Forum posts

Posted 17 years ago2006-10-27 11:56:21 UTC
in Jack Thomspon May Be Sent To Jail Post #201062
Hey, I'm Ok is cool.

I say we team up and create the "JackHunter" half-life mod!
User posted image
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-26 09:10:54 UTC
in IE7 Post #200909
I believe that's because Steam is using an IE applet to download things, so really it's Valve that sucks for doing that.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-25 16:21:15 UTC
in Video Compression Post #200820
download virtualdub and XviD codec and compress using that.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-23 06:26:18 UTC
in Emo night Post #200493
omg i missed emo night! :(
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-11 15:01:00 UTC
in Game Quotes Post #199283
"I am pleased, you may touch my bum"
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-10 13:29:50 UTC
in MSVC ++ 6 Post #199156
Anyone got MSVC++ 6 that could put it on rapidshare or something for me?
Would appriciate it. kthx. :)
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-08 07:58:05 UTC
in Code. Help! Post #198924
Well, it should only work in OpenGL.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-07 07:11:19 UTC
in Half-Life: Hostage Situation Post #198775
I'm still here alive and working, just so you know. :P
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-07 04:15:22 UTC
in Coding proposal Post #198767
Good idea :)
Should i make one big tutorial covering most of OppFor's monsters or should i do it in parts?
Most monsters is added basically the same way.
Just find an existing monster class to base it on and remove all the crap you don't need such as blood, change the model and sounds and add new attacks etc.

So I'd say make a tutorial covering the general process.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-06 19:01:08 UTC
in Desktops of early October Post #198755
User posted image
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-06 18:24:28 UTC
in Code. Help! Post #198751
You've used
CLIENT_COMMAND((edict_t *)pev,
you have to use
CLIENT_COMMAND((edict_t *)m_pPlayer-&gt;pev,
or it will try to execute the command on the crossbow entity.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-05 11:29:21 UTC
in .dem to .avi Post #198601
You can convert dem to avi using VideoMach but cracked fraps would be better.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-10-05 11:23:40 UTC
in additive Post #198598
You need the new rendering dlls.
And I think you have to make the textures additive like this
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-09-13 14:36:41 UTC
in Preventing map decompiling, REVEALED! Post #196445
You can just use EntEd and remove the entity.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-09-02 07:44:06 UTC
in 1 restart per day <3 Post #195382
Also, yesterday something a little bit different happened.
The computer restarted, and then the monitor went in to "power saving mode" and it wouldn't turn on again.
I restarted again to make the monitor work and that didn't work (however I did NOT wait 10 seconds as you are supposed to do)
That happened to me all the time when my grpahics card didn't get enough power.

But yeah, try some more fans.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-08-31 15:10:50 UTC
in the server Post #195222
ZL speaks the truth. Remove avatars!
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-08-14 06:12:00 UTC
in Transparency Problems Post #193354
It's a bug in the new nvidia drivers, downgrade to an older version.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-08-04 16:39:41 UTC
in TextureSeparator Post #192466
Just because Daubster needed it I fixed my awesome used-texture-in-map exporter.
User posted image
D/L =)=)

:heart:
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-07-25 06:55:11 UTC
in Brain teasers Post #191600
Someone poisoned the punch after he left.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-07-20 20:59:49 UTC
in Please Help Me!! Post #191052
Posted 17 years ago2006-07-20 20:56:33 UTC
in aztec bridge Post #191051
Only problem I find in using the null texture is it sometimes doesn't stay put in the map upon compiling and I have to fill it in with func_brushes
That's what the NULL texture does, it stops the brushes with it from being rendered.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-07-06 13:10:32 UTC
in CHMod Post #188901
Habboi,
I never released this, I only released the multiplayer version, wich reminds me, I have to find the source for that and complete it, t'was cool :)

Cap P, yeah, that was my tought.

Tosse, hence the name ;)
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-07-05 16:32:34 UTC
in CHMod Post #188705
I browsed trought some of my old projects yesterday and found this :)
It's a mod that adds some new commands to hl, such as:
ent_spawn &lt;ent&gt; &lt;models/model.mdl&gt; - Spawns entity (You can specify a model like in Spirit)
ent_scale &lt;scale&gt; - Scale target entity
ent_do &lt;animation&gt; - Play animation on target entity
ent_freeze &lt;time&gt; - Freeze target ent for an amount of time
ent_body - Change target entity's head
ent_skin - Change target entity's skin color
ent_show &lt;1 or 0&gt; - Show ents ingame
ent_peace &lt;1 or 0&gt; - Kinda like ai_disable for hl2
and more
here is a video made using it, and here is the download.

