Forum posts

Posted 19 years ago2005-08-28 08:26:44 UTC
in This may be stupid. Post #130443
Thanks captain P. Just the info I was looking for ;)
Posted 19 years ago2005-08-27 17:39:22 UTC
in This may be stupid. Post #130313
Well, not really. But I wanted to come back, to try mapping in halflife 2 and haven't really done any maps, just playing around with the phsysics, which are great :)

Thanks seventh.
Posted 19 years ago2005-08-27 15:48:25 UTC
in This may be stupid. Post #130270
Well, first of all, thanks for the link.

But isn't there trees located somewhere in hl?
Posted 19 years ago2005-08-27 15:41:56 UTC
in This may be stupid. Post #130267
I feel kinda dumb asking, but hey, I'm new at this still.

Where can I find a model of a tree? Dosen't seem to be in the halflife package.

Thanks

X
Posted 19 years ago2005-06-06 17:18:50 UTC
in Loads of Questions... Post #112991
What does cupemaps do? Sorry for asking again, but what's the exact point?
Posted 19 years ago2004-12-11 21:42:57 UTC
in Trees in hl 2 Post #77807
Well, right now I can't play hl2, so I just wanted to know if you've seen trees waving in the wind in it? Because it would be a good detail for a map I've been thinking about.

Thanks

X
Posted 20 years ago2004-09-25 03:33:40 UTC
in what will u map when hl2 comes out? Post #61813
I'll make alot of pink boxes like I always do :)

Then I'll try my second attemt at my haunted mansion map.
Posted 20 years ago2004-08-26 13:47:14 UTC
in Can seem to get darkness on my map =/ Post #54267
That amp, I don't know why rad was switched off. Maybe I'm just a dork, but thanks mate ;)
Posted 20 years ago2004-08-26 09:15:47 UTC
in Can seem to get darkness on my map =/ Post #54214
Okay, I tried doing the first steps again, without any textures, and when I try to run the map it says in the concole:

Couldn't open file overviews/test.txt. Using default values for overiew mode.
Posted 20 years ago2004-08-26 08:58:41 UTC
in Can seem to get darkness on my map =/ Post #54207
Argh, but I've done that. But okay.. I'll try as soon as my ad-aware is done..
Posted 20 years ago2004-08-26 08:43:07 UTC
in Can seem to get darkness on my map =/ Post #54202
Hi guys,

My map isn't dark, and it ruins the fun of the game. It has never in my mapping time (very short) been dark, and I've created several map. I asked in the shoutbox, and Mephs said that it was because of leaks, as it also said in the turtorial, but I tried making a new map, with a hollow box, checking trough the log, but there's still light all over the place. Does anyone know what could be the problem?

Thanks in advance.

Xanroar
Posted 20 years ago2004-04-17 12:59:58 UTC
in Whats ur longest time? Post #22863
Same as slayerA, but that was when I first found out about wc, now I really don't map anymore :
Posted 20 years ago2004-01-06 10:10:38 UTC
in An excellent resource Post #10886
Yea.. I know it will help me alot :)
Posted 20 years ago2004-01-05 15:04:20 UTC
in Compile error (now again =/ ) Post #10775
Nope, all made by me, but again like always, steinin helped me, so there's no need to reply to my post anymore.. =)

Thank you steinin if you read this, sorry about me not being on irc :nuts:
Posted 20 years ago2004-01-05 12:07:19 UTC
in Compile error (now again =/ ) Post #10757
Well, nothing much to say. I just don't know how to fi this, and I would be happy if someone just told me what to do? :nuts:
I don't really get the "plane" thing, I tried searching the forum, but no results.

