Forum posts

Posted 16 years ago2007-07-12 05:50:43 UTC
in Now Playing: ... Post #228660
muse - bliss xD
Posted 16 years ago2007-07-12 05:27:20 UTC
in compiling gone wrong? Post #228654
the sky box wasnt over sized no. i made the map again, few differences nothing big and it compiled fine. (i found out having a oversized skybox is bad the hard way :P)

so dont know why it took so long to complie unless there was a problem with hammer :zonked:

well working fine now thanks for the help guys :biggrin:
Posted 16 years ago2007-07-11 08:41:13 UTC
in I guess my hammer has a bug Post #228386
have you read the tutorial on the door? follow that, make sure you make a origin next to the door as well or it cannot turn. check the tutorial tho, helped me :)
Posted 16 years ago2007-07-11 07:01:42 UTC
in compiling gone wrong? Post #228369
first things first i am new at this so go easy if im doing somthing silly.

atm i have a long room with a feew corridors leading to a small outside section of my map, thats it. a few decals and lights but nothing over the top.
there are to thing i would like to know. one is should i have made a sky_box first and made my map inside?

and secondly should it take around half a hour just to complie this map? before adding my outside section it took a matter of mintues.

can someone please help, i have tryed looking for other people asking this but with no luck. thanks (Y)