Forum posts

Posted 14 years ago2009-11-15 21:16:44 UTC
in Windows 7 Post #275695
I use XP. I'll stick with XP, just remembering the cluster when Vista came out. Lord, that was awful.
Posted 16 years ago2007-12-04 12:24:01 UTC
in Cool Sounds Post #239863
I use WON HL. I had Steam and changed all the shortcuts back to the original directories. Which brings up the point, can you have WON HL and Steam installed at once?
Posted 16 years ago2007-12-04 12:21:03 UTC
in [UTILITY] Compilator 3 Public Beta Post #239862
So.. at the risk of sounding noobish, how does this work?
I run an .rmf through this thing and a nice, shiny .bsp comes out the other side?
Posted 16 years ago2007-12-04 12:11:04 UTC
in Command to execute animation Post #239860
Is there a way to spawn monsters from the console?
'impulse 76' will do grunts, and 'impulse 203' will remove monster entities you're aimed at. I think it'd be great to spawn a line of barney's and then a line of grunts across the map at each other and see who wins. I know I won't be able to get them to do animations without mapping for it.
Posted 16 years ago2007-11-06 12:43:37 UTC
in Afraid of monsters Director's cut Post #237788
I'd play Attack of the Bobbleheads.
That'd be wicked, just reskin the models for these and put them in different maps.

I played the original and the hospital is good, the woods were alright, but I hate the invisible monsters. Just because I like to see what I'm shooting at. I played through it again last week and used impulse 76 just because I like lots of people shooting at once.
Posted 16 years ago2007-11-01 09:51:51 UTC
in #twhl Loves You All Post #237444
What's Goldsource? <---- newb question of the day
Posted 16 years ago2007-10-25 12:52:06 UTC
in Kasperg Projects! Post #236998
Penguinboy, hahaha.
Marshmellows are marshmallows with a Vicodin in the middle. :biggrin:
Posted 16 years ago2007-10-25 08:36:43 UTC
in Hammer 3.5 on vista.. :/ Post #236989
Is Hammer 3.5 better than Hammer 3.4? I know Screwdriver is still in beta, but I have that as just an executable.

Vista doesn't support OpenGL? Crap, I'm thankful I still have XP then.

Downgrades back to DOS :biggrin:
Posted 16 years ago2007-10-25 08:25:11 UTC
in Really Stuck / making .bsp Post #236988
Oh, heh, yeah.

Sorry, Killer-Duck.
Posted 16 years ago2007-10-23 11:36:51 UTC
in Advanced Brushwork Mini-Compos Post #236885
Do a perspective map?

Looking out a window at an object that seems to be attached to the outside of your vantage point with a long rope or pole.
The object seems to be very far away because it's small, but is in fact close, but small.
Posted 16 years ago2007-10-23 11:29:43 UTC
in Map Types Tutorials Sugestion Post #236884
There can be other features than the 'make one' and 'put stuff in it' ones?
Posted 16 years ago2007-10-23 11:28:19 UTC
in wheres old kasperg,,,good idea for site Post #236883
Isn't this kind of the idea of the competition section anyway? To test people's mapping skills against everyone else who enters?
Posted 16 years ago2007-10-23 11:26:38 UTC
in TWHL3 Post #236882
[GtB]Blitzkrieg, yeah I saw those, figured that out, but they don't show up at the top. Unless they do, and I'm just a noob.

Pink....? :aghast:
Posted 16 years ago2007-10-22 19:06:54 UTC
in Really Stuck / making .bsp Post #236841
Heh, was using a different thing called 'The Compilator.' Thing needed that and the MS Installer to run.
Batch compiler works awesome, but my problem with Hammer seems to have gone away. I'll use Batch for the last one, because it makes including wads much easier.

Killer_Duck, in Hammer use the -wadinclude parameter in the command line, or just get a third party compiler.
Posted 16 years ago2007-10-22 19:01:24 UTC
in TWHL3 Post #236839
Madcow, man that sucks. How does everyone keep track of it?
Posted 16 years ago2007-10-18 15:26:39 UTC
in TWHL3 Post #236587
Hey, yeah, I don't know if there is already a way to do this, but I'd like to know about thread replies to threads I posted to.

Am I being a noob or is this not available.
Posted 16 years ago2007-10-18 15:14:37 UTC
in Open GL and other video modes Post #236586
I've had HL on several computers. The first computer, when I first got HL would run OpenGL, but it would be very buggy. That wasn't HL's fault or the computer's performance faults, it was a family computer and no one else knew not to go and click madly on the internet. Lots of spyware and bugs. It ate itself to death.

Anyway, I bought myself a spiffy new computer some years later and, because I'd screwed with the resolution settings and some other stuff but not the rendering modes, I didn't use OpenGL.

OpenGL looks far more like what is being presented in Hammer than software mode does. Also, because I will test maps on both modes, I know some maps don't work in software. They literally lock HL up. zeeba-g's 'Section 23', which is a beautiful map in OpenGL, has very low framerates in software mode.
Kasberg's 'Tokyo Museum' map would load, show up, then when the player moves, HL promptly closes.

The only complaint I have with OpenGL is that when I window switch out of HL, the resolution doesn't change and I get a zoomed in desktop.

The only things I can say about Direct3D is that it takes a long time to load and doesn't look much different than OpenGL.
Posted 16 years ago2007-10-11 08:29:23 UTC
in Really Stuck / making .bsp Post #236134
Ok. Downloaded that, then downloaded .Net Framework 3.0. Then downloaded MS Installer 3.0. And after all that (I have dialup at home), I'm ready to try it... when I get home.
I looked at it and it looks very good though.
Posted 16 years ago2007-10-09 10:54:01 UTC
in for beginner hl coders Post #236034
What the crap is spirit?
Posted 16 years ago2007-10-02 09:37:27 UTC
in Really Stuck / making .bsp Post #235455
Holy crap, garganto pictures. I was trying to link to them instead of post them directly, but oh well.
I post these at my school because my computer isn't connected to the interweb, but I'll try that, Killer-Duck. Compiling without running, I think I have tried that, I'm not sure. I'll try it and post back later. Thanks.
Kill_The_Bug, wad include option? I thought you'd just upload it in a pak file as a whole and the game would take it as it needed it.
Posted 16 years ago2007-10-01 13:58:12 UTC
in Really Stuck / making .bsp Post #235395
Here are the screenshots.
User posted image
User posted image
User posted image
User posted image
User posted image
So, there you have it. I can't figure out what I'm doing wrong.
Posted 16 years ago2007-10-01 08:40:57 UTC
in Really Stuck / making .bsp Post #235371
I'm not using any kind of mods on this one. After this happened, I tried use a hollowed cube with a start and a light entities in it, and I got the same error. Screenshots to follow.
Posted 16 years ago2007-09-27 10:02:45 UTC
in Really Stuck / making .bsp Post #235106
I have his problem. Only when I do get mine to load, the bsp file refuses to update, leaving me with an old version. If I try to do anything to this situation, the map doesn't find itself. My bsp is stuck.