Forum posts

Posted 20 years ago2004-01-18 17:31:05 UTC
in Help us out! Post #12678
Help us out!

comon, look at the I got an Idea post, read the first post, then join us!

We need as many people as we can get, and you don't have to add that much, just one measly room! and you'll get credits at the end, saying you helped, for a ROOM!
Posted 20 years ago2004-01-18 17:29:15 UTC
in Greetings and Respect! Post #12675
well duh hes gona listen to himself!

but remember, the monkeys know, so live up to your name, or at least half of it.
Posted 20 years ago2004-01-18 17:27:57 UTC
in Bikes Post #12673
I paid him!

in kindness!
Posted 20 years ago2004-01-18 17:09:25 UTC
in More simple dripping water Post #12666
thanks.
Posted 20 years ago2004-01-18 16:26:01 UTC
in Greetings and Respect! Post #12660
listen to the swan and the Brat
Posted 20 years ago2004-01-18 16:17:30 UTC
in Greetings and Respect! Post #12657
hey, space monkey, as something new for your mapping, do you want to help mini, JB, and me with someting. Look at the forum in the maps and MODS place called I got an Idea. just read the first post and tell me if your interested in it at the end.

We need all the people we can get and you can learn some mapping through it. all you have to do is add i room. :)

welcome
Posted 20 years ago2004-01-18 15:38:17 UTC
in any takers? Post #12651
OK, here it goes.
if you already know the story line, then you know where we are.  The character is in Black Mesa, and needs to get out, because the aliens are there and they find them.  so far, I did the first part of the BM part of the MOD, and we need some fluff in the middle.  the character,(Kyle Johanson) has already got the crowbar, and the pistol, and has killed a few aliens.  make the place all broken and destroyed, with holes and evidence of explosions.  this is becuase BM was Nuked, but a little part of it underground still lives, and has aliens in it.  THere are no grunts or people, besides anyone you want on your team to be there.  the scientists that came with you are still alive, exept a few that were with your group.  It can be a little like teh first HL, only with signs of death and explosion, just make a bunch of fighting, or puzzle places.  ITs to add exitment, not just have the whole thing be a story line.
THnks :)
Posted 20 years ago2004-01-18 15:29:38 UTC
in Old twhl! Post #12648
awsome, I didn't know this site was re-created!
Posted 20 years ago2004-01-18 15:28:06 UTC
in What...? Post #12646
this is my first av.
Posted 20 years ago2004-01-18 15:27:31 UTC
in Food Post #12645
lol, I like mexican food, or anything spicy.

(Might be why im a hot head)
Posted 20 years ago2004-01-18 15:24:52 UTC
in Greetings and Respect! Post #12643
oh yeah, with HL2 comin'
Posted 20 years ago2004-01-18 15:23:24 UTC
in transparent walls ? Post #12642
Posted 20 years ago2004-01-18 15:23:09 UTC
in Bikes Post #12641
when I ride my bike, it just vanashes under me! then I hit the concrete and have to buy a new one. I must have the same problem.
Posted 20 years ago2004-01-18 15:21:41 UTC
in Skeletons Post #12640
there are skeletons in the toxic water in 2fortsniper (TFC)

That car would take up a lot of space though. could you drive it?
Posted 20 years ago2004-01-18 10:43:59 UTC
in Skeletons Post #12569
IT would take a long time, but you could make one with worldcraft, then when you step on it, it would crumble. Great effect, but hard to do.
Posted 20 years ago2004-01-18 10:42:29 UTC
in transparent walls ? Post #12568
how do you make a wall that you can go through, but not see through?

I've seen this before and think its a great way to make secrets.
Posted 20 years ago2004-01-18 10:35:43 UTC
in any takers? Post #12564
and thanks for the advice Andy
Posted 20 years ago2004-01-18 10:35:18 UTC
in any takers? Post #12563
Oh, and ministeve, just to make shure you know, the guy already has a pistol and crowbar.

hey, does anyone know how to make a custom monster? Because Black Mesa was nuked, we could have mutated aliens, or the unlucky grunts that didn't make it out in time, or a mix.
Posted 20 years ago2004-01-18 10:27:37 UTC
in Vassy's avitar Post #12558
he got it for FREE!!

thats DELL.
Dude... you're gettin' a DELL
(He got busted for marajuana)
Posted 20 years ago2004-01-18 10:26:05 UTC
in Greetings and Respect! Post #12557
i learned that the hard way. Does it ever become easyer?
Posted 20 years ago2004-01-18 10:24:08 UTC
in creating new textures... Post #12555
divisable by 8
????????? :confused: :confused:
Posted 20 years ago2004-01-17 18:42:13 UTC
in Why not? Post #12457
well, its a bunch of intro maps.
Posted 20 years ago2004-01-17 14:33:51 UTC
in Make me an avitar Post #12423
:nuts: oooo a pennyyyyyy

gulp
Posted 20 years ago2004-01-17 14:33:05 UTC
in Why not? Post #12422
I know. Its taken me a week, and I only have 3 maps for mine.
Posted 20 years ago2004-01-17 14:07:41 UTC
in Why not? Post #12414
Why not have a contest for the best full MOD? one that updates like every 2 momths, and decides if there is a really good one there? I think there is a few in the map vault already.
Posted 20 years ago2004-01-17 14:05:52 UTC
in Make me an avitar Post #12413
WHHHHAAAAAAAAA!!!!!!!!!!! No im not!!!!!!!!! WHAAAAAAAAAA!!!!!!!!!!!!!!!!

