Forum posts

Posted 15 years ago2009-05-17 14:45:52 UTC
in Custom Texture problem Post #267145
There aren't many graphic cards that can run on a 230 W PSU. Im thinking about buying a computer of my own but i want to save money for a good one that can run HL2 well. Im still in school and without job so i run on a quite tight budget :P

PS.
lol Urby :)
Posted 15 years ago2009-05-16 12:03:27 UTC
in Custom Texture problem Post #267077
Yeah i know it sucks! The computer itself is good enough for HL2 but it has some kind of integrated chip instead of a graphic card. I should ad that its my dad's computer and not mine. If i bought one i would make sure it could handle a game that is oven 10 years old :P
Posted 15 years ago2009-05-08 13:12:55 UTC
in Custom Texture problem Post #266671
Thanks for all replies. I started saving the pic in 256 colour before pasting it in wally and now it works! The texture looks a bit worse but it will work. My pc don't support Open GL it has got to old graphic card :P

Thanks for your help guys.
Posted 15 years ago2009-05-08 08:14:03 UTC
in Custom Texture problem Post #266651
Hi, i started making my own textures the other day. In the beginning it went great but then i ran into a problem. When i use my later textures in game they turn black if im standing to far away (like 10 feet away). I have tried to figure it out but came out blank. I use pictures that i paste into wally. I use them on a a standard brush (render mode normal). Maybe i messed of some setting or something.

Does anyone know what im doing wrong?
Posted 15 years ago2009-03-01 15:29:47 UTC
in Need coding help Post #263537
Ok, thanks!
Posted 15 years ago2009-03-01 11:17:21 UTC
in Need coding help Post #263520
Anyone?
Posted 15 years ago2009-02-27 15:23:25 UTC
in Need coding help Post #263414
Ok, but can't i just use the original animation one and speed it up somehow?And also what program do i need to create animations?
Posted 15 years ago2009-02-27 15:01:57 UTC
in Need coding help Post #263410
OMG that looked frickin awesome. But how do i make them run faster?
Posted 15 years ago2009-02-27 09:13:07 UTC
in Need coding help Post #263396
Hi, i need to make the zombies run faster for a mod but i have no idea how to do it. I have searched the internet for beginner coding tutorials but so far i have't found what im looking for. If anyone know where i can find these kind of tutorials i would apreciate if you could post a link to it.
Or you could give me some tips on how to do some basic coding, but i asume it's rather complicated.

Im thankfull for any help i can get.
Posted 15 years ago2008-12-26 08:14:07 UTC
in Team specific respawn? Post #260613
Is it possible to make a half-life death match map with team specific respawn points? I want to create a team-play map where the the teams respawn at different locations.
Posted 16 years ago2008-09-28 11:29:06 UTC
in Weapon coding tutorial? Post #256267
Thanks!
Posted 16 years ago2008-09-28 07:42:28 UTC
in Weapon coding tutorial? Post #256261
Hi, im trying to make a multiplayer mod and i would like to know how to alter weapon damage fire rate and such. Are there any tutorials anywhere on this subject?
Posted 16 years ago2008-09-22 11:33:25 UTC
in Need help with compiling problem Post #255933
Windows 3.1? My newest computer is only about 2 years old but the idiot that put it together didn't put a graphic card in it. BTW its not my computers. Its my fathers and he don't know much about the subject. I would never buy this crap :)
Posted 16 years ago2008-09-21 06:36:43 UTC
in Need help with compiling problem Post #255848
I have tried the map on my other computer and the door did not disappear. But that computer sucks as well so it lagged like hell. It must be the software mode that messes things up.
Posted 16 years ago2008-09-21 06:26:29 UTC
in Need help with compiling problem Post #255846
I have another computer i can check that out on that supports OpenGL, i can try the map on that one.
Posted 16 years ago2008-09-21 06:17:55 UTC
in Need help with compiling problem Post #255844
Now that i tried using OpenGL i got a message saying that my computer doesn't support it. So i dont know if it disappears in that mode but it doesn't in the third video mode (direct 3D or something like that).
Posted 16 years ago2008-09-21 06:03:58 UTC
in Need help with compiling problem Post #255840
Ok, i see. Will the overall quality of the map be affected from being compiled on a weak computer?
Posted 16 years ago2008-09-21 05:53:51 UTC
in Need help with compiling problem Post #255837
My computer is worthless so it can't run on OpanGL without lag. I've got no graphic card just some lousy chip. So im practicly doomed right?
Posted 16 years ago2008-09-21 03:35:04 UTC
in Need help with compiling problem Post #255831
This is when i stand looking at a garage door.

