Forum posts

Posted 13 years ago2011-07-24 21:28:04 UTC
in Spirit of Half-Life Documentation? Post #296972
Thanks, bud! Really helpful. :D
Posted 13 years ago2011-07-24 13:02:58 UTC
in Spirit of Half-Life Documentation? Post #296966
Does anybody still have any documentation of Spirit of Half-Life? Preferably the Entity Guide, and features. Help is greatly appreciated! Kthxbye. I'm using version v1.5a4 but any doc is good.
Posted 13 years ago2011-06-24 06:17:43 UTC
in Lighting Anomaly.. Post #295809
I'm definitely using Goldsource (HL1) engine. I accomplished the self-illuminating light textures effect by modifying my FGD to use texture lights.

ZHLT 3.4 is the final release for the Goldsource custom map compilation tools. I'm currently using the latest version of VHLT - custom ZHLT tools which are reportedly better - but I tried compiling on both ZHLT 3.4 and VHLT.

Anyway, I solved it. Thanks anyway.
Posted 13 years ago2011-06-24 05:44:48 UTC
in Lighting Anomaly.. Post #295807
That screeny is rendered in Goldsource.. I ported the textures over.
Posted 13 years ago2011-06-24 03:53:50 UTC
in Lighting Anomaly.. Post #295803
The wall with combine metal texture with the glass-panel-like shadowing.. it shouldn't look like that,.
Posted 13 years ago2011-06-23 11:51:45 UTC
in Lighting Anomaly.. Post #295771
I seem to have a weird lighting effect on a part of my map.. I tried replacing the brush to no success.

http://i18.photobucket.com/albums/b131/King_001/test30008.jpg

I used (fast) VIS of ZHLT 3.4. (Don't know if that matters) All other compiling parameters at normal.

Please help me. Thanks. :D
Posted 16 years ago2008-09-09 00:44:43 UTC
in Cubemaps - "Can't load vtex.dll&quo Post #255066
NVM... I compiled the cubemaps in 32-bit mode and that seemed to do the job!
Posted 16 years ago2008-09-08 03:43:16 UTC
in Cubemaps - "Can't load vtex.dll&quo Post #255055
can someone please reply to this, I'm having the same problem... Thanks