplayer that obviously doesn't work.

You have to loop through all of them.

 // search the world for players...
   for (int i = 1; i <= gpGlobals->maxClients; i++)
   {
      CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
      // skip invalid players
      if (!pPlayer)
         continue;

      pActivator = pPlayer;

     //All the rest of the code here - Must be within the loop
   }
It's probably more efficient to do it with entities, tho.
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2013-02-25 04:45:27 UTC
in Trying to understand GoldSrc textures Post #312753
As for ~light textures, the ~ is only to let the engine know the texture has to be looked up in lights.rad, otherwise it won't glow even if listed.
This is not true, any texture works. At least with the modern tools.
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2013-02-21 18:59:23 UTC
in Code for triggering all players Post #312725
I don't remember exactly, but you can't use gDisplayTitle. The title is displayed by the client side so you have to tell every client to show it.

void CTriggerLogo::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
MESSAGE_BEGIN( MSG_ONE, gmsgShowGameTitle, NULL, pActivator->pev );
WRITE_BYTE( 0 );
MESSAGE_END();
should show the message to the player who triggers your trigger entity, so if you simply have everyone trigger it everyone should see it.
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2012-08-21 20:05:08 UTC
in Map TWHL - minicompo Post #309235
Aye. Very slowly, tho.
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2012-08-16 20:11:45 UTC
in Map TWHL - minicompo Post #309114
Thank you, sir!
didnt you have ideas to make a pre-disaster mod once?
I did, yes.
ChickenFist ChickenFist<Witty Title>
Posted 6 years ago2012-08-15 17:44:40 UTC
in Map TWHL - minicompo Post #309089
Holy shit! Chickenfist! How have you been?
Hey! Weeell, life's been keeping me busy. Changed jobs like a maniac. Lost my father to cancer. And in a few weeks I'm off to law school. Honestly never thought I'd make another Half-Life map again, but then I saw this. This map will be my fond adieu, of sorts! :>
ChickenFist ChickenFist<Witty Title>