User posted image


And now i have backed upp a little bit, and i can se through the doors so that the truck inside is visible. Notice that the button from the first pic is also gone. It is only the entitys (and sometimes sky) that suffers from this problem. Before the red wall to the left was a func_wall and it disappeared all the time before i remade it as a simple brush.

User posted image
Posted 16 years ago2008-09-21 03:24:33 UTC
in Need help with compiling problem Post #255830
Ok i'll get on it.
Posted 16 years ago2008-09-20 15:21:50 UTC
in Need help with compiling problem Post #255795
Sure, i can post a screenshot if you can tell me how to include it in my post:)
Posted 16 years ago2008-09-20 11:14:44 UTC
in Need help with compiling problem Post #255769
It's not that big of a map, but im using some Counter-Strike textures. Can that have something to do with it?
Posted 16 years ago2008-09-20 09:00:42 UTC
in Need help with compiling problem Post #255755
Now i have Batch Compiler and Zoners half-life tools. I could not find any error on the log and i can run the map. But the map works poorly.When i run around on it things keep disappearing in sertain angles so that i can se through walls and stuff. What should i do?

here's the new log.

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: D:\ZHLT\hlcsg.exe -chart D:\Sierra\Half-Life\valve\road4.map
Entering D:\Sierra\Half-Life\valve\road4.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.74 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.09 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 5362/32768 107240/655360 (16.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 449/32767 17960/1310680 ( 1.4%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 125200 bytes

Using Wadfile: \sierra\half-life\valve\halflife.wad
  • Contains 45 used textures, 65.22 percent of map (3116 textures in wad)
Using Wadfile: \sierra\half-life\valve\decals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \sierra\half-life\valve\liquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \sierra\half-life\valve\gfx.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_airstrip.wad
  • Contains 8 used textures, 11.59 percent of map (69 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_aztec.wad
  • Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
  • Warning: Larger than expected texture (348972 bytes): 'THANKS'
  • Contains 2 used textures, 2.90 percent of map (24 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_havana.wad
  • Contains 14 used textures, 20.29 percent of map (122 textures in wad)
added 8 additional animating textures.
Texture usage is at 2.04 mb (of 4.00 mb MAX)
4.66 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: D:\ZHLT\hlbsp.exe -chart D:\Sierra\Half-Life\valve\road4.map

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1681 (0.40 seconds)
BSP generation successful, writing portal file 'D:\Sierra\Half-Life\valve\road4.prt'
SolidBSP [hull 1] 500...1000...1500...1678 (0.28 seconds)
SolidBSP [hull 2] 500...1000...1500...1561 (0.24 seconds)
SolidBSP [hull 3] 500...1000...1500...1855 (0.33 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 27/400 1728/25600 ( 6.8%)
planes 2006/32768 40120/655360 ( 6.1%)
vertexes 6214/65535 74568/786420 ( 9.5%)
nodes 1940/32767 46560/786408 ( 5.9%)
texinfos 449/32767 17960/1310680 ( 1.4%)
faces 4413/65535 88260/1310700 ( 6.7%)
clipnodes 5568/32767 44544/262136 (17.0%)
leaves 1218/8192 34104/229376 (14.9%)
marksurfaces 5606/65535 11212/131070 ( 8.6%)
surfedges 21524/512000 86096/2048000 ( 4.2%)
edges 11085/256000 44340/1024000 ( 4.3%)
texdata [variable] 3392/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 12052/524288 ( 2.3%)
77 textures referenced

Total BSP file data space used: 504936 bytes

4.16 seconds elapsed

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: D:\ZHLT\hlvis.exe -full -chart D:\Sierra\Half-Life\valve\road4.map
993 portalleafs
3287 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(14.17 seconds)
LeafThread:
(527.82 seconds)
average leafs visible: 184
g_visdatasize:66168 compressed from 124125