Screenshot:
http://web.telia.com/~u39303926/chmod_hehu.jpg

Enjoy :)
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-06-17 15:56:14 UTC
in quake help Post #185515
This post was made on a thread that has been deleted.
Posted 17 years ago2006-06-09 05:58:34 UTC
in Kasperg Projects! Post #184369
hehe, "Bug Count" :P
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-06-08 08:56:22 UTC
in Change Level in multiplayer maps? Post #184278
You can't use trigger_changelevels in mp maps.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-06-03 18:44:43 UTC
in The Pirate Bay Raid Post #183608
Yeah, but Swebits was taken down too :/
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-06-03 17:58:37 UTC
in Help Laying the Groundwork for a Mod? Post #183590
You just place the models etc in your mod directory. The game uses these models instead.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-06-03 17:01:02 UTC
in Half-Life: Hostage Situation Post #183562
Sorry for being slow, i've been really really busy lately. I'll give you some screens on msn sometime.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-06-01 08:24:22 UTC
in arrange mode Post #183112
2nd question: do you know that compling decompiled maps is impossible.
It's not, and besides, they could've used ripent to add mosnters to the maps. And it's using converted source models, valve will kill you. :o
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-31 14:48:29 UTC
in arrange mode Post #182946
I dunno, the shadows look hl1-ish.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-30 13:25:54 UTC
in Month of May Mini Contests! Post #182738
?ber serious!!1

Once there was this kid named Fred,
he enjoyed dining on the dead.

His favourite dining place was under the Black Mesa base,
Where Gordon would dispatch of all the gibs from his victims.


:P
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-25 19:47:33 UTC
in Lava Tut please? Post #182076
srry, he was joking
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-22 16:12:27 UTC
in Keep your jesus off my penis Post #181524
Hahahahahahahahahaha ha ha, and so true. :D
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-19 16:21:55 UTC
in You're all tools Post #180994
I've been making some tools in C++ and I want feedback on them =)

TexLighter, 1337 lights.rad editor.

CSS Div Generator, With this you can draw css layouts.

TextureSeparator,
takes all used textures in a wad and puts them in another.

Screens
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-19 13:42:40 UTC
in Now Playing Post #180963
Andrew W.K - Party Hard
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-17 09:23:12 UTC
in Half-Life 3 screenshot Post #180535
User posted image
No shit, Sherlock?
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-17 09:12:02 UTC
in The Wicked Post #180531
Posted 17 years ago2006-05-16 11:07:43 UTC
in Recording gameplay footage on your PC Post #180397
Didn't work Loffe, but this did.
I r breakign the rulez
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-14 16:33:54 UTC
in Better Detail , B.O.G 2!! Post #180044
Please make sense
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-08 16:22:58 UTC
in Is the Jaffa Cake a cake or a biscuit? Post #179089
That kinda looks like a thin Biskvi
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-07 07:34:21 UTC
in [WIP][HL1] Xen Assault Post #178828
You can't edit the op4 dll, because the source was never released. I think.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-05 17:26:41 UTC
in WADs from BSPs? Post #178595
I'm guessing that it's maps with bad clipping or complex vertex manipulation.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-05 13:34:21 UTC
in WADs from BSPs? Post #178574
you can add a entity with a certain name or property or something which tells the decompiler to crash. i thinks its 'nodecomp' or something.
I don't think that works, but if it does you could just open the map in notepad and remove the entity.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-05 12:19:06 UTC
in WADs from BSPs? Post #178560
You can use newer versions of GCFscape to open bsps and get include textures, too.
ChickenFist ChickenFist<Witty Title>
Posted 17 years ago2006-05-02 15:38:26 UTC
in Alternate Approach Post #178010
if you've added #define RGB_WHITE 0x00FFFFFF // 255, 255, 255 use edit-&gt;find in files to find all occurances of "RGB_YELLOWISH". change them all to RGB_WHITE
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-05-01 09:49:55 UTC
in HUD Color Coding Issues Post #177663
You're compiling in Debug mode, change to Release and the file size should go down. (build-&gt;set active configrations)
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-04-28 19:08:07 UTC
in Mapmodels! Post #177266
One day I was looking for a site with mapmodels. I couldn't find any, so I made one.

So, add all mapmodels you got to teh HLMA!!!11
ChickenFist ChickenFist<Witty Title>
Posted 18 years ago2006-04-26 16:56:59 UTC
in Stats on Screen Post #176892
cl_showfps 1 or
net_graph 1
ChickenFist ChickenFist<Witty Title>