Forum posts

Posted 13 years ago2008-07-11 11:36:36 UTC
in "Make Barney go crazy" and oth Post #252389
Simply, I want to know if there's a way to script Barney so he starts to attack the player the moment he sees it. I don't want to do any coding because I don't want Dev-C++ to hog my computer's processor for 2 hrs. Does anyone know what to do about this?
Posted 14 years ago2008-04-12 14:32:53 UTC
in Music in Deathmatch Post #248721
I just checked. Markers are not the same as cue points and I'm unable to download Goldwave right now. Any other ideas?
Posted 14 years ago2008-04-12 14:27:30 UTC
in Music in Deathmatch Post #248719
Thanks, but were those ever present in the original HL looping sound files? I have a program called Creative Wavestudio and it has a feature called "Markers". I think these might be the same things, but I'm not sure. In any case, there were no markers in the original HL files.
Posted 14 years ago2008-04-11 19:10:12 UTC
in Music in Deathmatch Post #248698
I'm trying to add music to an HLDM map I'm making. I set it up as several ambient_generics set to play the same 8-bit mono WAV file. The only flag I set is "Play Everywhere" because this worked for repeating ambient noises. The music is about 2 minutes long. It started playing when the map loaded, but it only played once, then stopped. Does anyone know what this is caused by?
Posted 14 years ago2007-11-01 13:34:48 UTC
in Func_train & func_conveyor in one brush Post #237453
Can you model?

I'd suggest that you create a model for the lava, then use an env_shooter pointing straight up out of the volcano.