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 27/400 1728/25600 ( 6.8%)
planes 2006/32768 40120/655360 ( 6.1%)
vertexes 6214/65535 74568/786420 ( 9.5%)
nodes 1940/32767 46560/786408 ( 5.9%)
texinfos 449/32767 17960/1310680 ( 1.4%)
faces 4413/65535 88260/1310700 ( 6.7%)
clipnodes 5568/32767 44544/262136 (17.0%)
leaves 1218/8192 34104/229376 (14.9%)
marksurfaces 5606/65535 11212/131070 ( 8.6%)
surfedges 21524/512000 86096/2048000 ( 4.2%)
edges 11085/256000 44340/1024000 ( 4.3%)
texdata [variable] 3392/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 66168/2097152 ( 3.2%)
entdata [variable] 12052/524288 ( 2.3%)
77 textures referenced

Total BSP file data space used: 571104 bytes

542.31 seconds elapsed [9m 2s]

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: D:\ZHLT\hlrad.exe -extra -bounce 2 -chart D:\Sierra\Half-Life\valve\road4.map

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 2 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'D:\ZHLT\lights.rad']
[59 texlights parsed from 'D:\ZHLT\lights.rad']

4413 faces
Create Patches : 23850 base patches
0 opaque faces
309890 square feet [44624160.00 square inches]
114 direct lights

BuildFacelights:
(231.70 seconds)
visibility matrix : 33.9 megs
BuildVisLeafs:
(133.74 seconds)
MakeScales:
(81.53 seconds)
SwapTransfers:
(12.11 seconds)
Transfer Lists : 16554836 : 16.55M transfers
Indices :     8499680 :    8.11M bytes
   Data :    66219344 :   63.15M bytes
GatherLight:
(2.64 seconds)
GatherLight:
(3.77 seconds)
FinalLightFace:
(4.92 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 27/400 1728/25600 ( 6.8%)
planes 2006/32768 40120/655360 ( 6.1%)
vertexes 6214/65535 74568/786420 ( 9.5%)
nodes 1940/32767 46560/786408 ( 5.9%)
texinfos 449/32767 17960/1310680 ( 1.4%)
faces 4413/65535 88260/1310700 ( 6.7%)
clipnodes 5568/32767 44544/262136 (17.0%)
leaves 1218/8192 34104/229376 (14.9%)
marksurfaces 5606/65535 11212/131070 ( 8.6%)
surfedges 21524/512000 86096/2048000 ( 4.2%)
edges 11085/256000 44340/1024000 ( 4.3%)
texdata [variable] 3392/4194304 ( 0.1%)
lightdata [variable] 1105104/6291456 (17.6%)
visdata [variable] 66168/2097152 ( 3.2%)
entdata [variable] 12052/524288 ( 2.3%)
77 textures referenced

Total BSP file data space used: 1676208 bytes

472.09 seconds elapsed [7m 52s]

--- END hlrad ---
Posted 16 years ago2008-09-20 06:05:49 UTC
in Need help with compiling problem Post #255744
Ok i'll get some better tools.
Posted 16 years ago2008-09-20 05:35:24 UTC
in Need help with compiling problem Post #255740
Will that help with this problem or is it just something i should to to prevent similar problems in the future?
Posted 16 years ago2008-09-20 05:06:41 UTC
in Need help with compiling problem Post #255737
Hi, i compiled my map but the log was all messed up so i need your help. What does this mean and more importantly how do i fix it?

** Executing...
** Command: Change Directory
** Parameters: D:\Sierra\Half-Life

** Executing...
** Command: Copy File
** Parameters: "D:\Sierra\Half-Life\valve\road4.map" "D:\Sierra\Half-Life\valve\maps\road4.map"

** Executing...
** Command: D:\Grejer\VALVEH~1\tools\qcsg.exe
** Parameters: "D:\Sierra\Half-Life\valve\maps\road4"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:\Sierra\Half-Life\valve\maps\road4.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (2)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\decals.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\valve\gfx.wad
Using WAD File: \counter-strike 1.6\cstrike\de_airstrip.wad
Using WAD File: \counter-strike 1.6\cstrike\de_aztec.wad
Using WAD File: \counter-strike 1.6\cstrike\cs_havana.wad
added 8 additional animating textures.

