i sadly got the same problem, i want to make a sven-coop map with the skins of counterstrike, i have a spawn point (info_player_deathmatch) and a barney my map also has a light with brightness 900. its like a 1 room (kinda like a box) i named it KB100 and i wanted to test it, and it did a lo00ng list of commands and in the end it it wanted to launch HL,
but b4 that happened: Error 5899: Metadata file missing or damaged [-1]
and i know this error is very unknown to this game, but i hope
this lo000ng list will help:

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamsteamappsawrennhalf-life"

** Executing...
** Command: C:PROGRA~1VALVEH~1fgdSVEN-C~1hlcsg.exe
** Parameters: "c:program filesvalve hammer editormapssvencoopkb100"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1fgdSVEN-C~1hlcsg.exe "c:program filesvalve hammer editormapssvencoopkb100"
Entering c:program filesvalve hammer editormapssvencoopkb100.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: program filessteamsteamappsawrennhalf-lifesvencoopafrikakorps.wad
  • Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: program filessteamsteamappsawrennhalf-lifevalvetempdecal.wad
  • Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: program filesvalve hammer editortexturessc_avp.wad
  • Warning: Larger than expected texture (327212 bytes): '+0~SCI_GUN'
  • Warning: Larger than expected texture (327212 bytes): '+1~SCI_GUN'
  • Warning: Larger than expected texture (348972 bytes): 'BETON79_'
  • Warning: Larger than expected texture (348972 bytes): 'BRICK49'
  • Warning: Larger than expected texture (348972 bytes): 'BRICK58_512X512'
  • Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
  • Warning: Larger than expected texture (348972 bytes): 'WOOD22'
  • Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
  • Warning: Larger than expected texture (261932 bytes): 'AIRLOCK'
  • Warning: Larger than expected texture (348972 bytes): 'OP4TS_LOGO'
  • Contains 3 used textures, 100.00 percent of map (392 textures in wad)
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.02 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1fgdSVEN-C~1hlbsp.exe
** Parameters: "c:program filesvalve hammer editormapssvencoopkb100"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1fgdSVEN-C~1hlbsp.exe "c:program filesvalve hammer editormapssvencoopkb100"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 19 (0.00 seconds)
BSP generation successful, writing portal file 'c:program filesvalve hammer editormapssvencoopkb100.prt'
SolidBSP [hull 1] 20 (0.00 seconds)
SolidBSP [hull 2] 20 (0.00 seconds)
SolidBSP [hull 3] 20 (0.00 seconds)
0.02 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1fgdSVEN-C~1hlvis.exe
** Parameters: "c:program filesvalve hammer editormapssvencoopkb100"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1fgdSVEN-C~1hlvis.exe "c:program filesvalve hammer editormapssvencoopkb100"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1fgdSVEN-C~1hlrad.exe
** Parameters: "c:program filesvalve hammer editormapssvencoopkb100"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1fgdSVEN-C~1hlrad.exe "c:program filesvalve hammer editormapssvencoopkb100"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1fgdSVEN-C~1lights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1fgdSVEN-C~1lights.rad']

64 faces
Create Patches : 728 base patches
0 opaque faces
15018 square feet [2162688.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...40%...50%...60%...70%...90%... (0.05 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.05 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 424928 : 424.93k transfers
Indices :        4704 :    4.59k bytes
   Data :     1699712 :    1.62M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...40%...50%...60%...70%...90%... (0.11 seconds)
1.13 seconds elapsed

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapssvencoopkb100.bsp" "C:Program FilesSteamsteamappsawrennhalf-lifeSvenCoopmapskb100.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapssvencoopkb100.pts" "C:Program FilesSteamsteamappsawrennhalf-lifeSvenCoopmapskb100.pts"

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1awrennHALF-L~1hl.exe
** Parameters: +map "kb100" -game cstrike -dev -console +deathmatch 1

find this error soon and help me :) i would be thankful!