:nuts: oooo, quarterrrrrrr
Posted 20 years ago2004-01-17 14:05:05 UTC
in any takers? Post #12412
I don't need a massive team, I don't plan on haveing 50 levels of non stop action, with awsome arcitecture that takes a day a room, but I plan to have like 20-30 levels of mindboggling, headcrab smashing, ingenous design.

but, well see how it goes. its the story line that matters a lot in this one.
Posted 20 years ago2004-01-17 13:49:37 UTC
in any takers? Post #12409
thanks swanman.

what are you willing to do? I know I need something done, probably easy, but don't know how. Would you take it and make it work?

if not, can you make a map for it? one that is getting out of BM.

where you already have a pistol, ammo, crowbar, and suit, thats all.

thnks> :)
Posted 20 years ago2004-01-17 13:46:39 UTC
in Make me an avitar Post #12408
zombie, its a baby, im a Brat but no baby, lol.
Posted 20 years ago2004-01-17 13:44:06 UTC
in HELP! Post #12405
I was kidding!
geez, I've been her3e a while JB. don't ye know me?
Posted 20 years ago2004-01-17 11:24:19 UTC
in HELP! Post #12378
I an't to brit wit geomatre nd i deed a tootooteral, but ain't nose wats a blok is nd noood sum elp.

elso, whats Helf_Loof?
Posted 20 years ago2004-01-17 11:18:43 UTC
in Make me an avitar Post #12377
I don't get it. its brattylord@yahoo.com
Posted 20 years ago2004-01-17 11:16:55 UTC
in Camera sound Post #12376
my other custom sounds work.
Posted 20 years ago2004-01-17 10:52:04 UTC
in any takers? Post #12370
would someone help me on a MOD, I realize dit takes a LONG time to do one by yourself, and i'm not as good as some people at doing it. if you want to see what the MOD is, then look at the forum "Howz my Idea?"

thnks. :)
Posted 20 years ago2004-01-17 10:50:01 UTC
in Make me an avitar Post #12369
ok, if you ask... can you make the B and the L in the bottom capalized, and have it sitting on a metal triangle, looong. The BL has to be centered, and the B has to have two small lines comming off of the top and bottom, and going left. make them stop short. the backround is good. can you make the BL 3D? if so, then do it.

thnkis.
Posted 20 years ago2004-01-17 09:49:58 UTC
in info_landmark placement Post #12364
I don't. works fine for me, just doesn't place me right on the info_landmark. I just make a big place for level changes.
Posted 20 years ago2004-01-17 09:46:25 UTC
in me got a website now. Post #12362
i hate when people do that, why not just flood them with adds? (Stupid people)

I'm shure people would pay a lot of money to have adds on every single one of those site, or on the homepage.

I'll look into it.
Posted 20 years ago2004-01-17 09:44:31 UTC
in compo, im restless for a compo Post #12360
I asked for help on my website, but I don't know how to summit it to google for free.
Posted 20 years ago2004-01-17 09:43:41 UTC
in Greetings and Respect! Post #12359
Will you all stop monkeying around!
Posted 20 years ago2004-01-17 09:42:46 UTC
in Camera sound Post #12358
there must be another prblem, cause i already did that. :(
Posted 20 years ago2004-01-17 09:40:58 UTC
in Invisible floor? Post #12356
invisible works for me.
Posted 20 years ago2004-01-17 09:36:53 UTC
in info_landmark placement Post #12355
why do you have to?

if you do, copy EVERYTHING from one map and put in in another map, line up the inf_landmarks, then delete everything from the other map. save this one as the first map. DO NOT SAVE AS SECOND MAP. IT will delete all!
Posted 20 years ago2004-01-16 20:34:13 UTC
in Invisible floor? Post #12295
invisible.
Posted 20 years ago2004-01-16 20:33:50 UTC
in Invisible floor? Post #12294
oh, but there is a texture that is invisable, called INVISABLE (OR however you spell it) and it looks blue, but it is, in fact, invisable.
Posted 20 years ago2004-01-16 20:32:27 UTC
in me got a website now. Post #12293
it sucks, but I did it in a day, so don't make fun. Just wanted to say I have a website. (Who doesn't these days?)

its www.freewebs.com/brattylordhl
Posted 20 years ago2004-01-16 20:30:19 UTC
in Invisible floor? Post #12291
ur wrong mini, its the funny blue texture.
Posted 20 years ago2004-01-16 20:29:11 UTC
in Vassy's avitar Post #12290
HEY! did you send it to brattylord@yahoo.com ? internet wont work on my computer, so i use another one that can only access that e-mail.

DUDE, I think I'm gona get a DELL.
Posted 20 years ago2004-01-16 20:26:18 UTC
in Invisible floor? Post #12288
Just use the invisable texture, tis blue. no entities. the texture is called invisable.
Posted 20 years ago2004-01-16 20:23:53 UTC
in Vassy's avitar Post #12286
ok, i'll look at that and deecide which ones better. Thnks.

(now I got people working for free AND competing for me, LOL)
Posted 20 years ago2004-01-16 20:22:23 UTC
in compo, im restless for a compo Post #12285
I want to map, but a compo would be fun. I'm working on a MOD by myself right now, and have the first intro level done, thats IT!