********** ERROR **********
Textures exceeded MAX_MAP_MIPTEX

** Executing...
** Command: D:\Grejer\VALVEH~1\tools\qbsp2.exe
** Parameters: "D:\Sierra\Half-Life\valve\maps\road4"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
WARNING: MakeNodePortal:new portal was clipped away from node@(192,-1232,-560)(580,-384,-193)
WARNING: MakeNodePortal:new portal was clipped away from node@(192,-1232,-560)(580,-384,-193)
WARNING: MakeNodePortal:new portal was clipped away from node@(76,-1232,-384)(352,-624,-193)
WARNING: MakeNodePortal:new portal was clipped away from node@(138,1184,-276)(162,-640,-245)
WARNING: MakeNodePortal:new portal was clipped away from node@(70,-1184,-212)(5,-640,-193)
WARNING: MakeNodePortal:new portal was clipped away from node@(70,-768,-224)(-15,-640,-212)
WARNING: MakeNodePortal:new portal was clipped away from node@(2,768,-384)(138,-640,-320)
WARNING: MakeNodePortal:new portal was clipped away from node@(70,-768,-384)(2,-756,-320)
WARNING: MakeNodePortal:new portal was clipped away from node@(70,-1138,-224)(-15,-768,-212)
WARNING: MakeNodePortal:new portal was clipped away from node@(32,992,-320)(138,-908,-236)
WARNING: MakeNodePortal:new portal was clipped away from node@(24,1184,-320)(138,-1122,-234)
WARNING: MakeNodePortal:new portal was clipped away from node@(61,-1184,-264)(138,-640,-212)
WARNING: MakeNodePortal:new portal was clipped away from node@(4,-1232,-384)(336,-1184,-320)
WARNING: MakeNodePortal:new portal was clipped away from node@(76,-1232,-384)(-20,-1184,-320)
WARNING: MakeNodePortal:new portal was clipped away from node@(136,1468,-384)(416,-1232,-256)
WARNING: MakeNodePortal:new portal was clipped away from node@(136,1468,-384)(416,-1232,-256)
WARNING: MakeNodePortal:new portal was clipped away from node@(136,1468,-384)(416,-1232,-320)
writing D:\Sierra\Half-Life\valve\maps\road4.prt
WARNING: MakeNodePortal:new portal was clipped away from node@(92,-1216,-172)(548,-1160,50)
WARNING: MakeNodePortal:new portal was clipped away from node@(240,-1216,-596)(548,-368,-172)
WARNING: MakeNodePortal:new portal was clipped away from node@(86,-1216,-348)(178,-680,-203)
WARNING: MakeNodePortal:new portal was clipped away from node@(48,-1106,-348)(52,-908,-260)
WARNING: MakeNodePortal:new portal was clipped away from node@(84,-1488,-348)(656,-1216,-220)
WARNING: MakeNodePortal:new portal was clipped away from node@(84,-1488,-348)(656,-1216,-220)
WARNING: MakeNodePortal:new portal was clipped away from node@(224,-1328,-592)(640,-415,-169)
WARNING: MakeNodePortal:new portal was clipped away from node@(117,1328,-273)(304,-1182,-224)
WARNING: MakeNodePortal:new portal was clipped away from node@(154,936,-288)(216,-672,-234)
WARNING: MakeNodePortal:new portal was clipped away from node@(154,936,-288)(216,-672,-234)
WARNING: MakeNodePortal:new portal was clipped away from node@(30,-1182,-288)(216,-936,-185)
WARNING: MakeNodePortal:new portal was clipped away from node@(154,1182,-288)(216,-936,-234)
WARNING: MakeNodePortal:new portal was clipped away from node@(94,-1328,-224)(28,-1182,-169)
WARNING: MakeNodePortal:new portal was clipped away from node@(148,1504,-288)(546,-1328,-224)
WARNING: MakeNodePortal:new portal was clipped away from node@(28,1436,-288)(148,-1328,-224)
WARNING: MakeNodePortal:new portal was clipped away from node@(28,1436,-352)(148,-1328,-288)
WARNING: MakeNodePortal:new portal was clipped away from node@(240,-1216,-578)(548,-368,-187)
WARNING: MakeNodePortal:new portal was clipped away from node@(86,-1166,-273)(178,-680,-187)
WARNING: MakeNodePortal:new portal was clipped away from node@(86,-1216,-273)(178,-1166,-187)
WARNING: MakeNodePortal:new portal was clipped away from node@(84,-1488,-366)(656,-1216,-238)
WARNING: MakeNodePortal:new portal was clipped away from node@(84,-1488,-366)(656,-1216,-238)
WARNING: MakeNodePortal:new portal was clipped away from node@(13,-2078,-384)(745,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(543,2078,-384)(1304,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(900,-2078,-384)(-13,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2078,-384)(-698,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2078,-384)(-698,-2021,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2094,-420)(-862,-2005,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2094,-420)(-862,-2005,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(707,2094,-420)(1344,-2005,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1248,-2094,-420)(-129,-2005,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-2110,-416)(1360,-1989,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-2110,-416)(1360,-1989,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(753,2094,-402)(1344,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(753,2094,-402)(1344,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(118,-2094,-402)(1047,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(181,-2094,-402)(-118,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2094,-402)(-136,-2005,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(134,-2082,-352)(1304,-2030,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(114,-2098,-388)(1344,-2014,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(150,-2098,-388)(-114,-2014,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1781,-2098,-388)(-150,-2014,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(82,-2114,-384)(1360,-1998,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(82,-2114,-384)(1360,-1998,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(98,-2114,-384)(-82,-1998,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1797,-2114,-384)(-98,-1998,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(150,-2098,-83)(1344,-2014,-59)
