im working on a hl1 steam single player mod atm, and while going through a level transition (m6a to m7) it doesnt work. In console it will say "ERROR: couldn't open. Only the server may changelevel", awhile ago i posted a basically identical thread regarding this issue; the reply i got; to type "deathmatch 0" , then "restart"; and it worked, only when you typed it during the level. It wouldnt run going from start to finish in the mod.
But heres the problem that has appeared; firstly the map is not running with deathmatch (1) to begin with, it has monsters in it. So when i type deathmatch in console, it reads as "0". It almost appears as though the game isnt recognizing the trigger_changelevel at all unless i type deathmatch 0 and restart, deathmatch 0 which it already is.
The reason this is posing as a problem is because i am making what i see as a fantastic mod, and this appears to be the only flaw, as well as it tends to restart all wepons/suits/etc. So i've had to put a suit outside the changelevel on the otherside of the trigger of m7.
Is this a compiling issue? problem with the previous map or the next?
previous post:
http://www.twhl.co.za/forums.php?thread=15824-as you can see my last reply did not get an answer, so i thought it was necessary to post again