Forum posts

Posted 14 years ago2009-05-25 17:29:16 UTC
in U.S. Army 2030: Things to come Post #267485
Not if they use their budget on cars like that.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-25 16:58:42 UTC
in Getting func_button to reset at end of r Post #267482
what are the button settings? and the trigger type and settings?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-24 20:04:56 UTC
in Need a modeler-Hgrunt Post #267424
...Most of the time, yes.
Are there moderators here? I haven't seen anyone labeled as such.
Yeah, they're half of the people with custom titles.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-24 18:46:22 UTC
in U.S. Army 2030: Things to come Post #267410
Well, With that tech, nothing's stopping the next corrupt president from invading canada... Better learn the US anthem. :P I kid, of course.
Looks useful.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-24 17:07:17 UTC
in Need a modeler-Hgrunt Post #267407
Moderators: Please close or delete (if possible) this thread. I fixed it, and feel really stupid right now.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-24 11:47:42 UTC
in The test chamber makes NO SENSE Post #267396
Yeah, more or less.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-24 08:18:28 UTC
in The rumored handheld Xbox360 Post #267392
Wow. Sounds like a bad idea.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-24 08:16:40 UTC
in The test chamber makes NO SENSE Post #267391
Gordon would have to have operated it all from behind thick glass is all... press a button, wait, throw a switch into full gear.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-23 19:02:35 UTC
in Blocking player movement Post #267368
I am, I dunno about discostu...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-23 17:37:31 UTC
in Blocking player movement Post #267365
Oh... Well, there goes my idea, and my ideas for other mods... :/
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-23 17:24:52 UTC
in Blocking player movement Post #267363
Make sure you also have a camera sequence for him standing, them teleport the player to where the camera left him afterwards, This will involve trial and error to get the exact position, so do all this after everything else is mapped and scripted (execpt enemy NPCs)
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-23 06:48:41 UTC
in TF2: The Sniper Update Post #267354
New system sucks. Half the players only try to get achivements for new weapons, don't they? And now noone will play untill the have all the weapons, which will be never because of the loadout menu's storage limit.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-23 06:45:35 UTC
in Blocking player movement Post #267353
info_player_freeze or something like that was used in the opfor expansion. Just stick him in the seat if he's sitting, it's the best you can do without the proper ents.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-23 06:43:45 UTC
in The Sims 3 has been leaked. Post #267352
But then most people would download it instead of buying it. Not very smart.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-22 20:33:19 UTC
in TF2: The Sniper Update Post #267334
source?
Try the blog, I forget exactly where I read it...
Sorry.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-22 20:02:20 UTC
in TF2: The Sniper Update Post #267331
...But valve was planning on adding even more weapons that get unlocked randomly/after acheviments, and you could only hold 50 in the loadout menu.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-22 19:43:34 UTC
in TF2: The Sniper Update Post #267329
Or use the loadout menu to also determine your headgear for each class. That way people would get the headgear they want AND it'd help the 'mercenary' theme a bit, as players could change their character's look to fit their style.
On a side note, my friend already deleted Natchsa from his loadout. He sees it as the only useless unlock so far. I dunno, It might come in handy someday, only he does'nt have it anymore...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-22 19:04:46 UTC
in TF2: The Sniper Update Post #267327
I think they're making it too complicated, it was fine the way it was before the loadout system at all, and now there's new headgear, and hundreds of weapons you can get at random, and you can only have 50... I know it's the long awaited TF2, but it's getting too compilcated, and It'll just be harder and harder for new players to get into. (and me, who only gets to play once every month or so at a friend's house)
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-21 20:59:08 UTC
in TF2: The Sniper Update Post #267298
Necessarily.
Sorry :|
I knew I had it spelled wrong, but I could'nt think of the right way. No problem.
Anyway, back to the topic... Jarate seems like a gimic, but breaking the spy's cloak will be very useful with the new spy cloak...Exept in 2fort...Anyway, it's the only thing keeping the spy from being overpowered if you can use both watches.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-21 16:50:57 UTC
in Gamer movie Post #267289
No, because it was a de_map.