WARNING: MakeNodePortal:new portal was clipped away from node@(150,-2098,-394)(1344,-2014,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(1781,-2098,-83)(-150,-2014,-59)
WARNING: MakeNodePortal:new portal was clipped away from node@(1781,-2098,-394)(-150,-2014,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,48,384)(1304,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,48,384)(1304,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,2069,-384)(1304,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,2069,-384)(1304,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1271,2069,-384)(1304,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-420)(1344,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,91,-416)(1360,1311,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,91,-416)(1360,1311,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,107,-416)(1360,-91,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,2101,-416)(1360,-107,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1239,2101,-416)(1360,-107,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1255,2085,-402)(1344,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1304,2082,-352)(1332,1264,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(1280,2082,-352)(1304,1264,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(1264,2098,-388)(1348,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1288,2098,-388)(1348,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1264,2098,-388)(1288,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1248,2114,-384)(1364,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1272,2114,-384)(1364,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1248,2114,-384)(1272,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1288,16,-394)(1348,1280,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(1264,2098,-83)(1348,-16,-59)
WARNING: MakeNodePortal:new portal was clipped away from node@(1288,2098,-394)(1348,-16,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,48,-384)(-1727,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,48,-384)(-1727,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,48,-384)(-1727,1279,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2069,-384)(-1727,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2069,-384)(-1727,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2069,-384)(-1727,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,-2069,-384)(-1727,48,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-420)(-1711,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-420)(-1711,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-420)(-1711,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-420)(-1711,1295,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-107,-416)(-1695,1311,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-107,-416)(-1695,1311,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-2101,-416)(-1695,-107,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,-2101,-416)(-1695,-107,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-402)(-1711,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-402)(-1711,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-402)(-1711,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,-2085,-402)(-1711,1295,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1764,-2078,-352)(-1736,1264,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(1764,-2078,-352)(-1736,1264,-101)
WARNING: MakeNodePortal:new portal was clipped away from node@(1744,-2094,-388)(-1720,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1780,-2094,-388)(-1744,1280,-41)
WARNING: MakeNodePortal:new portal was clipped away from node@(1820,-2110,-384)(-1704,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1796,-2110,-384)(-1728,1296,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1780,-2094,-394)(-1744,-16,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(13,1231,-384)(1304,1264,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,1231,-384)(-13,1264,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(1784,1231,-384)(-13,1264,-305)
WARNING: MakeNodePortal:new portal was clipped away from node@(952,1215,420)(1344,1280,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(707,1215,420)(1338,1280,-269)
WARNING: MakeNodePortal:new portal was clipped away from node@(1792,1199,-416)(1360,1296,-273)
WARNING: MakeNodePortal:new portal was clipped away from node@(1776,1215,-402)(-118,1280,-287)
WARNING: MakeNodePortal:new portal was clipped away from node@(1796,1208,-384)(1364,1324,-45)
WARNING: MakeNodePortal:new portal was clipped away from node@(1780,1224,-394)(1348,1248,-83)
WARNING: MakeNodePortal:new portal was clipped away from node@(488,1216,-364)(572,-1192,-224)
WARNING: MakeNodePortal:new portal was clipped away from node@(512,1336,-340)(572,-1216,-248)
WARNING: MakeNodePortal:new portal was clipped away from node@(472,1352,-212)(588,-1176,-188)
WARNING: MakeNodePortal:new portal was clipped away from node@(496,1328,-376)(588,-1176,-212)
WARNING: MakeNodePortal:new portal was clipped away from node@(472,1328,-230)(588,-1176,-206)
WARNING: MakeNodePortal:new portal was clipped away from node@(496,1328,-358)(588,-1176,-230)