Here is the log:

Error: Entity 0, Brush 41, Side 1: plane with no normal
Error: Entity 0, Brush 41, Side 1: has a coplanar plane at (104, -500, -127), texture SNOW
Error: Entity 0, Brush 42: outside world(+/-4096): (107,10000,-10000)(107,10000,10000)
30%...40%...50%...60%...70%...Error: Entity 2, Brush 1, Side 0: plane with no normal
Error: Entity 2, Brush 1, Side 1: plane with no normal
Error: Entity 2, Brush 1, Side 1: has a coplanar plane at (103, -488, -129), texture GENERIC028
Error: Entity 2, Brush 4, Side 0: plane with no normal
Error: Entity 2, Brush 4, Side 1: plane with no normal
Error: Entity 2, Brush 4, Side 1: has a coplanar plane at (103, -498, -129), texture GENERIC028

Edited because we get the drift (Ed: Andy)
Posted 20 years ago2004-01-03 09:15:08 UTC
in ... Valve is out to get get me.. Post #10326
Also if you have an error, that the map can't run with, it wont compile the map, and it will say that it isn't on the server :nuts:
Posted 20 years ago2004-01-02 22:42:43 UTC
in A new problem with a door! Post #10269
Thanks alot andy! But steinin helped me over IRC, sry about not posting it :(
Posted 20 years ago2004-01-02 21:40:48 UTC
in A new problem with a door! Post #10264
Yea.. I know! But it's still not working. I think I'm getting the error because they aren't tied together. But to tie is the same as them being in the same group, right?
Posted 20 years ago2004-01-02 21:25:23 UTC
in A new problem with a door! Post #10260
It says in the error box that I havn't tied together. Can find out what I'm doing wrong :
Posted 20 years ago2004-01-02 21:14:16 UTC
in A new problem with a door! Post #10259
Well, the tut says that they should be in the same group, and I've done that.

Any special place I should put the origin brush? Over the over, in the door, one the side, buttom?
Posted 20 years ago2004-01-02 21:06:03 UTC
in A new problem with a door! Post #10256
Well, everytime I place a ORIGIN brush, the map wont run. Don't know why.
Posted 20 years ago2004-01-02 20:12:49 UTC
in A new problem with a door! Post #10250
THANKS ALOT! Ffs, I've tried.. That's why I'm making a post here.

Anyone else who can help me?
Posted 20 years ago2004-01-02 17:29:00 UTC
in A new problem with a door! Post #10230
Hey again!

Now I got a new problem. When I make a door, the axel where it's supposed to be, is moved far, and not in the brush at all. It's like it's moving around the blue, red and green thing, showing x, y and z.

Here is what I'm talking about:

http://xanroar.users.whitehat.dk/Door.JPG

~Xanroar
Posted 20 years ago2004-01-02 13:25:50 UTC
in Round "ball" Post #10186
Okay, thank you! I don't want a perfectly round ball, just something that's round, but thank you for pointing out that you can't make that in wc :)
Posted 20 years ago2004-01-02 12:37:24 UTC
in Round "ball" Post #10181
Hey, I'm really getting good at this (I think :nuts: ) But now, when I'm making some stairs, I want a round ball on one of the pilars. Just a normal round ball, but I don't know how to make one.

p.s. Sry about the grammer, wrote it in a hurry.

~Xanroar
Posted 20 years ago2004-01-01 16:34:29 UTC
in Texture problems =) Post #10066
Thanks alot! Don't know why I never thought of that ;)
Posted 20 years ago2004-01-01 16:29:05 UTC
in Texture problems =) Post #10064
Eh ? What are you saying? Didn't really get that
Posted 20 years ago2004-01-01 16:19:19 UTC
in Texture problems =) Post #10061
Posted 20 years ago2004-01-01 13:24:57 UTC
in Texture problems =) Post #10045
Can someone please help me ?
Posted 20 years ago2004-01-01 09:59:52 UTC
in Texture problems =) Post #10034
Okay, right on to the next problem :

I know how to add textures "Wow, wow, he can do that?!", yes I can :nuts: . But when I add a texture, it's weird how it covers the block I'm using it on. I got a sign I want to make, but the texture does so that half of the sign is in one side of the block, and the other is at the other side. I'm using the right size of the block and texture, so that they match, like 128 x 32 on a 128 x 32 block, but it's still messed up.

Anyone who know how? :lol:

Thank you

~Xanroar