Forum posts

Posted 13 years ago2011-10-26 12:14:18 UTC
in Haiku thread Post #300255
Five seven five WOW.
The time signature is weird.
Thus the noob slept loud.

Can anyone clap in
Seventeen slash Sixteen Time
COD is for pissies!
Posted 13 years ago2011-09-25 14:26:26 UTC
in hammer is broken :( Post #299387
It won't work for Windows 7, unfortunately.
Actually it does, since I have a windows 7 and I installed hammer and I had the same problem and it placed the opengl32 thingy and it worked :o

And I heard that ati had some new update that finally lets you map properly or something? I'm not sure where so don't take my word for granted :)
Posted 13 years ago2011-09-22 01:46:21 UTC
in General Problems Post #299238
It doesn't matter, but if you are not going to make them connected, wouldn't it be better to teleport your guy from the normal time to ancient time in the same map, then when he goes forwards in the ancient time setting, then the map changes?
Posted 13 years ago2011-09-05 08:58:20 UTC
in Help - Triggering an ambient_generic Post #298663
16bit Mono Wave files at 8000 hertz.

And use a program called dBpoweramp music converter, it's not free, but I believe you can still use it after the trial period (or something like that)
Posted 13 years ago2011-09-05 06:26:26 UTC
in Help - Triggering an ambient_generic Post #298659
Glad he sorted it too, but you're permabanned captain terror :o
Posted 17 years ago2007-11-10 07:10:00 UTC
in Rain the easier way Post #238054
Just use the entity env_rain to make rain.It is used in de_aztec.
Instead in the tutorial about making rain, just use the env_rain entity.