********** ERROR **********
ReadSurfs: 375 > numtexinfo

** Executing...
** Command: D:\Grejer\VALVEH~1\tools\vis.exe
** Parameters: "D:\Sierra\Half-Life\valve\maps\road4"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
912 portalleafs
2881 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (13)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (200)
average leafs visible: 130
visdatasize:51496 compressed from 103968
215.0 seconds elapsed

** Executing...
** Command: D:\Grejer\VALVEH~1\tools\qrad.exe
** Parameters: "D:\Sierra\Half-Life\valve\maps\road4"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'D:\Grejer\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'D:\Grejer\VALVEH~1\tools\lights.rad']

4240 faces
306496 square feet [44135528.00 square inches]
22615 patches after subdivision
17 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (10)
visibility matrix: 30.5 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (84)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (63)
transfer lists: 31.0 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (3)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (0)
Bounce #1 added RGB(17590, 16545, 8310)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (7)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 26/400 1664/25600 ( 6.5%)
planes 5332/32767 106640/655340 (16.3%)
vertexes 5967/65535 71604/786420 ( 9.1%)
nodes 1807/32767 43368/786408 ( 5.5%)
texinfos 374/8192 14960/327680 ( 4.6%)
faces 4240/65535 84800/1310700 ( 6.5%)
clipnodes 5773/32767 46184/262136 (17.6%)
leaves 1122/8192 31416/229376 (13.7%)
marksurfaces 5292/65535 10584/131070 ( 8.1%)
surfedges 20663/512000 82652/2048000 ( 4.0%)
edges 10666/256000 42664/1024000 ( 4.2%)
texdata [variable] 3172/2097152 ( 0.2%)
lightdata [variable] 609417/2097152 (29.1%)
visdata [variable] 51496/2097152 ( 2.5%)
entdata [variable] 12048/131072 ( 9.2%)

