compiling gone wrong? Created 16 years ago2007-07-11 07:01:42 UTC by t00thy t00thy

Created 16 years ago2007-07-11 07:01:42 UTC by t00thy t00thy

Posted 16 years ago2007-07-11 07:01:42 UTC Post #228369
first things first i am new at this so go easy if im doing somthing silly.

atm i have a long room with a feew corridors leading to a small outside section of my map, thats it. a few decals and lights but nothing over the top.
there are to thing i would like to know. one is should i have made a sky_box first and made my map inside?

and secondly should it take around half a hour just to complie this map? before adding my outside section it took a matter of mintues.

can someone please help, i have tryed looking for other people asking this but with no luck. thanks (Y)
Posted 16 years ago2007-07-11 13:24:43 UTC Post #228432
1) You should make a skybox if you go to any outdoor areas, and your map does. Here is a basic tutorial on sky. Note that you should NOT just hollow out a brush and place the map inside it. Make the sky brushes so that they form a "cap" over any areas where you would see the sky, and make them as tight fitting as possible (basically don't put sky where you wouldn't see it).

2) I don't know about half an hour, though mind that the hlrad.exe program (which compiles lighting) takes a long time to compile compared to other tools, or at least the ZHLT hlrad takes that long. For me, on a medium-sized map, hlrad takes two-three minutes. If you want to save time, you can choose to compile WITHOUT hlrad until your map is done and you want to add lighting. Then go back, add lighting, and use hlrad.
Posted 16 years ago2007-07-12 01:40:03 UTC Post #228632
Just a guess....

do you have a over-sized skybox?

I don't know how to put this but... having an oversized room(anykind of large area, yes including the skybox) without blocking the point of view (ie. halls, objects to fill the area), will cause a great increase in lag and compile times.
Posted 16 years ago2007-07-12 05:27:20 UTC Post #228654
the sky box wasnt over sized no. i made the map again, few differences nothing big and it compiled fine. (i found out having a oversized skybox is bad the hard way :P)

so dont know why it took so long to complie unless there was a problem with hammer :zonked:

well working fine now thanks for the help guys :biggrin:
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