And when I say terrorists, I mean the fictional equivelent of microsoft.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-21 16:26:19 UTC
in Gamer movie Post #267287
End of the movie: Terrorists win.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-19 18:43:48 UTC
in TF2: The Sniper Update Post #267249
He knew that the Blue Scout was compromised because he's being black-mailed. So obviously the Blue Scout is most likely the Red Spy.
Not nessisarely. The Blue spy may have just known it was the Scout's mother, but the scout may not have been blackmailed, just the red spy fancied his mom.
EDIT:
With its rosewood grip and likeness of your enemy?s mother (please send photo) engraved on the barrel...
lol.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2009-05-19 15:44:47 UTC
in TF2: The Sniper Update Post #267242
He could be you! He could be me! He could even be
BANG
Gold.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-18 12:33:12 UTC
in Scenario Post #267193
TJB, firearms burn up oxygen when used faster than humans can consume it.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-18 09:10:42 UTC
in Scenario Post #267184
You don't need to build one, just borrow G-man's. What, don't you have him on speed-dial?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-17 08:56:06 UTC
in Shoddy Coding Post #267136
Yeah, that is a bit illogical. Then again, it's goldeneye, everything explodes. :lol:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-17 08:31:16 UTC
in Shoddy Coding Post #267134
Nightfire on GameCube is awesome. That's all I have to contribute.
Yes, it is awsome, but it could still use a few lines of code that don't count PUNCHING people as killing them.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 18:58:09 UTC
in Scenario Post #267112
Threaten him with my crowbar, if he doesnt say the password then whack him in the balls.
He was shot in the head with his own gun. He's dead.
I would use a chocolate bar, a paper clip and some duct tape to produce fresh air. Oh, and I would call Pete Thornton.
Who are you, Macgiver?
don't fart
Why is noone taking this tread seriously but me?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 16:59:48 UTC
in Scenario Post #267099
Tell them to get a F**k'n bigger drill.
From my twisted head.

I stay up at night thinking up doomsday scenarios.
Or, you know, you're a doctor, so you have to deal with injuries and stuff all the time.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 16:40:53 UTC
in Scenario Post #267094
I'd try to find a way to unlock and open the vault door from the inside, and failing that, take the radio and tell the bomb squad to get a faster way to open the door, or they'd have a pile of bodies on their hands. If there was cover (gold or something) in the vault, I'd try to convince them to blast the damn thing open.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 16:33:12 UTC
in Shoddy Coding Post #267090
Yes.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 16:20:23 UTC
in Shoddy Coding Post #267088
007 Nightfire actually used Goldsource.
Only the PC version, I have a console version.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 12:09:24 UTC
in Shoddy Coding Post #267076
How is HL's coding illogical or Shoddy?
EDIT: Wait...
GouldSource
eyes flash
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 10:01:42 UTC
in Shoddy Coding Post #267074
You know what really bugs me? I'm sure you've all played Goldeneye, and know that all the time you have to 'minimize scientist casualties' or you fail the mission. But, when you use unarmed, they DIE. You hit them with your hands or a sniper rifle, and instead of being knocked out, they die. I can understand that from a decade old game, but in newer games, such as 007 Nightfire, when you punch someone, they die as well. And you fail the mission, even if they're just a random civilian NPC. This really bugs me because the enemies you punch out are counted as incatacipated, not dead, but they are still counted as haven been killed. A few lines of code could fix this, I'm sure, they don't have to get back up, but don't count them as dead unless you use a lethal weapon on them or their "knocked out" corpse.
Post any examples of bad or illogical coding from games here.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-16 09:08:16 UTC
in The worst competition idea ever! Post #267073
Falling.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-15 19:38:58 UTC
in TF2: The Sniper Update Post #267052
Yeah... But it does count as feigning death, just with the option to move.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-15 18:57:16 UTC
in TF2: The Sniper Update Post #267044
The two watches sound pretty fucking awesome, honestly. They brought back the feign death from TFC. Epic.
How will that work? will the spy ragdoll, or do a ragdoll-like animation? If it's an animation, it may not work for long.
EDIT: Camera beard?! Oh, noes! Now I can't trust my french teacher!