Total BSP file data space used: 1212669 bytes

167 seconds elapsed
Posted 16 years ago2008-08-03 11:17:34 UTC
in Signs running the wrong way Post #253291
Thanks alot man,that was easy.
Posted 16 years ago2008-08-03 10:34:30 UTC
in Signs running the wrong way Post #253289
Hi i have minor (but anoying) problem. I want a sign over a door to explain what's inside the next room. But when i apply my sign texture the text runs from right to left (backwards). I want the sign to say storage but it says egarots. Anyone know how to fix this?
Posted 16 years ago2008-07-24 12:43:04 UTC
in Barney fails his duty (need help) Post #252928
Thanks guys! now i got it working.
Posted 16 years ago2008-07-23 05:37:36 UTC
in Barney fails his duty (need help) Post #252882
Hi I have a small problem. Im wondering how I get barney to stand his ground and not follow me when I "use" him. You know like in the original game when he replies "Sorry mr Freeman but im on duty" and he won't move.
Anyone knows how to get this working?
Posted 16 years ago2008-04-23 10:18:54 UTC
in Stupid Cs 1.6 bots Post #249091
I can't find those noodes. I know the exist in HL but can't find them in Cs settings.
Posted 16 years ago2008-04-23 09:23:40 UTC
in Stupid Cs 1.6 bots Post #249089
Hi i made a simple Cs training map. But when i play it with bots they just stand on the same spot, walk against a wall or some other stupid behaviour.
I think there should be some entity for this but i don't remember.
So how do i make the bots play better?
Posted 16 years ago2008-03-30 13:25:48 UTC
in Setting not changing CS to HL (hammer) Post #248218
Im running 3.4. I haven't tried deleting it like you said but that would probably work. It will get pretty anoying doing this every time if im working on both a CS and HL map at the same time. But thanks for the tip, I'll use it.
Posted 16 years ago2008-03-28 12:13:19 UTC
in Setting not changing CS to HL (hammer) Post #248093
I changed hammer setting to make CS maps but now i can't swich back to Hl options.
I open the tools option and choose half-life in both game configuration and build program and press apply then close the window. But when i open the options again its still set for CS, (and maps don't work in HL. So i can't make any more HL maps.
Can anyone please tell me how to fix this? Im getting frustrated.
Posted 16 years ago2008-03-08 12:40:15 UTC
in Creating a trampoline Post #247416
Ok now i have the push going up :D .But this trigger_multiple doesn't work (dont triggers when i jump on the trampoline).The push is either always on or never on (if i click the flags "starf off").
Do i need to link the trigger_multiple to another trigger to make it work?
Im a beginner, have mercy :nuts:
Posted 16 years ago2008-03-08 08:10:01 UTC
in Creating a trampoline Post #247393
Hi. Im quite new to half-life mapping and i need help greating a working trampoline. I have tried some stuff like altering the gravity (but then i just get stuck in the celing forever), and creating a push (but then the push is only horizontal). I want the net (floor) to be a button that triggers the jump so that the player gets thrown up into the air. Im thinking something like those alien bouncie things from the map bounce.
I have probably just missed to change some options or something, but i hope someone can help me with this.
Posted 16 years ago2008-02-18 17:26:34 UTC
in Hammer not saving (help) Post #245932
Ok Thanks i will do that if i run into the problem again. But now i have started a new better map using Batch and it works great so far. I just want to make sure i am doing it right. I save the .map file from hammer and runs it in Batch that creates the bsp. Is this the correct way to go?
Posted 16 years ago2008-02-17 10:12:44 UTC
in Hammer not saving (help) Post #245817
Now i have installed batch and i think i managed to greate a bsp of my map :D . But the "Leaf portals saw into leafWARNING:" problem still remains so my map is unplayable. I don't think i will be able to rescue my map , but if i use batch in the future will i get rid of these kinds of errorrs? Or do i seriously need to change the way i do my mapping?
Posted 16 years ago2008-02-16 19:41:20 UTC
in Hammer not saving (help) Post #245779
Just out of curiosity, does anyone here actually use Hammer for compiling?
Posted 16 years ago2008-02-15 19:24:51 UTC
in Hammer not saving (help) Post #245725
Ok so can i still create the maps in hammer but compile it in batch?
Posted 16 years ago2008-02-15 18:55:54 UTC
in Hammer not saving (help) Post #245719
Im new to this. The compiler creates the BSP right?
Posted 16 years ago2008-02-15 18:33:34 UTC
in Hammer not saving (help) Post #245717
What other program can i use if hemmer keeps jerking around?
Posted 16 years ago2008-02-15 17:16:17 UTC
in Hammer not saving (help) Post #245712
Damn, now all walls in my house all disapeared. They are cut in some strange way and i can't run the map. What does this mean?
********** ERROR **********
nummarkfaces == MAX_LEAF_FACES
Posted 16 years ago2008-02-15 13:52:34 UTC
in Hammer not saving (help) Post #245701
Thanks but i think i will keep using hammer a while, because im just started mapping and it works quite well for me.
Posted 16 years ago2008-02-15 07:03:44 UTC
in Hammer not saving (help) Post #245686
Thanks alot that solved it. It found an error in some texture, so i changed it. :biggrin:
Posted 16 years ago2008-02-15 06:27:05 UTC
in Hammer not saving (help) Post #245683
Hi im new to mapping and have run into a problem. I started making a map and it was going ok. But now when i test my map (F9) hammer doesn't save my changes. I have added some more stuff and i can see it in the hammer windows, but when i play it the changes isn't there. Like if i move the player_start to a new place i still start on the old one. Does any one know what i can have messed up? I would really like to continue making my map. :zomg: