Forum posts

Posted 17 years ago2007-08-16 20:52:38 UTC
in pitch black Post #232313
Nope its dead center of the map, Ive tried moving it around, only thing is if i move it really close to the ground, i can see "some" light.
Posted 17 years ago2007-08-16 16:40:33 UTC
in pitch black Post #232290
Pitch Yaw Roll = 0 0 0
Pitch = -45
Brightness = 255 255 128 200
And yes I am using ZHLT with Nem's Batch Compiler.
Posted 17 years ago2007-08-11 18:32:51 UTC
in pitch black Post #231887
My maps are pitch black regardless if i have a light_environment or not.
-I have a sky
-I tried fiddling with the brightness settings, no chagnge what so ever.
-I've tried this on more complex maps and simple box maps. Same result everytime, just pitch black
Posted 17 years ago2007-08-11 11:52:22 UTC
in Map filled with water? Post #231839
Fixed. Thanks Ip
Posted 17 years ago2007-08-10 03:37:18 UTC
in Map filled with water? Post #231735
As the title says my map is filled with water... Dont know why or how it got there but it did.
Posted 17 years ago2007-08-09 23:26:23 UTC
in Compiling - Bad Surface Extents Post #231731
Ok, I think I've fixed that problem, now another one arises. This one I've had many times and sure its easy to fix, it keeps saying it cant find the Wad files (halflife.wad) I've had this one many times before and it was by luck that I got it working a few hours later and never rememberd how.

EDIT- I use zoner's half life tools and use nems batch compiler, dont know if it has anything to do with it though.

EDIT2- I got it to work, thanks for the help
Posted 17 years ago2007-08-09 16:04:44 UTC
in Compiling - Bad Surface Extents Post #231706
I recently got back into mapping and I cant seem to figure out why this is happening. No matter what the simplicity of my map is ( I even tried a box room) I always get the Bad Surface Extents error. I've done maps before using vertex manip/ slicing a lot and never or rarly came across this error. Is it the compiler thats screwed up?