Notewell NotewellGIASFELFEBREHBER
This post was made on a thread that has been deleted.
Posted 15 years ago2009-05-14 16:04:32 UTC
in Looking for textureguy for cs1.6[UPDATED Post #266937
Much better way to do it. I'm not good at textures though.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-13 18:44:43 UTC
in TF2: The Sniper Update Post #266906
Payload race looks to be a lot of fun, especially because the carts will roll immediately back down if not touched.
It also explains why the scout update's BONK background had two payload tracks.
The two arena maps are disappointing. No one plays the crappy gametype, so I don't get why they're pushing it.
Arena's OK, but not so central on what TF2 is about. Then again, noone plays TF2 as an actual TEAM, so maybe area's existance is justifyed.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-12 19:51:12 UTC
in TF2: The Sniper Update Post #266858
To me it just sounds like the killing shot will pin them to the wall, like Half-Life 2's crossbow.
And a non-killing shot will stick in them. I'd stick with the sniper though, personally.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-11 17:36:53 UTC
in Competition 27 Post #266829
I hope so.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-11 06:54:54 UTC
in Rooms (mini co-op project) Post #266807
If you don't mind try steam minimod and see if you see the same problems, or if some of them are better/worse using steam.
Out of the option for me, I'm afraid. :(
I couldn't find any stuck spots in spag's elevator
It's not in the elevator, it's under the catwalk, between some barrels and crates. You can go in, but not out.
I haven't seen any guns that you can pick up...
They've all been removed, but impulse 101 still works.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-11 06:51:07 UTC
in Competition 27 Post #266806
Map a Deathtrap...?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-10 19:28:31 UTC
in Warp Drive - For Real? Post #266783
I know. You're no idiot. :glad:
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-10 19:17:48 UTC
in Warp Drive - For Real? Post #266781
People who hate all religion without discrimination are a stoopid.
Even 'stoopider' than the end of that sentence. :)
Most religions are based on moral values, like not killing people. Anyway, back to the thread's original topic.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-10 07:38:25 UTC
in Rooms (mini co-op project) Post #266769
spag's: nver noticed that but i can add clipping.
Just a box would work. It's underneath the catwalk, a hole in the 'wall' of storage stuff.
Did you test it in steam or in WON, and also, did you run it in minimod format or copy the mod contents to your valve folder? I get all sorts of crazy bugs running it in mod format, but none if it's run out of the valve folder...
WON minimod.
Nefarious's: it's compiled with full vis, as are all the rest of the rooms
Well something's wrong with it, And if you jump into the pool and fire a gun, half the time the gun impact effects will happen right in front of you, like you're in the void of a full compiled map.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-09 21:07:34 UTC
in Rooms (mini co-op project) Post #266433
I do use steam.
And I wish I could use steam. Damn updates, I can't download them before the steam updater crashes.
...Admittedly, only to certain extents. I use my brothers account.
Get your own, it's free! :D (I used my brother's too for a while)
Bump
Okay, I played through the coop quite a few times, now it's time for the bug report:
  • I got stuck in SpaG's room, near the barrels. Either clip that hole so people don't fall in it, make the crates and barrels movable, or add a crate there.
  • Nefarious's room seems to have been run without VIS or something, bad flashlighting.
  • ZeebaG's room has nulled places you can see the void in at the end hall.
  • Level changes are inconsistent in lighting at places, and the doors never close before the change, and if you look backwards it kills emersion.
Also, for some reason, (maybe due to my recent HL relocation) the console stopped working. (It works again for normal HL and all the mods I've tried)
Hopefully there aren't many more errors, if any.
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-09 13:02:42 UTC
in Fraps Alternative? Post #266743
OMFG. Just download the f***ing thing.
DOWNLOAD THAT SHIZ!
Internet is made for anonymous illigal downloading .. face it
If you can get it for free, take it!
Discussion of illegally pirated software and warez of any sort on the forum is terms for immediate suspension of your account.
Did you two forget about this?
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-09 07:38:38 UTC
in Competition 27 Post #266732
recreate the dam map from halflife, that would be fun
...and flooded by n00b entries of the decompilled map.
Notewell NotewellGIASFELFEBREHBER